Round 2 everybody; Don't know if everyone has gotten the chance to try out the new shrines but if you haven't, I hope this sheds some light on how they feel.
Starting off with the good, group grinding now being viable is a breath of fresh air and will definitely bring about some nice nether ganks in future, albeit that 10 mobs spawning per wave with 3 players feels a bit overwhelming. (10 blazes are loud man)
Down to the bad we have the fact that looting was intentionally removed from affecting all shrine mobs, regardless of if double drops triggers or not. From my 3 player group's experience this felt like 1 drop per mob even with double drops, a very noticable step backwards from previous grinding. This effectively means that a group of 3 players will sit at the same shrine for twice as long to get the same amount of loot as a solo grinder would have gotten before the changes.
The ugly (and this might just be me) is the loot bundles that spawn every quarter of the shrine's health. It doesn't really feel rewarding for a group to look around after a quarter health mark is reached only for one person to click it and slowly watch 13 blaze rods pop out to split amongst the group. Physically seeing the drops actually drop from mobs, especially when double drops triggered, felt more interactive and simultaneously rewarding.
I'm not entirely sure how I feel about the shrine's health increasing with player groups but I'd imagine it'd become pretty stale when you've been sitting at the same shrine for over 10 minutes with a group of 5+ people.
Also just wanted to mention that waiting for one last mob to spawn to deplete the shrine's health only for the entire wave to despawn once you do so feels bad ;(
I know for a fact this post seems whiny, so I'll end it off by saying that your effort does not fall on blind eyes; we truly appreciate the work you do despite our crying and shouting.
(also since this isn't exactly a suggestion but more feedback to an implemented suggestion I'll move it to general discussion if an admin asks)
Starting off with the good, group grinding now being viable is a breath of fresh air and will definitely bring about some nice nether ganks in future, albeit that 10 mobs spawning per wave with 3 players feels a bit overwhelming. (10 blazes are loud man)
Down to the bad we have the fact that looting was intentionally removed from affecting all shrine mobs, regardless of if double drops triggers or not. From my 3 player group's experience this felt like 1 drop per mob even with double drops, a very noticable step backwards from previous grinding. This effectively means that a group of 3 players will sit at the same shrine for twice as long to get the same amount of loot as a solo grinder would have gotten before the changes.
The ugly (and this might just be me) is the loot bundles that spawn every quarter of the shrine's health. It doesn't really feel rewarding for a group to look around after a quarter health mark is reached only for one person to click it and slowly watch 13 blaze rods pop out to split amongst the group. Physically seeing the drops actually drop from mobs, especially when double drops triggered, felt more interactive and simultaneously rewarding.
I'm not entirely sure how I feel about the shrine's health increasing with player groups but I'd imagine it'd become pretty stale when you've been sitting at the same shrine for over 10 minutes with a group of 5+ people.
Also just wanted to mention that waiting for one last mob to spawn to deplete the shrine's health only for the entire wave to despawn once you do so feels bad ;(
I know for a fact this post seems whiny, so I'll end it off by saying that your effort does not fall on blind eyes; we truly appreciate the work you do despite our crying and shouting.
(also since this isn't exactly a suggestion but more feedback to an implemented suggestion I'll move it to general discussion if an admin asks)
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