I've spent the past couple days exploring and farming the dreadfort and I have two concerns that, in my opinion, make the fort far more annoying than fun.
1) The rate of wither skeletons spawning
It took about 10 hours combined between Landroiel and I to obtain 2 skulls and then the 3rd skull was given to us by another Lokan. Of course luck varies greatly, but we weren't that far from the average of 18 skeletons per skull. There's just not enough skeletons to kill. There's also many corridors in the fortress that I have never seen a wither skeleton spawn in. Wouldn't it be better to add more and spread them out to encourage the exploration of the entire fortress instead of grinding hours and hours in just a small area?
2) The wither boss fight
The first half of the fight seems to be balanced well, but as soon as the boss reaches half health and begins to descend to the melee phase it summons a wave of wither skeleton minions which need to be killed before continuing the fight. This would be fine if it only happened once, but the boss heals very quickly and only needs a small amount of health to return to the 50% threshold. Once it crosses that threshold and you damage it again the melee phase starts over and the boss summons more minions. There is no limit to the amount of times this can happen, but there needs to be.
Myself, Land, and Hip cleared at least six waves of melee phase minions in an attempt to keep the boss below half health before we ran out of supplies and gave up. We now look forward to another 10+ hour grind for skulls to make another attempt. Even as maxed Runescape players known for grinding obscene amounts of hours on various tasks we don't know if we want to do this again.
Does the rest of Loka agree? How many of you have even ventured into the dreadfort? Who has fought the wither boss? Are we just exceptionally bad at this slightly modified wither boss fight?
1) The rate of wither skeletons spawning
It took about 10 hours combined between Landroiel and I to obtain 2 skulls and then the 3rd skull was given to us by another Lokan. Of course luck varies greatly, but we weren't that far from the average of 18 skeletons per skull. There's just not enough skeletons to kill. There's also many corridors in the fortress that I have never seen a wither skeleton spawn in. Wouldn't it be better to add more and spread them out to encourage the exploration of the entire fortress instead of grinding hours and hours in just a small area?
2) The wither boss fight
The first half of the fight seems to be balanced well, but as soon as the boss reaches half health and begins to descend to the melee phase it summons a wave of wither skeleton minions which need to be killed before continuing the fight. This would be fine if it only happened once, but the boss heals very quickly and only needs a small amount of health to return to the 50% threshold. Once it crosses that threshold and you damage it again the melee phase starts over and the boss summons more minions. There is no limit to the amount of times this can happen, but there needs to be.
Myself, Land, and Hip cleared at least six waves of melee phase minions in an attempt to keep the boss below half health before we ran out of supplies and gave up. We now look forward to another 10+ hour grind for skulls to make another attempt. Even as maxed Runescape players known for grinding obscene amounts of hours on various tasks we don't know if we want to do this again.
Does the rest of Loka agree? How many of you have even ventured into the dreadfort? Who has fought the wither boss? Are we just exceptionally bad at this slightly modified wither boss fight?