Loka is love. Loka is life.
This thread is not about Argus2stronk.
This thread is not about Argus2stronk.
I wanted to share a few of my ideas about the gap the starters have.
- The Hub
- The Tutorial
- The Gap of "What now?"
- Questing
- The Focus of Loka
The Hub
Maybe even tweak the hub even more a little bit. Only Three houses. Pvp- With battlegrounds, and all Pot PVp and pvp.Then the other Minigames house. And Then The Loka House.
Infront of each house there would be a art of the inside refflected.
Like For pvp, we would have a sword in front of it. For Loka, it would be a pickaxe and for Minigames, it would be a firework.
The Tutorial
Then, when people do go to Loka, Thet go to a more interesting tutorial? something that would throw them right in the action. Show what loka is all about straight away? it should not be too long. 3-8 minutes, to become Wanderers with slicer achivment, and go thru a knife.
Id say, The tutorial should represent what Lokas main goal and Vision is. Currently, its all about territory fights. Maybe, if we Give them a wall of the main things that are asked on the server at our current tutorial, they are told to read carefully, then they go on and do the interesting stuff - and afterwards, they have to answer questions in chat with pressing buttons of multiple choices. like we can press what territory Building we want to build.
Lets say, Every tutorial person gets his own tutorial plot, so no two people are doing the same thing. Or atleast fighthing the same golems.
New players could fight a super weak iron golem, defending or attacking a tutorial tgen or something else, and overpowering a lamp once and boom. They must escape the collapsing realm thru the knife. To get to it, they must do something more. Super weak zombie attack escaping trough a maze or something, that would make it more interesting?
The Gap of "What now?"
My suggestion is that every new player should automaticlly become a citizen of the starter town. Yes, some players might own the same house, but if the chests in the houses would become player specific, that wouldnt be a problem. And existing players could not get into the town again. (Automatic system would fix the MasterT and Crypt not being online 24/7.)
From then on players could choose, either stay at the town for 3-7 days and be kicked out of it, or bring it emeralds, and get a levelup of Township, to get in bigger houses... That would make the starter town quite populated.
Questing
And they would be given two options for now.
- The Unique in Loka and how it Works
- Custom items
This quest would quickly place markers on the ground only for that player to follow, and it would lead them to spawns Town Generator house and maybe its basement, to explain how the server Works. Whats the unique in it. The goals of it and the rest.
Custom Items
This would simply be verdant village. (and maybe keep it uncompletable just like the Westfort? would be fun if ghosts still would spawn in it.
The Focus of Loka
As of to say, Multiple goals. and Easier to dethrone capital. so more fights happening ALL the time.
Maybe capital decided by the leading town Every day? not once a month? a destroyed Alliance in the first week would still be capital for a whole 3 more weeks..
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