Inflation is just painful to watch and it causes players to slowly and painfully see their hard work be devalued. It promotes buying large amounts of items and then just w a i t i n g instead of actually playing since why would you grind now when you can grind in a month when everything makes 10% more shards? I think its becoming a huge problem and something has to be done to address it.
Maybe add an npc sell limit per day like 10 or 25 thousand? RI mining is a really big problem since its been increasing the prices of almost every single important item by a drastic amount
Or maybe just add shard transactions to more aspects of the game, maybe make Ris cost like idk 2500 shards per RI to open (so Garami would cost 17.5k shards to open) which doesn't sound like much but if many aspects of the game have small shard costs, just a couple thousand or even a couple hundred, inflation can be helped by a great amount.
Suggestions:
Add shard cost to enchanting and anvil combining, maybe 10 shards per enchanting level spent
Maybe make rain span across entire foraging island and give more perks to promote rain buying (maybe increase price to 7.5k too). Perhaps, when rain is active, all trees on the park will regrow 25 or 50% faster which will also make foraging less painful
RI costs like I said previously
Increase crystal hollows price to 25k or 50k
Reduce coins given by certain mobs and maybe nerf scavenger (for example ghosts gib soo many Shards when you kill them and even though I enjoy ghost farming I don't think the huge amount of coins gained from just kills is necessary)
Change personal harp price to 1 mil and add more songs to promote buying it
Make bit shop items cost shards too (maybe just equal to bits price)
Maybe change talisman of shards and emerald ring but those have very little impact
Maybe add a higher auction tax and then make a account / profile upgrade to reduce it back to original
Add dragon tracer to the end shop and maybe make it like 10k shards so level 5 costs 160k since its only used in the end now
Maybe make some more enchantments exclusive to npcs only for a couple thousand shards (can be further expanded upon to add new quests that are actually useful in the game)
There are probably many more things that can be added that will not impede the normal gameplay of players but can help to reduce inflation
All of these are just suggestions, they can probably be further tweaked to make players less angry please don't kill me i don't want to die ;-;
Its just really demoralizing to see such high prices for both new and more veteran players and the constant raising of the prices of items makes it hard to set goals since when you finally reach the amount of money required to get something its already increased by 20 or 30%
Maybe add an npc sell limit per day like 10 or 25 thousand? RI mining is a really big problem since its been increasing the prices of almost every single important item by a drastic amount
Or maybe just add shard transactions to more aspects of the game, maybe make Ris cost like idk 2500 shards per RI to open (so Garami would cost 17.5k shards to open) which doesn't sound like much but if many aspects of the game have small shard costs, just a couple thousand or even a couple hundred, inflation can be helped by a great amount.
Suggestions:
Add shard cost to enchanting and anvil combining, maybe 10 shards per enchanting level spent
Maybe make rain span across entire foraging island and give more perks to promote rain buying (maybe increase price to 7.5k too). Perhaps, when rain is active, all trees on the park will regrow 25 or 50% faster which will also make foraging less painful
RI costs like I said previously
Increase crystal hollows price to 25k or 50k
Reduce coins given by certain mobs and maybe nerf scavenger (for example ghosts gib soo many Shards when you kill them and even though I enjoy ghost farming I don't think the huge amount of coins gained from just kills is necessary)
Change personal harp price to 1 mil and add more songs to promote buying it
Make bit shop items cost shards too (maybe just equal to bits price)
Maybe change talisman of shards and emerald ring but those have very little impact
Maybe add a higher auction tax and then make a account / profile upgrade to reduce it back to original
Add dragon tracer to the end shop and maybe make it like 10k shards so level 5 costs 160k since its only used in the end now
Maybe make some more enchantments exclusive to npcs only for a couple thousand shards (can be further expanded upon to add new quests that are actually useful in the game)
There are probably many more things that can be added that will not impede the normal gameplay of players but can help to reduce inflation
All of these are just suggestions, they can probably be further tweaked to make players less angry please don't kill me i don't want to die ;-;
Its just really demoralizing to see such high prices for both new and more veteran players and the constant raising of the prices of items makes it hard to set goals since when you finally reach the amount of money required to get something its already increased by 20 or 30%