Sylvis - The Lokan Megatown
Most people have probably never thought about constructing enough builds for one town, let alone two towns that are right next to each other. However, I want to finally have a hack at attempting this myself. I've briefly heard about past attempts, been told their builds were connected, but found it hard to believe that they were truly a double town. So, naturally, I wanted to do it myself. With the collapsing Alamos Empire, I wanted to finally do something unique. So, myself, Preyton2, @brandonzx3 , @King_Jon_III, @Christian7573, @Lapizsword, adawee, and others began speaking about the idea. We wanted to create the first successful Megatown on Loka. Our first step was picking two nicely shaped territories to construct the town on. Along with the continent. We chose Garama for a few reasons:
#1 - We wanted readily available access to sand (for builds).
#2 - The arid areas of Garama will fit the town's theme well.
#3 - It was the most enjoyable continent to play on out of the three (from our own experience).
#4 - It's where all the cool kids go.
The next step in the process, as mentioned above, was choosing a nicely shaped set of two territories. We decided that we either wanted to pick Jungle, for its nice grass & beaches; Desert, for the open planes, sand access, and central waterway; or Deadlands, for their underground caves, high cliffs, and ocean access. We ended up with the Deadlands for a number of different reasons, however, mostly for the ease of terraforming, lack of massive trees, and the aesthetic the town would sit within. We had considered the following territories:
*I Am Aware That The Desert Megatown Would Require Sandsete/Southern Valyria To Die- This Was Initally Extremely Long-Term*
Since picking the territory and making the town, we have had to transfer 500,00 items out of Los Alamos, and Alamos Resort. The first town that was emptied was the Alamos Resort. Shortly followed by Los Alamos (Top), and moved under Lower Sylvis' Territory Generator (Bottom).
Since then, we've begun work on our combined void storage system. When completed, it will store every single obtainable item on Loka as we gain access to them. We will also be building fast Shulker Box unloaders for extremely quick void storage depositing (Once built they will be posted about below).
This is the current status of the Megatown, Sylvis, and the end of this first update. New updates will be posted after this one. Feel free to reply/comment about builds in this thread, all feedback is welcome .
Most people have probably never thought about constructing enough builds for one town, let alone two towns that are right next to each other. However, I want to finally have a hack at attempting this myself. I've briefly heard about past attempts, been told their builds were connected, but found it hard to believe that they were truly a double town. So, naturally, I wanted to do it myself. With the collapsing Alamos Empire, I wanted to finally do something unique. So, myself, Preyton2, @brandonzx3 , @King_Jon_III, @Christian7573, @Lapizsword, adawee, and others began speaking about the idea. We wanted to create the first successful Megatown on Loka. Our first step was picking two nicely shaped territories to construct the town on. Along with the continent. We chose Garama for a few reasons:
#1 - We wanted readily available access to sand (for builds).
#2 - The arid areas of Garama will fit the town's theme well.
#3 - It was the most enjoyable continent to play on out of the three (from our own experience).
#4 - It's where all the cool kids go.
The next step in the process, as mentioned above, was choosing a nicely shaped set of two territories. We decided that we either wanted to pick Jungle, for its nice grass & beaches; Desert, for the open planes, sand access, and central waterway; or Deadlands, for their underground caves, high cliffs, and ocean access. We ended up with the Deadlands for a number of different reasons, however, mostly for the ease of terraforming, lack of massive trees, and the aesthetic the town would sit within. We had considered the following territories:
*I Am Aware That The Desert Megatown Would Require Sandsete/Southern Valyria To Die- This Was Initally Extremely Long-Term*
Since picking the territory and making the town, we have had to transfer 500,00 items out of Los Alamos, and Alamos Resort. The first town that was emptied was the Alamos Resort. Shortly followed by Los Alamos (Top), and moved under Lower Sylvis' Territory Generator (Bottom).
Since then, we've begun work on our combined void storage system. When completed, it will store every single obtainable item on Loka as we gain access to them. We will also be building fast Shulker Box unloaders for extremely quick void storage depositing (Once built they will be posted about below).
This is the current status of the Megatown, Sylvis, and the end of this first update. New updates will be posted after this one. Feel free to reply/comment about builds in this thread, all feedback is welcome .
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