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Is this a permanent change or just for this month?
Will these changes be permanent? Or will this month just be a test month?
| Buff | What it does | Cost |
| Rapid Warp | Your side's warp timer is 6 minutes for one fight, attacking or defending. | 150 CP |
| Quick Online | Your inhibitor onlines in 40 minutes instead of 60 for one attack on an enemy town. | 120 CP |
| Second Wind | Once during a fight, reset your side's warp cooldown so the next wave can go immediately. | 120 CP |
his idea behind the shulker cap is that people complained good players never die anymore due to just having so many shulkers and running into a 20v1 at middle without real consequence so now there is a chance and this is only a test for this month. and also if you read the forum post youd know the alliances with no territories have a week at the start where neutrals dont cost ANY attacks therefor you can get as many as you want in the first week this has been plastered as a test month since the LCR meetings the point is to try things and see how people enjoy it and unfortunately no update they can do right now can fix people caring to win so they must see other aspectsThese buffs are insanely op, how are you rewarded for 2nd place like this? unless im mistaken and the second wind resets both sides, but if it resets one side how is that fair they will just end in one warp. And the fight caps just gives alliances with no territories 0 chance of winning anything against any big alliance? and the shulker cap is just dumb, it decreases the skill gap... you arent rewarded for staying alive long because everyone has 6 shulkers so u will have to die after like warp 3 anyway? it just rewards the noobs that die every warp, when was shulker cap ever an issue? I agree conquest needs to change but its mostly a community issue, no one cares to win anymore so ppl just give up
Buff What it does Cost Rapid Warp Your side's warp timer is 6 minutes for one fight, attacking or defending. 150 CP Quick Online Your inhibitor onlines in 40 minutes instead of 60 for one attack on an enemy town. 120 CP Second Wind Once during a fight, reset your side's warp cooldown so the next wave can go immediately. 120 CP
what if u make a trap on said underground refills?instead of camping the titles for traps we will camp the tiles for underground refills
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