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The Deep Dark - Our First Open Dungeon

Cryptite

Elder
Staff member
Elder
The Deep Dark
It's time for Dungeons!

Off the eastern coast of Balak are the newly found Dark Reaches containing Loka's first proper Dungeon. 4 unique cave entrances allow surface access to the 4 wings of the Deep dark Dungeon. Enter, and drop down, but beware! The only way out is death or successful escape. There is no /leave in this Dungeon (recall stones are fine).

At any time you can use /dungeon to see this info and track your objectives. /cal to see when your loot resets.

Work on the DD Dungeon has been long ongoing and has been the result of refactors of a lot of major systems on Loka in order to better prepare for future Dungeons, Loot concepts, and more.

The Deep Dark is a new kind of dungeon for Loka. We're calling Loka's take on these Open Dungeons. Let's get into it!

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Open Dungeons
The Ethos of PvPvE

Because Loka is a PvP server, we have been deeply deliberating internally how far in the RPG/PvE direction we want to go. There is a very slippery slope towards acting like a modern MMORPG or a Wynncraft like experience and we think going in that direction isn't in the spirit of Loka. We do want more PvE in terms of Dungeons, Story (quests), and many more opportunities for roleplaying. But we feel what makes Loka unique is it generally tries to maintain that PvP is a real part of the experience. As such we have neither the scale problem (yet), nor the desire to have a complex party-based instancing dungeon system like you might find eleswhere. So, we're sticking with our idea of Open PvPvE Content. Similar to how we decided to have the Witch Hunter be non-instanced, we're doing the same with Dungeons. They are shared instances, everybody can go, but the dungeon is Yellow Tag with Unstable Loot.

Dungeon Lockouts


Dungeon lockouts (a common trope) are the idea that you can complete a dungeon's content (clearing it) once every period of time. It gives you a chance over time to return and "full clear" the dungeon, and gives you a break after you complete it too before you feel you must return. Similar to RIs, just with more stuff.

Dungeons have a lockout time of 64h from when you start them (same reset hours as RIs). You can return to the dungeon as often as you like but your gathered loot bundles, mineable Resource Vaults (more below), and objective progress will only reset after 64h.


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The Deep Dark Dungeon2026-08-27_15.25.40.webp
  • Find Loot Bundles.
    • Loot bundles are hidden all over the dungeon.
    • Each one gives you loot, and 4 of them will provide a Deep Dark Vault Key.
  • Unlock Resource Vaults
    • Unlock each of the 4 Resource Vaults which contain things you can specifically mine. The rest of the dungeon is in adventure mode.
    • The only place you can use shulkers is in the Resource Vaults.
  • Survive the Swarm. Opening the central gates summons a monster swarm, and the Warden follows shortly after. Fight them off and get to a Levitation Pad.
  • Escape. Rise up through the Deep Dark Portal to leave safely. Complete Objectives along the way and bonus loot bundles will be waiting for you in the escape room.
  • Everything is Unstable. All loot is Unstable, so if monsters or other players kill you down there, you will drop it. Get it home.

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Loot Bundles & Vault Keys
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Every run, each player is assigned their own personal set of Loot Bundles. Your bundles are visible only to you; other players see their own set.

4 of your bundles carry a Deep Dark Vault Key. Which caches they are is unique to you, and they're always among the caches you can see, so a full sweep is guaranteed to give you all four keys. Keys are soulbound.

Your bundles (and keys, and objectives) reset 64 hours after your run starts. /cal shows your reset time.


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Resource Vaults
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There are four Resource Vaults, each locked behind a vault block and iron-bar door. Use a Deep Dark Vault Key on the vault to open the door for you (everyone else still sees it sealed). Once open, a door stays open for the rest of your lockout.

When entering/exiting a vault, your tools get adventure-mode block-break tags to break that vault's resources (but nothing else). You can also you can place shulkers (only) within the vaults.

VaultWhat you can harvest
Amethyst VaultAmethyst Blocks, Budding Amethyst, Amethyst Clusters and all bud sizes
Archaeology VaultSuspicious Sand, Suspicious Gravel and Calcite
Dripstone VaultDripstone Blocks, Pointed Dripstone and Granite
Sculk VaultSculk (XP, or the block itself with Silk Touch)

Archaeology: Suspicious Sand and Gravel on Loka have their own loot table. Mine em, (they drop like regular blocks in the dungeon), and brush em back home at your leisure.


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The Swarm
The central arena gates have 2 levers each. Pull them together and the iron gate will slowly lower, but the noise it makes will summon a Swarm. Loads of smaller, easier-to-kill mobs and a Warden will spawn as a result of the swarm. You must fight off the swarm to make your safe escape.

  • Swarm mobs take extra damage (easy to kill, and fun!).
  • Splash and lingering potions of Harming do nothing to swarm mobs. One of you was gonna try it.
  • Swarm mobs drop nothing and don't count toward the Slayer objective.
  • The gate re-arms 60 seconds after a swarm ends.

Changes from Vanilla Deep Dark
Deep Dark Wardens have considerably more health. Good luck...

Sculk only hears players. Sensors and Shriekers ignore mob noise entirely, so every Warden that spawns outside a swarm is one that you rang for.

Monsters from the deep also lurk throughout the dungeon on their own, and those do count for Slayer. When something dies near a Sculk Catalyst the sculk blooms, sometimes growing new Catalysts and Sensors. Everything regenerates.

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Levitation Pads & Escaping
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The safe way out is up. Find a Levitation Pad (sanctuary alcove) and stand on it for 8 seconds without taking damage. Taking a hit pauses your counter. Once it completes you get Levitation II for 30 seconds - ride it up through the Deep Dark Portal to escape into the loot room.


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Objectives & Escape Rewards
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Every run has four optional Objectives, tracked on your sidebar and in /dungeon. Complete them, then escape via a Levitation Pad, and a reward bundle for each completed objective will be waiting for you in the loot room. Reward bundles pay out once per lockout - the harder the objective, the bigger the bundle.

ObjectiveDifficultyGoal
Find Loot BundlesEasyClaim Loot Bundles
Slay MonstersMediumSlay monsters (swarm mobs don't count)
Slay the WardenExtremeKill a Warden (group credit)
Unlock Resource VaultsMediumUnlock all resource vaults.

Your progress persists across deaths and re-entries within the cycle. If you escape but can't grab your rewards right away, they'll be waiting next time you visit the loot room.

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Loot
Here's what can come out of the Deep Dark, by source.

Loot Bundles
  • Invicon_Ominous_Trial_Key.png
    Deep Dark Vault Keys (4 per cycle, from your regular caches only)
  • Invicon_Echo_Shard.png
    Echo Shards
  • Invicon_Reinforced_Deepslate.png
    Reinforced Deepslate
  • Invicon_Music_Disc_5.png
    Music Disc 5
  • Invicon_Enchanted_Book.gif
    Enchanted Books: Mending, Swift Sneak
  • Invicon_Ward_Armor_Trim.png
    Ward and
    Invicon_Silence_Armor_Trim.png
    Silence Armor Trim Smithing Templates
  • Invicon_Prismarine_Shard.png
    Power Shards and
    Invicon_Bottle_o%27_Enchanting.gif
    XP Bottles
  • Invicon_Gunpowder.png
    Gunpowder
    Invicon_Blaze_Powder.png
    Blaze Powder
    Invicon_Ghast_Tear.png
    Ghast Tears
    Invicon_Ender_Pearl.png
    Ender Pearls
    Invicon_Glowstone_Dust.png
    Glowstone Dust
    Invicon_Glistering_Melon_Slice.png
    Glistering Melon
  • Invicon_Bone.png
    Bones
    Invicon_String.png
    String
    Invicon_Spider_Eye.png
    Spider Eyes
    Invicon_Slimeball.png
    Slimeballs
  • Invicon_Iron_Ingot.png
    Ancient Ingots

Objective reward bundles (escape room)
  • Invicon_Totem_of_Undying.png
    Totems of Undying
  • Invicon_Heart_of_the_Sea.png
    Power Shard Cores
  • Invicon_Emerald.png
    Recall Stones
  • Invicon_Enchanted_Book.gif
    Enchanted Books: Mending, Swift Sneak
  • Invicon_Ward_Armor_Trim.png
    Ward and
    Invicon_Silence_Armor_Trim.png
    Silence Armor Trim Smithing Templates
  • Invicon_Echo_Shard.png
    Echo Shards
    Invicon_Disc_Fragment_5.png
    Disc Fragments
    Invicon_Sculk_Sensor.gif
    Sculk Sensors
    Invicon_Sculk_Shrieker.gif
    Sculk Shriekers

Resource Vaults
  • Amethyst Vault:
    Invicon_Amethyst_Shard.png
    Amethyst Shards
    Invicon_Block_of_Amethyst.png
    Amethyst Blocks
    Invicon_Budding_Amethyst.png
    Budding Amethyst
    Invicon_Amethyst_Cluster.png
    and buds
  • Archaeology Vault:
    Invicon_Suspicious_Sand.png
    Suspicious Sand
    Invicon_Suspicious_Gravel.png
    Suspicious Gravel
    Invicon_Calcite.png
    Calcite. Suspicious blocks can be
    Invicon_Brush.png
    brushed on the spot, or dug up and carried home to brush later. They hold Loka's own archaeology finds:
    Invicon_Archer_Pottery_Sherd.png
    Pottery Sherds,
    Invicon_Dune_Armor_Trim.png
    Dune and
    Invicon_Wayfinder_Armor_Trim.png
    Wayfinder Armor Trim Smithing Templates,
    Invicon_Iron_Ingot.png
    Invicon_Gold_Ingot.png
    ingots, Amethyst, Strange Motes and the occasional Recall Stone.
  • Dripstone Vault:
    Invicon_Dripstone_Block.png
    Dripstone Blocks
    Invicon_Pointed_Dripstone.png
    Pointed Dripstone
    Invicon_Granite.png
    Granite
  • Sculk Vault:
    Invicon_Sculk.gif
    Sculk (XP, or the block with Silk Touch)

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Cosmetics
The dungeon also brings 4 new Cosmetic Helms to hunt for!
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  • 3 Epic Sculk-themed helms - the same creeping sculk growths the dungeon's monsters wear, in increasing stages of infestation. Wear the dark, become the dark.
  • Legendary Warden Horns - the horns of the Deep Dark Warden itself. Only one way to get those...
Cosmetics can now be dropped from Loot on Loka. Once you pick one up you can right-click it to unlock it permanently.

While fairly exhaustive, this is our first dungeon and so there is likely to be a fair amount of tweaking loot as we feel out how this works.

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Sonic Arrows
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Wondering what all those
Invicon_Echo_Shard.png
Echo Shards are for? Introducing the
Invicon_Arrow.png
Sonic Arrow, a new craftable arrow that resonates with sculk energy. Fired from any regular bow, it instantly strikes whatever you're aiming at - no travel time, no arc, just a beam of sculk energy up to 64 blocks.
  • Craft
    Invicon_Echo_Shard.png
    Echo Shard over
    Invicon_Stick.png
    Stick over
    Invicon_Feather.png
    Feather for 4 Sonic Arrows.
  • Deals normal arrow damage based on your draw, and your bow's Power, Flame and Punch enchants all still apply.
  • No crits - the trade for never missing.

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Achievements
The Deep Dark ships with its own achievement category: ~40 achievements to earn, covering escapes, swarms, Wardens, vault doors and loot runs.

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Go Forth!
 
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