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The Deep Dark - Our First Open Dungeon

Also worth pointing out that the majority of the suggestion is in reference to Ranked, not Conquest.
huh what’s that change about what I said you said your open to suggestions about conquest rewards and I sent you one that suggests both conquest and ranked rewards since both are dull rn, idk what the point of this line of text was other than arguing to argue

And I just don’t see it reasonable to deny this for the playerbase on the basis of thinking someone will go “omg let’s farm 2000 kills guys” and spend the next 4 months of their own and like 30+ others? locks just farming kills then go Omg I got reaper title though. It’s not like the prize is 1000$ cash
 
conquest needs updating but its surely not a main priority and certainly not a extreme update like this like the server has had NOTHING good for pve since i joined and new players ive seen love conquest but cannot stomach any of the pve which means no one stays they just log on once a day for a conq fight. Conquest is the only aspect of pvp that needs any changes but theres so much pvp stuff right now that pve needs a focus
it wouldnt hurt to take a step back from pve and add new ranked rewards or conquest rewards besides zyre, ranked has had the same rewards for years, and conquest could use some tweaks. I dont think adding titles or helms are that hard
 
conquest needs updating but its surely not a main priority and certainly not a extreme update like this like the server has had NOTHING good for pve since i joined and new players ive seen love conquest but cannot stomach any of the pve which means no one stays they just log on once a day for a conq fight. Conquest is the only aspect of pvp that needs any changes but theres so much pvp stuff right now that pve needs a focus
also u started the game like 5months ago idk if your really in the position to comment on if conquest feels boring and needs changes or not to people whove been doing the same thing for many many years
 
it wouldnt hurt to take a step back from pve and add new ranked rewards or conquest rewards besides zyre, ranked has had the same rewards for years, and conquest could use some tweaks. I dont think adding titles or helms are that hard
it would hurt to step back from pve since pve has had NOTHING its been dreadfully boring without any fun or even unique things to do and even then adding titles and helms arent even done by the same people who code its done by the people who do the art and stuff like that the only consistency is cryptite having to add them to the game and when you have the asset it takes 30 seconds to add them so coding pve doesnt really detract from that
 
also u started the game like 5months ago idk if your really in the position to comment on if conquest feels boring and needs changes or not to people whove been doing the same thing for many many years
i started loka 5 months ago yes but ive been playing minecraft and servers like loka for 15 years and yes conquest can be boring but its a cycle i see on most servers where its boring cause people find it hard to care if you add new objectives in the map well alliances with more people get a larger advantage cause they can swarm more objectives. and i know something people like ughbraces and lamp have talked about alot is how they hate how little loyalty people have towards alliances/groups anymore and that is due to the the caring issue cause people just want to pvp they dont care how it happens they just want to pvp and win and if they start losing its over in a instant and every month ive done conquest had that issue of people just giving up after a week cause they dont wanna lose a fight, id love to see conquest changes but PVE is such a dead part of the server who the hell logs onto loka and is excited to do infested or shrines? I know people still like Rivi's and conquest. It doesnt help that mutators are either really bad (snowstorm robinhood etc) or just avoided entirely cause people dont want to have different types of fight they want the same fight and complain the second any mutator is in play. I do agree they need to add caseload's suggestion though
 
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We can talk about this more during the next LCR meeting, but there is a major concern that numbers-based milestones will lead to people farming Conquest statistics. This would serve to exacerbate the annoyance people already have with fights being "pointless". Also worth pointing out that the majority of the suggestion is in reference to Ranked, not Conquest.
if i got 5 people to help me farm a conquest achievement right and i had to get lets say 1000 kills which is a lot, i would need to do 200 warps you can do like 8 warps per placement, so not only id need to be in a town that doesnt care if i use all 3 placements id still only get 120 per day which is like 8.5 days of warps to get to 1000 kills almost 52 hours or something just for an achievement, when most achievements in the game already require you to cheese them with friends as due to the requirements being very niche, people will always cheese any new achievement added but alot of people want to do them legit and it doesn't hurt to add that suggestion instead of adding helmets that a town leader will give to his closest friends that they will probably not use for more than a week
 
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