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Suggestion The Flaws of the Deep Dark

It has been over a week since the dungeon came out and honestly its already such a burn out to do, there is just so many issues with it in its current state and the general concept of how Cryptite wants it to be played is just boring.



Flaw 1. The Wardens themself: so as someone i was talking to mentioned they removed half of the unique warden mechanics and just turned them into fast mob that hits hard in the effort to make them "uncheeseable" Cryptite buffed its speed and i think its detection time tenfold and now its faster than you sees you if you sprint once and 2 hits you. In vanilla you can place wool or go onto wool to make yourself silent and the wardens also have the feature of sniffing which allows them to agro you even if your crouching if you stay near them for too long, which is why most people love the vanilla warden its unique but on loka it just detects you in 5 seconds, it wouldve been cool to have those mechanics added to it to feel like a true stealth dungeon.


Flaw 2. The "Stealth": Cryptite has stated that he wants players to be stealthy when traversing the Deep Dark which i agree with heavily it would be fun if it was done right however crouching without swift sneak is just painfully slow, and even when you have swift sneak a mob will spawn directly behind you at any time and hit you spawning or agroing a nearby warden, in which the player then automatically dies without having a vault open due to the wardens speed and damage, the mobs are needed yes but they directly conflict with the idea of stealth as you cant do anything due to sensors hearing you take damage and even dealing damage so there is nothing you can do about the mobs they will just spawn and agro a warden, meaning you need to sprint around anyway cause no matter what a warden will just spawn and kill you.


Flaw 3. The Bundles: In the Deep Dark there is 24/7 music going on that is very loud and masks bundle sounds whilst the bundles themself only have a like 5x5 range for the audio whilst also being a block entity so they have a 64 block render distance range it is genuinely difficult to find bundles sometimes not to mention i've found some in impossible to get too places without bow boosting (IE on the tops of roofs and such) which is extremely unfun


Flaw 4. Unoriginality: I was excited hearing dungeons were actually coming to loka and i just feel more or less bored when doing them now the quest system is just kill a few mobs and go to each corner a few times when i feel like there was a big opportunity to make a unique experience on loka that wasn't just kill randomly spawning zombies. vindicators, witches and creepers at the very least they could've used new mobs for this rather than feeling like Infested 2.0 with an Resource island cooldown (3 days) to do it, the PVE content on loka has been miserable since i joined and this did the same issues that all the others have which is unfun and ungrindable, overall with the dungeon it doesn't feel like a new experience on loka and more just adding old stuff with a new coat of paint.


Flaw 5. The Rewards: this is the last flaw i will go into but in a months time this dungeon will be worthless outside of builders as the rewards are unique to this dungeon but aren't rare, stuff such as Silence trim, Ward trim and Swift sneak are already nearly worthless the ward trim especially already at 740 shards per which is ridiculously low and swift sneak is dropping to around 2k whilst other stuff offered in this dungeon (Mending and Totems) are further worthless at 1k each for 2 hours of work its significantly better to just go fishing. Also to mention the "Legendary" reward pile you get for completing all 4 quests is actually garbage most of the time you get pieces of the music disc, 30 gunpowder, some glistening melons and maybe a recall stone or ruined essence which is abysmally bad rewards.




Pro's
It adds the blocks we wanted to loka for a long time
Swift sneak being a thing is great for builders
Redstone will be significantly more enjoyable with sculk related stuff
the new cosmetics are some of the better ones i've seen




Conclusion: I love the idea i love many of the things it tried i just think the execution of said things aren't up to a high quality standard i wish it felt more unique rather than a new chore to do every 3 days for 2 hours at a time, however i think it could be significantly better with a few updates and a few tweaks to warden behaviour maybe remove the spears from the island and nerf the speed of them or give them a new detection method like there sniffing instead of just being a sound based thing.
 
4 voters
on a disclaimer this is my personal gripes with the dungeon i may have worded stuff wrong or gave people the wrong idea in some of these suggestions due to being tired whilst writing it id love to go into further depth if needed or questioned
 
i dont think bundles should be buffed it took me like 5min to find 16 and not much longer to find other 10
i dont mean buffed but the range for audio should be changed they are just so irritating to find sometimes cause of that audio the main change they need is just to be fixed in spawning spawning in a spot that you need an external item to get too is just dumb. having a 5x5 faded into audio for a really like quiet sound is annoying especially when you have tinnitus
 
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