The Foundations Update
Homes 2.0, New Docks, New Player Experience, and more!
A new player experience is no simple feat. Loka is an infamously complex server because it uses extremely few common plugins for its primary experience. But we want to advertise and get the word out! The problem is that players who are direct recruits have no on-boarding process and quickly get frustrated and leave, with no idea what to do. The past several months have been slowly fleshing out the features and foundational systems required to onboard players. This update is the first major push of changes to help retain new players. There will be many subsequent updates that follow this one. A lot of systems were touched to make this work which is why there are a variety of updates included in this one.Homes 2.0, New Docks, New Player Experience, and more!
This update will begin in Early December and may release in parts. Let's get into it!
Homes on Loka need to solve a few problems that the old homes couldn't:
- Scalability
- Players should be able to set homes anywhere without running out of room, taking space on the continents' real terrain.
- Protection
- New players need safety. Even though Loka is a PvP server, hunting down new players should not be a valid sport.
- Sense of community
- Ways to interact and chat with each other, make friends, and join homes together.
Technical Specifications
The biggest technical aspect of Homes 2 is that they are instanced copies of the world where the player does /sethome. Only the player can access or even see their home and their builds and belongings are all fully safe. Loka is a PvP server to be sure, but one that chooses very carefully where the PvP should take place. We want to ensure new players have a safe place to call home so that they can get more invested in the server before falling off. It's not a solo experience, however. You can add your friends to your Home! We fully expect and want new players to group up and many changes have been made to encourage this.
- Dimensions: A Home instance is exactly 48x48 blocks (3x3 Chunks).
- It is a physical copy of that piece of the world at the moment of creation.
- The physical center of the home is denoted by an automatically generated campfire with some dirt. Cozy!
- Entity Wipe: When a home is created, NO entities are copied. No animals, mobs, item frames, or paintings. Containers that are copied over are cleared of their contents.
- Bedrock Boundary: The border of a home is defined as bedrock on the surface.
- It is unbreakable, easy to see, and clearly marks the edge of your home border.
- Dialog System: While there are still /home commands, there is also a nice Dialog system which lets home owners nicely manage permissions and members of their home.
- You can edit/view your members as well as manage container access, allowing players to join your home and build but not walk away with all your stuff.
- No PvP: Homes are a Sanctuary. No PvP allowed. (You can still attack animals).
- Block Drops: To prevent resource abuse, blocks inside a home only drop items if:
- They were placed by a player in the home.
- They are natural blocks (trees, dirt, etc.).
- Unnatural blocks (ruins blocks, generated structures) will NOT drop items.
- Storage Limits:
- In order to prevent Homes being used as a protected storage unit, there are limits on containers in homes.
- 32 Max: Chests, Trapped Chests, Barrels, Hoppers, Dispensers, Droppers.
- 24 Max: Shulker Boxes.
- You cannot enter your home while in combat.
- Placement:
- Must be at least 60 blocks from a Town.
- Specific exclusion distances apply to Conquest Buildings (Radars, TGens, Inhibitors).
- No homes in Infested Territories.
- Town Overlay: If a town is settled over your home, you can still access it via /home, but you cannot walk in from the outside anymore.
- Visitor Safety: Non-members teleported to your home (via /tpa) are placed in Adventure Mode. They cannot break or place blocks (just like entering a foreign Town)
- Ownership Transfer: If you set a new home while owning one with members:
- Ownership automatically transfers to a member with Container Permissions.
- If no one has perms, it transfers randomly.
- If you are the only member, the old home is deleted.
- You cannot have more than 1 home.
- Joining a Town: Upon joining a town, you will have a limited amount of time to still access your home in order to get things out of it, after some time (a few days to a week) your home will automatically be deleted.
The New Player Experience
Get straight to a Home
The Intro StoryGet straight to a Home
Players now start with an on-rails questline that takes them straight from the intro cave all the way to getting their first home setup. It's imperative that in the first minutes on the server a player is given a place to call their own, at which point they can then be slowly introduced to more Loka features. Most new players now can't even make it off of spawn and quit (bad).
- The Aladra Choice: Upon reaching an NPC in Aladra they are given the option to continue the intro or stop there (so recruits can bypass the intro experience if they want).
- Your First Continent: Players are then taken to the docks where they can choose between the 3 continents to try out first.
- The Starter Kit: These are now rolled into the intro quest.
- Brand new RTP: Nomads are able to use a New NPC at each continental dock to select from all the biomes on that continent that have coastal tiles and randomly teleport (wash-up, in lore terms) to that biome. These prevents all new players just setting homes as close to the docks as possible.
- Players are then taken to spawn to be told about the Player Vault, and more.
- ....and more. This questline is still a WIP and is likely to be updated frequently as we see how players interact with it.
- The intro questline is infinitely repeatable, meaning players will have the opportunity to revisit it if they decide to. Granted it won't be that useful at first since it's really only about sending nomads to setup their first /homes.
Nomad Chat
Just for the players and relevant Lokans
A key social component of the intro experience is that all Nomad players are able to chat with each other, as well as with knowledgeable Lokans both to learn about the server but also to meet and befriend each other. It's expected/desired that new players may choose to join each others' homes rather than all live separately and we want Nomad chat to serve this function.Just for the players and relevant Lokans
- Nomad chat is now the default channel that New Players will be in upon joining.
- They will not be in Public Chat by default, and will learn about /ch in order to join it later if they'd like.
- Similar to Guide Chat, we want nomad chat to be relevant to new players and focused. As a result, nomad chat is accessible onlyto:
- Nomads (the untowned)
- Lokan Guides
- Town Owners & Subowners
- Slicers
- Staff (Sentries+)
Docks Renovations
For the first time in over 10 years, the docks of Kalros, Ascalon, and Garama have received major updates.

Pictures of Garama and Kalros dock updates will be added when ready!
For the first time in over 10 years, the docks of Kalros, Ascalon, and Garama have received major updates.

Pictures of Garama and Kalros dock updates will be added when ready!
- Visual Overhaul: Complete redesigns to make the contrast between Aladra and the continental docks a bit less jarring. Building techniques have improved across all of Loka and not just Aladra!
- Capital Theming: The docks will have opportunities for theming that the continent capital can show off
- Starting with Guard NPCs (like the war district)
- and more later!
- New Life: Populated with new NPCs and details.
- Room for growth!
Other Changes!
Dialogs and more!
Time permitting, we're always looking for the right opportunities to use Dialogs and migrate our features to use them when it makes sense (which it does for many things!). So we have a couple features that got the new treatment:Dialogs and more!
Channel Menu:
- /ch has been completely overhauled to be more understandable and easier to use for all players.


Town Log
- /town log is now presented in a clean, clickable UI.
- I can't explain why I just decided to do this one afternoon.

RI/Yellow Tag Changes
It's important that new players are taught about going to the RI. However as many players have pointed out recently, that is a very dangerous thing to do and we don't fully want to keep veteran and new players entirely apart, especially if you have helpful veteran players helping new players.
As a result there are two big changes here:
- Resource Isles are no longer Red Tagged.
- This is not a meant to be a forever permanent forever change. We still mean to add 2 RIs in the future, red and yellow tagged ones, like infested. For now though, it is more important to serve a growing new playerbase than to hold tightly onto the ganks at RIs for now.
- In Yellow Tagged areas, when you die, you will now only drop 50% of your unstable items.
- Inevitably, new players are going to get ganked, but at least we don't want them to lose everything they had or just gathered.
- This does not apply to Red Tagged areas, where you will still drop everything on you, unstable or not.
This is a Feature Preview post, so be sure to check back as we flesh it out further with more information or with answers to questions from players.
Edits:
- Nov 24th
- Total containers and shulkers allowed in a home reduced to 32/24.
- New update about RI/Yellow Tag Changes.
A big thanks to the development team for the work on this massive system.
Go Forth and Home!
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