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Suggestion The green stuff from tac rush shouldnt place ontop of dripstone

RocketMaid

Active Member
Its very annoying when you are trapping and someone survives the trap due to tac rush making the dripstone into the green stuff. As such, I think it would be nice if the green stuff did not replace dripstone when it spawns.
 
7 voters
It's an acceptable suggestion but I don't think server has time for such details, I think it's better to relocate Y lvl of the trap. Server has far more important things to work on like bugs people commonly face during Conquest/Reins
 
It's an acceptable suggestion but I don't think server has time for such details, I think it's better to relocate Y lvl of the trap. Server has far more important things to work on like bugs people commonly face during Conquest/Reins

To be honest these kinds of changes are actually the easiest to make and don't really take any time. Adding Item X to a list of Y things we already do is ezpz
 
To be honest these kinds of changes are actually the easiest to make and don't really take any time. Adding Item X to a list of Y things we already do is ezpz
in this situation i feel like it is just an unnecessary change, nothing broken with tac rush its doing what it should do, replacing the block of death with the healing one, same thing would happen if they died on stone and not dripstone.
also if this was changed whats stopping people from covering the whole tile in dripstone so the attackers dont get value from tac rush
 
I hadn't committed to this change, was just pointing out that the argument of "Crypt's time would be better spent doing X" isn't helpful. Mostly because I still do whateva i want

Many times the most impactful changes to the server are just tweaking numbers/lists/etc.
 
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