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Suggestion The Many Reasons To Remove Zyre Cove. by Blissterz

Blissterz

Active Member
Hello Lokans. This is a detailed forums post about why Zyre Cove should be removed as an addition to Loka.

First of all I would like to start off with the main reason I think Zyre Cove should be removed. I'd like to think that general ganking areas have been dividing the community for a long time, First with nether docks turning yellow tag to make it easier for grinding materials like, pot materials and building materials, After this the community quickly found a new place to gank this being the End Dimension. The End was the standard ganking area for people until it was eventually removed because of the many flaws in the PvP experience. With this Zyre or "Gank Isle" was created.

Zyre was the newest addition to Loka with it being the first area to actually be created for Ganking purposes, The community ended up settling with Zyre leaving it as the common Ganking area. Zyre was very detailed and had multiple areas to Gank and drop into. Zyre ended up having new updates for fixing flaws and others being small quality of life updates. But even with all of the new updates coming to Zyre players were still left unsatisfied and wanted something even newer and fresher. This led to the addition of Zyre Cove.

Zyre Cove is a smaller version of Zyre with a dock for players to arrive in and a baron landscape where people do their 1v1's or teamfights. But with this new area the original Zyre was never removed and has been left untouched for quite a while as players mostly go to Zyre Cove.

This has led me up to my first argument which is that these two ganking areas has left the community
divided with people who like Zyre Cove better and people who like Zyre better. My solution to this would be to remove one Island and let one stay, In my unbiased opinion I think the Island that should stay should be Zyre, Zyre is alot more developed and polished than Zyre Cove is, To me Zyre Cove just feels like a rushed copy of the original Zyre and i see no reason to keep it.

Second of all I'd like to bring up my own opinion with Zyre Cove, I think the terrain just lacks and gets repetitive very fast. On the other hand Zyre (as i mentioned before) has lots of detailed and polished areas where I'd like to think the terrain is genuinely more unique and clean looking. I also feel like there is way more fun content you can use on Zyre for example Far sight. Far sight is a tool/powerup used to locate where your Hostiles are on Zyre. This makes it easier to locate people and find others to gank with your team or by yourself. Another addition to Zyre I think is interesting is The Storm. The whole point of The Storm is to deal corruption damage to single out certain areas where players should not enter. But if you heal yourself properly you could use it as a kiting mechanism to escape from your enemies. The Storm also rotates every half hour or 15 minutes (im not sure on which).

If you made it this far Thank You for reading through my suggestion. Please share your thoughts in the thread as it will help the argument either if you are for it or against it.
 
3 voters
There sure are a lot of nobody enjoying and playing all of these things you just listed. Like I said, can't win em all.
yes a lot of people enjoy what they can about the updates you push that they didn’t ask for because at least it’s new content and bandaids the original problem for a short period of time. you constantly take only the positive feedback because the reality is you guys don’t update anything that people want updated, you just add new, but not new stuff people want, just new stuff. everyone likes new things but doesn’t make all the other stuff go away.

people enjoying something and asking for something aren’t the same. and if you keep the same approach you take now which is just throw a new body of land at players to keep them quiet, it’ll start to not work.
 
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you guys don’t update anything that people want updated
When people all want different things, then which solutions are we meant to implement exactly?

which is just throw a new body of land at players to keep them quiet
I don't think anybody has suggested any new land after Cove, and 1 dev member having fun making another Cove map does not mean "the full weight of the entire dev team's resources" were consumed. Cove was, by the way, in direct response to player feedback. Not everybody gets what they want.

Some want end pvp, except conveniently forget the volume of town owners screaming at us that their players were just voiding all their sets. The other half screamed about invis at end. Third, the End needed to be a place where there could be appropriate resource gathering like the Nether, rather than a 24/7 gankfest outside docks, hence it becoming yellow tag.

The solution was clearly a small, well controlled environment for ganks and it was pretty overwhelmingly successful by many accounts, metrics, and player feedback. Of course not everybody likes it, but also many do. When there are a constantly healthy quantity of players at Cove and have been ever since its creation, does that mean "nobody likes it or asked for it?", Or does it mean that it's just a simple, successful feature that you personally just don't like?

You have a tendency to use words like "nobody" and "everybody" on behalf of the entire server, when speaking only for yourself. We have to measure reality vs loudness. Forum post feedback is great, but a forum post does not a server-change guarantee. There's a notable difference between what people say and what they do in-game.

Total Deaths on Cove over the past 30d totaling close to 24,000 deaths. It seems pretty active to me:
1697573769974.png
 
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When people all want different things, then which solutions are we meant to implement exactly?


I don't think anybody has suggested any new land after Cove, and 1 dev member having fun making another Cove map does not mean "the full weight of the entire dev team's resources" were consumed. Cove was, by the way, in direct response to player feedback. Not everybody gets what they want.

Some want end pvp, except conveniently forget the volume of town owners screaming at us that their players were just voiding all their sets. The other half screamed about invis at end. Third, the End needed to be a place where there could be appropriate resource gathering like the Nether, rather than a 24/7 gankfest outside docks, hence it becoming yellow tag.

The solution was clearly a small, well controlled environment for ganks and it was pretty overwhelmingly successful by many accounts, metrics, and player feedback. Of course not everybody likes it, but also many do. When there are a constantly healthy quantity of players at Cove and have been ever since its creation, does that mean "nobody likes it or asked for it?", Or does it mean that it's just a simple, successful feature that you personally just don't like?

You have a tendency to use words like "nobody" and "everybody" on behalf of the entire server, when speaking only for yourself. We have to measure reality vs loudness. Forum post feedback is great, but a forum post does not a server-change guarantee. There's a notable difference between what people say and what they do in-game.

Total Deaths on Cove over the past 30d totaling close to 24,000 deaths. It seems pretty active to me:
View attachment 8586
you ignored the part where i listed that you guys chose new continents over updating everything you currently have like i said end, nether etc. you consistently do promise updates for these are coming and in the works and then drop content unrelated. just because i say nobody asked for it doesn’t mean i dont like it, i’m one of the most active people dying at cove. but you consistently don’t focus on things that are important and continue to be complained about for years. majority of players did not want zyre and rivina when they came out and as a result of that rivina basically only gets used for fun fights. people liked beachheads and i haven’t seen any dev time spent on a new approach to make them work? you guys took them away and said oh well. whatever you push aside and consider as loudness vs reality is just what you don’t want to fix.

its like saying mutators are a successful feature when most of the time the territories are avoided and people are only ok with placing on specific mutators. they were 100% a terrible way of spicing up conquest and dev time wasted. you basically just coded in another obstacle for people to explain and avoid.

to put this into perspective. people complained about sets getting voided in the end so much, that you dropped cove. but you don’t find a solution for most things with such a sense of urgency like you did with end and cove. like if cove was in response to direct player feedback then respond to more things the community has said? I didn't complain that cove exists, I complained that it exists while theres an abundance of other (older) things that could be addressed, added, or fixed.
 
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people complained about sets getting voided in the end so much, that you dropped cove. but you don’t find a solution for most things with such a sense of urgency like you did with end and cove.
I would personally think its not as complicated to make a world painter map as this suggests. It could take one person who's bored for a month to make a decent lookin' map that is still widely used for clicking. While content like industry and quest creation take a lot more planning than some extremely light worldbuilding.

The point being that one thing is significantly easier as there is less loops to go through, which make it seem like it's the only thing the team is building upon, when I can name several projects ongoing in my head.
 
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I would personally think its not as complicated to make a world painter map as this suggests. It would take one person who's bored for a month to make a decent lookin' map that is still widely used for clicking. While content like industry and quest creation take a lot more planning than some extremely light worldbuilding.
thanks for proving my point. 1 person spent a whole month on cove.

edit: he edited it so it doesn’t prove my point
 
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Zachary said "it could" take a month. Mocc took less than a week of off-and-on time in WP to put Cove together.
I am more new to the community only playing a year, I joined in may when end was being switched to zyre and I personally think overall Loka is a very diverse community of builders, pvpers, and people in general and whatever you guys end up doing someone will not like it. My solution to this is somewhat a combination of what Blissterz and others have said. Add 9 more rotating maps over time 1 a month and make it so every time a new map gets added its thrown in a circulation with the other cove map and added maps. Essentially releasing a small map every month and making a fun rotation that people can look foreward to (ex. Haloween cove, Christmas cove, sky themed cove, underwater theme cove, etc) and people overtime will form opinions on what their favorites are and maybe that will cause spikes in ganks on certain days. It would for sure spice up things ganking wise and I think it would be fun.
 
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