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The October Update

Cryptite

Elder
Staff member
Elder
The October Update
Caps, Coins, Models, Icons, Things!​

Spooky Season is coming and we have way more than simple Conquest changes coming! Updates across the board so that happened to nicely land all around the same time. Let's get into it!

══════════════════════════════════════
⚔ The Conquest Shake-Up ⚔
Change maybe just for the sake of change, now for real
══════════════════════════════════════​

Most of this was laid out in the Shake-Up post, so head there for the full reasoning. Below are the final rules as they're shipping, plus a couple of things that changed or got added since.

🏰 Alliance Town Cap
The same handful of alliances kept showing up on every continent at once, with mercs making up almost half of the bigger side. Smaller alliances should mean more sides worth fighting, so let's find out.
  • Alliances are capped at 3 towns. No mercs.
  • Alliances over the cap will be automatically trimmed.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

⚖️ Fight Size Caps
Alliances could sit on 2 territories and still bring 200 players to a fight, and that's not very interesting! If you want to bring big numbers, you need to own real territory.

  • Each side's player cap is set by how many territories it owns when the fight starts, attacking or defending:
    • 0-7 territories: 25 players
    • 8-15 territories: 50 players
    • 16+ territories: no cap
  • Reins lifts the cap, and :balak Balak and neutral fights are uncapped. :rivina: Rivina keeps its own cap like before.
  • For the first week after Truce, capturing neutral territories won't use up your daily attacks. It's a Neutral Rush!

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

📦 Shulker Cap
Some players bring so many shulkers to a fight that they basically never run out of pots. Attrition is a good thing, and running out of resources is a perfectly fine way for a fight to end. A controversial change to be sure but hey, let's see how it goes.
  • You can bring at most 6 shulkers into a fight.
  • Checked when you register at the beacon and again when you warp in. Over the cap means you don't register, or you get left behind at the beacon.
  • Your ender chest doesn't count.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

🥈 2nd & 3rd Place Actually Mean Something
2nd and 3rd place haven't meant enough. Now they're getting things nobody else can.
  • Places are locked in when Truce ends.
    • A place follows its alliance leader. If that leader has left, the spot stays empty rather than everybody below shuffling up. (this is unchanged)
  • 2nd and 3rd place leaders get a mail at the start and end of Truce explaining their perks and when they can use them.

Policy Exemption (2nd place only)
Policies are the capital's way of squeezing everyone else, so 2nd place gets to pick one that doesn't apply to them for the cycle. We originally floated this for 3rd place too, but we're starting with just 2nd. 3rd still gets the buffs below.
  • After Truce, the 2nd place leader picks their exemption in /policies.
  • Choose from Air Space, Radars, Resources, Module Blockade or Anti-Invis.

2nd & 3rd Place Buffs
Three alliance-wide buffs only 2nd and 3rd place can buy, from the Industry buff menu. Each one is good for one fight and has a 48 hour cooldown between purchases.

  • Rapid Warp (150 CP): your side's warp timer is 6 minutes for your next fight, attacking or defending. Used automatically.
  • Quick Online (120 CP): your next inhibitor against an enemy town onlines in 40 minutes instead of 60. Used automatically.
  • Second Wind (120 CP): once during a fight, reset your side's warp cooldown from the Beacon menu so the next wave can go immediately.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

💥 New Mutator: Dogpile
Remove No Damage Ticks from players. Multiple players can now attack somebody at once. Be careful where you pearl now!
  • Each attacker still has effectively NDT against their specific target (otherwise you could just spam click).
  • Should be fun to watch!

══════════════════════════════════════
🌍 Life on the Continents 🌍
Giving you a reason to call a continent home
══════════════════════════════════════​

Conquest decides who runs a continent, but the people living there are what make it what it is. We want to continue adding immersion and continent-specific elements, and more reasons to actually care about where you live beyond who holds the capital this month.

So we're starting with rewards. Exploring a continent's Infested areas, fishing its waters, picking through its ruins and fighting over its territories now earns you that continent's own coin. You spend those coins on gear in your continent's colors, so a :kalros Kalros axe or an :ascalon: Ascalon sword says where you're from. More opportunities for your character to have a bit more of a story now.

🪙 Continent Coins
Each continent now has its own coin, and they drop as regular loot while you're out doing stuff on that continent. Classic warning that all these are matters of balance and drop numbers are likely to be tweaked over time.
  • ascalon Meridian Coin from :ascalon: Ascalon
  • kalros Frey Mark from :kalros Kalros
  • garama Kotkan Talon from :garama: Garama

  • Coins drop from:
    • Infested Territories
    • Fishing
    • Ruins loot bundles (more on those below).
    • Territory fights. Win or lose, everyone who fought gets their share of the Spoils of War in their /mail once the fight wraps up.
      • Winning is worth more than losing. See the payouts below.
      • You get coins for taking neutrals too!
      • Fights over owned territories need at least 8 players per side (5 in :rivina: Rivina), so no farming coins off empty inhibitors.
      • :balak Balak and :rivina: Rivina fights pay out in your home continent's coin.
  • Coins are soulbound to whoever picks them up.
  • Right-click coins in your inventory or Soulbound Bag to add them to your currencies (like Ruined Essences).
Spoils of War (coins per fight)
WinLossNeutral
Continents10-165-82-4
:balak Balak13-185-93-5
:rivina: Rivina3-61-51-3
Neutral fights only pay the attackers. :rivina: Rivina pays less since its fights are low stakes and fast. These numbers will probably move around as we see how things play out.

💰 Currency Browser
A new menu that shows all of your currencies in one place. Open it with /currency.
currency_browser​
  • Every currency you have, like your continent coins and Ruined Essences, with its balance.
  • Coins still sitting in your inventory show up as unclaimed, so you can see what you haven't added yet.
  • Hit Deposit from Inventory to add all of them to your balances at once.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

🗡️ Continental Weapon Models
The first thing to spend your coins on. A sword, axe and spear model for each of :ascalon: Ascalon, :kalros Kalros and :garama: Garama, so you can look the part.

:ascalon: Ascalon​
:kalros Kalros​
:garama: Garama​
weapon_models_ascalon​
weapon_models_kalros​
weapon_models_garama​
  • Pick them up from the 3 new vendors, one on each continent's docks.
  • Each model comes as a smithing template. Combine it with your weapon at a Smithing Table to apply the model.
  • Your weapon keeps all of its stats. It just looks cooler.
  • Swords cost the most, then axes, then spears. Each model costs that continent's coin. Exact prices are still being worked out.
  • Not a fan? New Weapon & Armor Models setting (under Gameplay).
    • Turn it off and everyone else's custom or Supporter weapon and armor models show up as regular vanilla items, for you only.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

🏛️ Personal Ruins Loot
Ruins loot bundles work like the Deep Dark's now. No more racing everyone to a ruin, or showing up to find it already picked clean. It's our goal to continue to add exploration, loot, and the like around the world so that players continue to have reasons to go out in the world and explore.
ruins_loot_bundle​
  • Every player gets their own set of bundles in each ruin. Only you can see and claim yours.
  • Your bundles are in different spots from everyone else's, so it's worth searching the whole ruin.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

🏆 Achievements Overhaul
/achievements has been rebuilt from scratch with Dialogs, and every achievement now has its own icon. Yes, all 900+ of them.
achievements_browser​
  • A new home screen with your total points, your rank, a progress bar, and your next Achievement Point reward.
  • Icons show up everywhere: the list, chat announcements, and unlock toasts.
  • Search, Recently Unlocked, Closest to Unlocking, Point Rewards and a Leaderboard.
    • Click anyone on the leaderboard to snoop through their achievements.
  • Filter by All/Locked/Unlocked, and sort by progress, rarity or name.
  • Hover anything for the full details, or open it and hit Link in Chat to show off.
  • 13 new achievements have been added involving the new continent coins and weapon models.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

🔧 Misc
  • /deposit moves every Shard in your inventory into your Shard Pouch in one go.
  • Parties got a big round of fixes: members getting split into separate groups across servers, parties not loading after restarts, and offline members not getting cleaned up.
  • The Deep Dark gates have been fixed and no longer stay open forever.

That's all! A lot of this is new ground for us, especially the Conquest side, so we'll be watching closely and tweaking as the month plays out. As has been stated a few times before, we may be prepared to make mid-month Conquest changes depending on how things go. Let's see how it goes!

:loka: Go Forth!​
 
Last edited:
The October Update
Caps, Coins, Models, Icons, Things!​

Spooky Season is coming and we have way more than simple Conquest changes coming! Updates across the board so that happened to nicely land all around the same time. Let's get into it!

══════════════════════════════════════
⚔ The Conquest Shake-Up ⚔
Change maybe just for the sake of change, now for real
══════════════════════════════════════​

Most of this was laid out in the Shake-Up post, so head there for the full reasoning. Below are the final rules as they're shipping, plus a couple of things that changed or got added since.

🏰 Alliance Town Cap
The same handful of alliances kept showing up on every continent at once, with mercs making up almost half of the bigger side. Smaller alliances should mean more sides worth fighting, so let's find out.
  • Alliances are capped at 3 towns. No mercs.
  • Alliances over the cap will be automatically trimmed.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

⚖️ Fight Size Caps
Alliances could sit on 2 territories and still bring 200 players to a fight, and that's not very interesting! If you want to bring big numbers, you need to own real territory.

  • Each side's player cap is set by how many territories it owns when the fight starts, attacking or defending:
    • 0-7 territories: 25 players
    • 8-15 territories: 50 players
    • 16+ territories: no cap
  • Reins lifts the cap, and :balak Balak and neutral fights are uncapped. :rivina: Rivina keeps its own cap like before.
  • For the first week after Truce, capturing neutral territories won't use up your daily attacks. It's a Neutral Rush!

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

📦 Shulker Cap
Some players bring so many shulkers to a fight that they basically never run out of pots. Attrition is a good thing, and running out of resources is a perfectly fine way for a fight to end. A controversial change to be sure but hey, let's see how it goes.
  • You can bring at most 6 shulkers into a fight.
  • Checked when you register at the beacon and again when you warp in. Over the cap means you don't register, or you get left behind at the beacon.
  • Your ender chest doesn't count.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

🥈 2nd & 3rd Place Actually Mean Something
2nd and 3rd place haven't meant enough. Now they're getting things nobody else can.
  • Places are locked in when Truce ends.
    • A place follows its alliance leader. If that leader has left, the spot stays empty rather than everybody below shuffling up. (this is unchanged)
  • 2nd and 3rd place leaders get a mail at the start and end of Truce explaining their perks and when they can use them.

Policy Exemption (2nd place only)
Policies are the capital's way of squeezing everyone else, so 2nd place gets to pick one that doesn't apply to them for the cycle. We originally floated this for 3rd place too, but we're starting with just 2nd. 3rd still gets the buffs below.
  • After Truce, the 2nd place leader picks their exemption in /policies.
  • Choose from Air Space, Radars, Resources, Module Blockade or Anti-Invis.

2nd & 3rd Place Buffs
Three alliance-wide buffs only 2nd and 3rd place can buy, from the Industry buff menu. Each one is good for one fight and has a 48 hour cooldown between purchases.

  • Rapid Warp (150 CP): your side's warp timer is 6 minutes for your next fight, attacking or defending. Used automatically.
  • Quick Online (120 CP): your next inhibitor against an enemy town onlines in 40 minutes instead of 60. Used automatically.
  • Second Wind (120 CP): once during a fight, reset your side's warp cooldown from the Beacon menu so the next wave can go immediately.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

💥 New Mutator: Dogpile
Remove No Damage Ticks from players. Multiple players can now attack somebody at once. Be careful where you pearl now!
  • Each attacker still has effectively NDT against their specific target (otherwise you could just spam click).
  • Should be fun to watch!

══════════════════════════════════════
🌍 Life on the Continents 🌍
Giving you a reason to call a continent home
══════════════════════════════════════​

Conquest decides who runs a continent, but the people living there are what make it what it is. We want to continue adding immersion and continent-specific elements, and more reasons to actually care about where you live beyond who holds the capital this month.

So we're starting with rewards. Exploring a continent's Infested areas, fishing its waters, picking through its ruins and fighting over its territories now earns you that continent's own coin. You spend those coins on gear in your continent's colors, so a :kalros Kalros axe or an :ascalon: Ascalon sword says where you're from. More opportunities for your character to have a bit more of a story now.

🪙 Continent Coins
Each continent now has its own coin, and they drop as regular loot while you're out doing stuff on that continent. Classic warning that all these are matters of balance and drop numbers are likely to be tweaked over time.

  • Coins drop from:
    • Infested Territories
    • Fishing
    • Ruins loot bundles (more on those below).
    • Territory fights. Win or lose, everyone who fought gets their share of the Spoils of War in their /mail once the fight wraps up.
      • Winning is worth more than losing. See the payouts below.
      • You get coins for taking neutrals too!
      • Fights over owned territories need at least 8 players per side (5 in :rivina: Rivina), so no farming coins off empty inhibitors.
      • :balak Balak and :rivina: Rivina fights pay out in your home continent's coin.
  • Coins are soulbound to whoever picks them up.
  • Right-click coins in your inventory or Soulbound Bag to add them to your currencies (like Ruined Essences).
Spoils of War (coins per fight)
WinLossNeutral
Continents10-165-82-4
:balak Balak13-185-93-5
:rivina: Rivina3-61-51-3
Neutral fights only pay the attackers. :rivina: Rivina pays less since its fights are low stakes and fast. These numbers will probably move around as we see how things play out.

💰 Currency Browser
A new menu that shows all of your currencies in one place. Open it with /currency.
  • Every currency you have, like your continent coins and Ruined Essences, with its balance.
  • Coins still sitting in your inventory show up as unclaimed, so you can see what you haven't added yet.
  • Hit Deposit from Inventory to add all of them to your balances at once.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

🗡️ Continental Weapon Models
The first thing to spend your coins on. A sword, axe and spear model for each of :ascalon: Ascalon, :kalros Kalros and :garama: Garama, so you can look the part.

  • Pick them up from the 3 new vendors, one on each continent's docks.
  • Each model comes as a smithing template. Combine it with your weapon at a Smithing Table to apply the model.
  • Your weapon keeps all of its stats. It just looks cooler.
  • Swords cost the most, then axes, then spears. Each model costs that continent's coin. Exact prices are still being worked out.
  • Not a fan? New Weapon & Armor Models setting (under Gameplay).
    • Turn it off and everyone else's custom or Supporter weapon and armor models show up as regular vanilla items, for you only.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

🏛️ Personal Ruins Loot
Ruins loot bundles work like the Deep Dark's now. No more racing everyone to a ruin, or showing up to find it already picked clean. It's our goal to continue to add exploration, loot, and the like around the world so that players continue to have reasons to go out in the world and explore.
  • Every player gets their own set of bundles in each ruin. Only you can see and claim yours.
  • Your bundles are in different spots from everyone else's, so it's worth searching the whole ruin.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

🏆 Achievements Overhaul
/achievements has been rebuilt from scratch with Dialogs, and every achievement now has its own icon. Yes, all 900+ of them.
  • A new home screen with your total points, your rank, a progress bar, and your next Achievement Point reward.
  • Icons show up everywhere: the list, chat announcements, and unlock toasts.
  • Search, Recently Unlocked, Closest to Unlocking, Point Rewards and a Leaderboard.
    • Click anyone on the leaderboard to snoop through their achievements.
  • Filter by All/Locked/Unlocked, and sort by progress, rarity or name.
  • Hover anything for the full details, or open it and hit Link in Chat to show off.
  • 13 new achievements have been added involving the new continent coins and weapon models.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

🔧 Misc
  • /deposit moves every Shard in your inventory into your Shard Pouch in one go.
  • Parties got a big round of fixes: members getting split into separate groups across servers, parties not loading after restarts, and offline members not getting cleaned up.
  • The Deep Dark gates have been fixed and no longer stay open forever.

That's all! A lot of this is new ground for us, especially the Conquest side, so we'll be watching closely and tweaking as the month plays out. As has been stated a few times before, we may be prepared to make mid-month Conquest changes depending on how things go. Let's see how it goes!

:loka: Go Forth!​
>overhauls achievement UI
>doesnt fix or change impossible achievements to legacy
GG
 
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