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No Plans to Implement Things to make pvp skillful again and not monkey brain

TheRealJewyy

Active Member
So recently on loka pvp has been the most unskillful thing ever, in ganks and conquest. The reasoning for this is mainly crystals and shields being way to op as well as having a slowness 4 debuff that gives the same effects as turtle master without the res 3. Lets first talk about crystals and the so called "nerf" that actually made them worse to deal with in every way for the one reason that they do the same damage on every level which means you can run in pop a turtle master place obi then spam crystals and the player not crystalling insta dies, this takes absolutely 0 skill as like I said they do the same damage on every level which may I add IS 8 HEARTS. This makes loka less fun for the average pvper because instead of taking skill to kill someone you have to completely avoid the crystaller or team up on them with 5 plus people. Overall this playstyle gives value to the player with 0 skill and makes the person who is playing the game normally not want to play. Some solution's to fix this problem are to A) remove turtle master all together seeing as its a no skill item that really isn't needed, B) revert crystals to vanilla state so they at least take some skill where you have to be on lower ground then the opponent, or C) remove crystals. Now to talk about shields, shields themselves aren't op on most servers as with vanilla damage a shield player has to time unshielding to hit many more times to actually kill an opponent as on vanilla servers you cant tank one to two crits without being punished but on loka this is not the case; as you know loka has boosted damage meaning one to 2 crits is very punishable therefore it takes much less skill to use a shield on loka because the time to kill is much lower. Some people may say to bring an axe but as you know if you are semi skilled with a shield you can predict axe disables and punish the player for every hit they deal with your shield up which then lead to them crit chaining you and when you try to fight back they hold there shield up get 1 to 2 crits and then the cycle continues. Some ways to not completely nerf shields into the ground but make them a bit more bearable with the damage are, A) make shield cooldown 5 to 10 seconds longer B) after 10 full charge hits or 50 consecutive spam hits the shield disables or C) make it so you take kb with the shield (this option isn't so great as shields are used to get charges). In conclusion thats about it ill make a TLDR and will also talk about the slowness 4 in bug fixes but other then that thankyou for reading and have a great day.

Edit: I like moccs idea maybe add a cooldown to crystals so you can use them as a combo with regular pvp but still even then you crit once then pot a crystal and your opponent is most likely dead

Edit: Since this made at like 2 am I want to add another suggestion to crystaling, just lower the damage to being a bit more then a crit like 3 to 4 hearts so at least well have a bit more time to react then being 2 shot (even though its a faster damage output then crits)





TLDR: Crystals are stupid because they do way to much damage and shields need to be tweaked a bit to balance for lokas extra damage
 
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FoxyBearGames

Well-Known Member
Guardian
Crystals are stupid because they do way to much damage
The simple answer is to be aware of who is crystaling and stay away from them as it is a very stationary method of PVP.
shields need to be tweaked a bit to balance for lokas extra damage
They already break faster for Loka's damage and you cannot do damage when you have it activated so overall you do literally 0 damage per second with it out.
 

Amphire

Member
The simple answer is to be aware of who is crystaling and stay away from them as it is a very stationary method of PVP.

They already break faster for Loka's damage and you cannot do damage when you have it activated so overall you do literally 0 damage per second with it out.
how can a person be "aware" when its like a 50v50? or like a 20v20 ect. You could be chasing someone and boom crystal gone. it would be nice if there was somekind of cooldown because your skills doesnt matter when they use crystals, its one shot gone. +1
 
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Mocc1

Well-Known Member
Guardian
i find crystals somewhat fun, maybe a cooldown on placing them should be a thing
 

FroggyFruit1357

Well-Known Member
A) make shield cooldown 5 to 10 seconds longer
literally doubling or tripling shield cooldowns is not a nerf thats just removing them lmao
B) after 10 full charge hits or 50 consecutive spam hits the shield disables or
only decent suggestion for this, macros exist so not spam hits please
C) make it so you take kb with the shield (this option isn't so great as shields are used to get charges).
that literally removes the point of shields entirely what
the so called "nerf" that actually made them worse to deal with in every way
before it was literally almost one shot without needing to use turtle master, they just made people crystalling an obstacle that struggles to move around.
A) remove turtle master all together seeing as its a no skill item that really isn't needed,
you can say that any buff is a no skill item since it requires no skill to use and provides an advantage, there is 0 issue with providing options on the server
B) revert crystals to vanilla state so they at least take some skill where you have to be on lower ground then the opponent,
This would literally make the issue worse, imagine what would happen if forerunner camped on this low spot taking even less damage than before, and more damage to players above.
1623644306897.png
C) remove crystals.
there is 0 issue with providing options yet again, this is a cop out for "They killed me with it, please remove it."
 

TheFreshLemon

Well-Known Member
Slicer
-1 to these suggestions on shields. It allowed a new community to meet Loka and by removing that I don't think it's fair we just have to learn to counter. For example axes and 2+v1ing them. We had to learn/get counters for people spamming debuff crossbows and airforce. Also read what hyper said in Loka gen.

As for Crystals no offense Forerunner isn't as good as you think. People are just brain dead and run directly into him. I don't know about his actual Crystal skill, but in vanilla the crystals won't 1 shot you unless you're above it pretty sure. What forerunner is doing is spamming it with turtle master to instantly two shot because crystals are pure damage (8 hearts no matter where you're near) so there's no time to pot or pearl sometimes, unless he messes up on his end. Which those of you saying "use blast prot" shut the bruh up because no one is wearing BLAST protection in Conquest when you can barely survive with p3 pieces on. Feel free to try for yourself

If you reverted crystals back to normal (w/o Pure damage) and only 8 hearts maybe people wouldn't complain as much and it actually will become a skill. In real Crystal you have to actually hit the person and then crystal while they're in the air or have them be on higher terrain which I'd enjoy better tbh.

@FroggyFruit1357 @Z3K33
 
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Lurnn

Well-Known Member
Slicer
literally doubling or tripling shield cooldowns is not a nerf thats just removing them lmao

only decent suggestion for this, macros exist so not spam hits please

that literally removes the point of shields entirely what

before it was literally almost one shot without needing to use turtle master, they just made people crystalling an obstacle that struggles to move around.

you can say that any buff is a no skill item since it requires no skill to use and provides an advantage, there is 0 issue with providing options on the server

This would literally make the issue worse, imagine what would happen if forerunner camped on this low spot taking even less damage than before, and more damage to players above.
View attachment 2784

there is 0 issue with providing options yet again, this is a cop out for "They killed me with it, please remove it."
- literally doubling or tripling shield cooldowns is not a nerf thats just removing them lmao.
only responding to this part because you posted a cringe essay, that's completely not true, if you've gotten axe'd (shield disabled) on a charge usually that charge is already doomed, this idea would only make shields worse in pvp, which would be nicer.
 

Lurnn

Well-Known Member
Slicer
-1 to these suggestions on shields. It allowed a new community to meet Loka and by removing that I don't think it's fair we just have to learn to counter. Same thing with people spamming debuff crossbows and airforce. Also read what hyper said in Loka gen.

As for Crystals no offense Forerunner isn't as good as you think. People are just brain dead and run directly into him. I don't know about his actual Crystal skill, but in vanilla the crystals won't 1 shot you unless you're above it pretty sure. What forerunner is doing is spamming it with turtle master to instantly two shot because crystals are pure damage (8 hearts no matter where you're near) so there's no time to pot or pearl sometimes, unless he messes up on his end. Which those of you saying "use blast prot" shut the bruh up because no one is wearing BLAST protection in Conquest when you can barely survive with p3 pieces on. Feel free to try for yourself

If you reverted crystals back to normal (w/o Pure damage) and only 8 hearts maybe people wouldn't complain as much and it actually will become a skill. In real Crystal you have to actually hit the person and then crystal while they're in the air which I'd enjoy better tbh.

@FroggyFruit1357 @Z3K33
i disagree with this the whole terrain on nearly every tile would allow 0 hitting necessary just for the person to stand lower
 

TheFreshLemon

Well-Known Member
Slicer
- literally doubling or tripling shield cooldowns is not a nerf thats just removing them lmao.
only responding to this part because you posted a cringe essay, that's completely not true, if you've gotten axe'd (shield disabled) on a charge usually that charge is already doomed, this idea would only make shields worse in pvp, which would be nicer.
Fax, unless you have supercharged or kb or all of wf leave to tgen it's doomed
i disagree with this the whole terrain on nearly every tile would allow 0 hitting necessary just for the person to stand lower
True, but that's still better then me standing on the same ground. It'd only be bad for Kalros (ded)/Garama mainly. It'd be easier to counter then it already is in my opinion at least. On most territories there's at least flat parts. It'd just be OP on hill tiles, but tbf it already is.
 

Lurnn

Well-Known Member
Slicer
Fax, unless you have supercharged it's doomed

True, but that's still better then me standing on the same ground. It'd only be bad for Kalros (ded)/Garama mainly. It'd be easier to counter then it already is in my opinion at least. On most territories there's at least flat parts. It'd just be OP on hill tiles, but tbf it already is.
I agree the current way is aids but reverting it is not the way to fix it, i assure you, it would make it worse
 

Daviq

Member
me hackering subhuman in list of tier but me no kill how to shield pvp,,, it bad but make good fight? me no understand.... this very very in-sane. loka mc pvp shield with crystal obsidian placeing in fight of conquest=xforerunner penta kill (maybe yosri alt?!?).. delete shield from loka pvp. +36
 
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