TheRealJewyy
Active Member
So recently on loka pvp has been the most unskillful thing ever, in ganks and conquest. The reasoning for this is mainly crystals and shields being way to op as well as having a slowness 4 debuff that gives the same effects as turtle master without the res 3. Lets first talk about crystals and the so called "nerf" that actually made them worse to deal with in every way for the one reason that they do the same damage on every level which means you can run in pop a turtle master place obi then spam crystals and the player not crystalling insta dies, this takes absolutely 0 skill as like I said they do the same damage on every level which may I add IS 8 HEARTS. This makes loka less fun for the average pvper because instead of taking skill to kill someone you have to completely avoid the crystaller or team up on them with 5 plus people. Overall this playstyle gives value to the player with 0 skill and makes the person who is playing the game normally not want to play. Some solution's to fix this problem are to A) remove turtle master all together seeing as its a no skill item that really isn't needed, B) revert crystals to vanilla state so they at least take some skill where you have to be on lower ground then the opponent, or C) remove crystals. Now to talk about shields, shields themselves aren't op on most servers as with vanilla damage a shield player has to time unshielding to hit many more times to actually kill an opponent as on vanilla servers you cant tank one to two crits without being punished but on loka this is not the case; as you know loka has boosted damage meaning one to 2 crits is very punishable therefore it takes much less skill to use a shield on loka because the time to kill is much lower. Some people may say to bring an axe but as you know if you are semi skilled with a shield you can predict axe disables and punish the player for every hit they deal with your shield up which then lead to them crit chaining you and when you try to fight back they hold there shield up get 1 to 2 crits and then the cycle continues. Some ways to not completely nerf shields into the ground but make them a bit more bearable with the damage are, A) make shield cooldown 5 to 10 seconds longer B) after 10 full charge hits or 50 consecutive spam hits the shield disables or C) make it so you take kb with the shield (this option isn't so great as shields are used to get charges). In conclusion thats about it ill make a TLDR and will also talk about the slowness 4 in bug fixes but other then that thankyou for reading and have a great day.
Edit: I like moccs idea maybe add a cooldown to crystals so you can use them as a combo with regular pvp but still even then you crit once then pot a crystal and your opponent is most likely dead
Edit: Since this made at like 2 am I want to add another suggestion to crystaling, just lower the damage to being a bit more then a crit like 3 to 4 hearts so at least well have a bit more time to react then being 2 shot (even though its a faster damage output then crits)
TLDR: Crystals are stupid because they do way to much damage and shields need to be tweaked a bit to balance for lokas extra damage
Edit: I like moccs idea maybe add a cooldown to crystals so you can use them as a combo with regular pvp but still even then you crit once then pot a crystal and your opponent is most likely dead
Edit: Since this made at like 2 am I want to add another suggestion to crystaling, just lower the damage to being a bit more then a crit like 3 to 4 hearts so at least well have a bit more time to react then being 2 shot (even though its a faster damage output then crits)
TLDR: Crystals are stupid because they do way to much damage and shields need to be tweaked a bit to balance for lokas extra damage
Last edited: