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No Plans to Implement Things to make pvp skillful again and not monkey brain

TheRealJewyy

Active Member
So recently on loka pvp has been the most unskillful thing ever, in ganks and conquest. The reasoning for this is mainly crystals and shields being way to op as well as having a slowness 4 debuff that gives the same effects as turtle master without the res 3. Lets first talk about crystals and the so called "nerf" that actually made them worse to deal with in every way for the one reason that they do the same damage on every level which means you can run in pop a turtle master place obi then spam crystals and the player not crystalling insta dies, this takes absolutely 0 skill as like I said they do the same damage on every level which may I add IS 8 HEARTS. This makes loka less fun for the average pvper because instead of taking skill to kill someone you have to completely avoid the crystaller or team up on them with 5 plus people. Overall this playstyle gives value to the player with 0 skill and makes the person who is playing the game normally not want to play. Some solution's to fix this problem are to A) remove turtle master all together seeing as its a no skill item that really isn't needed, B) revert crystals to vanilla state so they at least take some skill where you have to be on lower ground then the opponent, or C) remove crystals. Now to talk about shields, shields themselves aren't op on most servers as with vanilla damage a shield player has to time unshielding to hit many more times to actually kill an opponent as on vanilla servers you cant tank one to two crits without being punished but on loka this is not the case; as you know loka has boosted damage meaning one to 2 crits is very punishable therefore it takes much less skill to use a shield on loka because the time to kill is much lower. Some people may say to bring an axe but as you know if you are semi skilled with a shield you can predict axe disables and punish the player for every hit they deal with your shield up which then lead to them crit chaining you and when you try to fight back they hold there shield up get 1 to 2 crits and then the cycle continues. Some ways to not completely nerf shields into the ground but make them a bit more bearable with the damage are, A) make shield cooldown 5 to 10 seconds longer B) after 10 full charge hits or 50 consecutive spam hits the shield disables or C) make it so you take kb with the shield (this option isn't so great as shields are used to get charges). In conclusion thats about it ill make a TLDR and will also talk about the slowness 4 in bug fixes but other then that thankyou for reading and have a great day.

Edit: I like moccs idea maybe add a cooldown to crystals so you can use them as a combo with regular pvp but still even then you crit once then pot a crystal and your opponent is most likely dead

Edit: Since this made at like 2 am I want to add another suggestion to crystaling, just lower the damage to being a bit more then a crit like 3 to 4 hearts so at least well have a bit more time to react then being 2 shot (even though its a faster damage output then crits)





TLDR: Crystals are stupid because they do way to much damage and shields need to be tweaked a bit to balance for lokas extra damage
 
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11 voters
The simple answer is to be aware of who is crystaling and stay away from them as it is a very stationary method of PVP.
That's not always easy like today silent ran out and instant killed 3 of us with us having 0 time to react

They already break faster for Loka's damage and you cannot do damage when you have it activated so overall you do literally 0 damage per second with it out.
this is how it is on paper but in actuality you sit there open up for 2 seconds hit the player do that once or twice then crit chain they turn to hit then the cycle starts again

FroggyFruit1357 said:
literally doubling or tripling shield cooldowns is not a nerf thats just removing them lmao. This is just a suggestion i dont kniw how long shield cooldown is so maybe making it a bit longer would help balance

only decent suggestion for this, macros exist so not spam hits please. Ok thats fair

before it was literally almost one shot without needing to use turtle master, they just made people crystalling an obstacle that struggles to move around. Something still needs to be down about it since it feels like only recently everyone started doing it

you can say that any buff is a no skill item since it requires no skill to use and provides an advantage, there is 0 issue with providing options on the server. Except this buff is for one specific playstyle and makes you basically invincible so no this buff requires no skill the other buffs are needed for basic pvp

This would literally make the issue worse, imagine what would happen if forerunner camped on this low spot taking even less damage than before, and more damage to players above.
View attachment 2784

there is 0 issue with providing options yet again, this is a cop out for "They killed me with it, please remove it". Except no it isnt becuase this is a pot pvp server and many other people have expressed there problem's with it mainly them being no fun at all , and ill say this again this is a pot pvp server, not a crystal one crystals should not be in the meta on a pot pvp server.
Click to expand...
Also one last thing to add don't make the response that this will bring a new community to loka the shield community is related to sword pvp/ pot pvp crystalling just completely changes the fundamentals of loka and is an instant kill

Z3K33 said:
Also im sorry that forerunner is good at crystals
hes not he sits in the middle with turtle and spams crystals with people who arent in vc/new to come around him then he spams crystals; I could do the same shit but that is the most unfun way to play and just feels like a cheese
 
its still a crutch to crystal takes 0 skill. Just take you for example you were not great but now with crystals you get damage and kills.
Thanks for your input, but let others speak now ty. Also both of these are avoidable and not that big of an issue. Everyone knows who uses shields and everyone knows who crystals (silent, borker forerunner). If new people decide to run into them or take 1v1s after being told not to then it's their fault and they'll learn the hard way. Also based on the stats only forerunner is getting kills and look @ who he has killed.
 
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the shield community is related to sword pvp/ pot pvp
If this was true, you wouldn't be making a forum post about nerfing shields now that they're on Loka
crystalling just completely changes the fundamentals of loka and is an instant kill
yet again, if you choose to run at someone crystalling, you will probably die, you literally play the role of a landmine pretty much, you don't move around very fast and you deal a lot of damage. If you run around aimlessly, you're probably gonna get crystalled. I would much rather forerunner stay in one spot and move slowly around than be able to sit in a hole and just crystal without having to pop turtle master but I guess you're right jewy
I could do the same shit but that is the most unfun way to play and just feels like a cheese
yet again don't run towards them lol
The cost of bringing new players to loka is a crutch? Great ig wanting to be good with a cheese tactic is more important then having fun.
he said, bringing players who don't use voice chat in fights will inherently die because they don't get callouts. Pretty sure thats common sense.
Just take you for example you were not great but now with crystals you get damage and kills.
Because it's a new meta and people aren't willing to change to counter it?
 
pls make it so i cannot get hit by shield player while i cannot hit them same time because they are holding the shield and are super laggy.

ALSO PLEASE FIX GHOST HITS THX
 
I want there to be a timer on swinging your sword after putting down your shield because its stupid how you can just crit shield crit shield crit. Maybe like half a second or like 0.75.


one day people will discover the overpowered “walk away” maneuver
yea but we want to pvp not just run away the whole time
 
I want there to be a timer on swinging your sword after putting down your shield because its stupid how you can just crit shield crit shield crit. Maybe like half a second or like 0.75.



yea but we want to pvp not just run away the whole time
will you walk straight into a landmine
 
I want there to be a timer on swinging your sword after putting down your shield because its stupid how you can just crit shield crit shield crit. Maybe like half a second or like 0.75.
had a similar thought to this but half a second is brutally long, even something like 0.1-0.2 seconds longer to either raise your shield or be able to hit after lowering it would make it less spammy while still letting it be useful in combat
 
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