Today at work, while I wasn't being mad at my co-worker, I was having a think. To be honest it was mostly about song lyrics but the moral is that I believe I figured out Town Sieging, or at least what it should be. Recently I got Steam and started playing TF2, which gave me the idea.
The basic idea would be that the offensive town builds control points (at least three) along the boarder of the defensive town's gen protection (at least two defensive town members must be online). After thirty minutes the control points come online and the roles switch (I think?). Well the defensive town would have to take control of the control points and keep control of them until another thirty minutes runs out. The offensive town would have to defend the points and keep at least two under their belt in order to siege the town.
If the offensive town wins the control point battle they can start collecting taxes directly from their gen, which is added to their gen balance. If the defensive town decides they like being annexed they can join their conquerors passively and join their alliance with the added benefit of... something inciting that would make them want to join. If a town wants to be free of their oppressors they have to siege the town that originally took control of them, nullifying the power struggle by balancing it out. Basically if a town wants to leave they have to preform a siege themselves; if a town joins passively they can't just leave their new alliance, they have to be siege the original town. If it's a normal alliance agreement the sieged town could just leave the alliance after passively joining, causing a causality loop of endless sieges. There would have to be something to make the sieged town want to join the offensive town, make them want to join their alliance.
It's not flawless, but it's something to build Town Sieging on. No foundation, no structure. I don't know what the benefit of joining an oppressive town would be, but people will throw their ideas at their screen I'm sure.
The basic idea would be that the offensive town builds control points (at least three) along the boarder of the defensive town's gen protection (at least two defensive town members must be online). After thirty minutes the control points come online and the roles switch (I think?). Well the defensive town would have to take control of the control points and keep control of them until another thirty minutes runs out. The offensive town would have to defend the points and keep at least two under their belt in order to siege the town.
If the offensive town wins the control point battle they can start collecting taxes directly from their gen, which is added to their gen balance. If the defensive town decides they like being annexed they can join their conquerors passively and join their alliance with the added benefit of... something inciting that would make them want to join. If a town wants to be free of their oppressors they have to siege the town that originally took control of them, nullifying the power struggle by balancing it out. Basically if a town wants to leave they have to preform a siege themselves; if a town joins passively they can't just leave their new alliance, they have to be siege the original town. If it's a normal alliance agreement the sieged town could just leave the alliance after passively joining, causing a causality loop of endless sieges. There would have to be something to make the sieged town want to join the offensive town, make them want to join their alliance.
It's not flawless, but it's something to build Town Sieging on. No foundation, no structure. I don't know what the benefit of joining an oppressive town would be, but people will throw their ideas at their screen I'm sure.
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