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Implemented /Trade (name)

loayall

Member
/trade would be a good thing in the loka community since alot of ppl are stealing in spawn just add /trade its gonna be more helpful and useful since these stupid nomads are stealing everywhere
 

SilentStormSix

Well-Known Member
Sentry
Community Rep
Spawn stealing is against the rules. If you have been victimized by spawn stealing I suggest reporting them. I do think, however, a /trade would be an amazing benefit to Loka as you could count the money before a trade to ensure you are not being ripped off.
also have a button that lets you put in a certain number of shards that it takes out of your shard pouch so you can get an exact amount when trading
 

Magpieman

Old One
Staff member
Old One
We added a trade plugin many years ago and prevented dropping items at spawn. It received such a bad reaction (because people lazy and dropping is quicker) that we had to remove it and revert back to what we currently have. From our point of view, we would like to re-add this so we can remove the spawn stealing rule and reduce staff time wasted dealing with these issues. Curious what the current community consensus is towards a trading plugin and no dropping items at spawn.
 

FoxyBearGames

Well-Known Member
Guardian
Curious what the current community consensus is towards a trading plugin and no dropping items at spawn.
I think that allowing items to still be dropped at spawn (but not protect them via a rule) as well as adding this plugin would be a good middle-ground. Enforcing the spawn stealing rule is something that I would imagine is already low on the priority list anyways, so I don't see a good reason to keep it around.

That being said, the plugin also needs to be quick and easy to use for both parties with a simple drag and drop items system and simple shards amounts system as well.
 

Sparky___

Well-Known Member
Slicer
I think that allowing items to still be dropped at spawn (but not protect them via a rule) as well as adding this plugin would be a good middle-ground. Enforcing the spawn stealing rule is something that I would imagine is already low on the priority list anyways, so I don't see a good reason to keep it around.
Except that it's pretty unfair to drop something and some rando picks it up with no option to do anything about it when you can't, say PvP them. I do not want to have to use the time saved by not dealing with spawn stealing reports to explain to players why they are SOL.
 

loayall

Member
We added a trade plugin many years ago and prevented dropping items at spawn. It received such a bad reaction (because people lazy and dropping is quicker) that we had to remove it and revert back to what we currently have. From our point of view, we would like to re-add this so we can remove the spawn stealing rule and reduce staff time wasted dealing with these issues. Curious what the current community consensus is towards a trading plugin and no dropping items at spawn.
well its being a problem atm cus alot of ppl joining loka these days

i would really like it if u added a trade plugin
 

koi0001

Well-Known Member
Guardian
Except that it's pretty unfair to drop something and some rando picks it up with no option to do anything about it when you can't, say PvP them. I do not want to have to use the time saved by not dealing with spawn stealing reports to explain to players why they are SOL.

Shouldn't of just dropped valuable stuff in a player dense area 5head use the trade command
 

FoxyBearGames

Well-Known Member
Guardian
Except that it's pretty unfair to drop something and some rando picks it up with no option to do anything about it when you can't, say PvP them. I do not want to have to use the time saved by not dealing with spawn stealing reports to explain to players why they are SOL.
I think the time difference will probably end up being more beneficial with less time spent and I think this will reduce the amount of people who get scammed by others at spawn by a lot. I think a warning or something to help with players dropping stuff might also be helpful if you do drop an item in spawn or some kind of cooldown timer that gives drop pickup priority to the original owner.
 

FroggyFruit1357

Well-Known Member
Curious what the current community consensus is towards a trading plugin and no dropping items at spawn.
Make it similar to how mineclub does it where you can drop items in spawn but there's a timer for the dropper to pick it back up in case someone comes to try and steal it. I think it's stupid how an item left at spawn unattended like an arrow can technically be counted as spawn stealing. I'd also much rather /trade someone their shulkers I've kept for them or a big sum of money in exchange for a lore sword, so both parties can see what they're recieving. Wouldn't hurt to add something to preview shulkers as well.

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Sparky___

Well-Known Member
Slicer
I think the time difference will probably end up being more beneficial with less time spent and I think this will reduce the amount of people who get scammed by others at spawn by a lot. I think a warning or something to help with players dropping stuff might also be helpful if you do drop an item in spawn or some kind of cooldown timer that gives drop pickup priority to the original owner.
This is something that creates more work for a simple problem than is necessary and will still end up creating headaches. In my personal opinion, it's /trade and no dropping or it's leaving it the way it is.
 

Cryptite

Elder
Staff member
Elder
Why must it be one way or the other instead of having /trade and the ability to drop items?

Because new players won't know about trade, may choose to drop items to trade and then if they're stolen from they're 100% SOL.

From a pure scale standpoint, it may be beneficial not to allow dropping items at spawn anyway due to the potential sheer scale of players that might be running around spawn one day.
 
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