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No Plans to Implement Undo or alter the town transfer changes

SilentStormSix

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I recently moved to Garama because I wanted to leave the frozen hellhole that was Kalros for my once a year outside in the sun (outside of Kalros) and I was troubled by the realization that I'd not be able to own my town for two months.


The update post for the aforementioned pain says that the update was made so that people would care about their towns and that giving away ownership was a big deal, but for people like me this update just makes playing the game less convenient overall, as "hold my town for a month" has now become "hold my town for two months while I sit in it as a subowner". I'm not sure why I have to be inconvenienced as a town owner for wanting to play the game on a different continent for a little bit. This also has not discouraged pop-up towns that just get leveled up to the almost bare minimum to enjoy the game (joining an alliance/maybe Pearl Gates?) that just join an alliance and then just self-destruct once they are bored, they don't exist after this due to a lack of town selling, overall decreasing the odds that a real town actually exists or takes form.

Town selling was also a concern but the problem is, is that the state of the server encourages short-lived towns and constantly moving, as the center of action always changes from month to month and notably mostly always excludes Kalros. Instead of punishing/inconveniencing the maybe 3 town owners that want to move every so often (me), why not include incentives to keep long-standing, active towns, for example: a town that has 30 active members and that has been around for a few months has an upkeep decrease, or something like that.

There will always be those who move around incessantly as long as the server environment continues to breed that type of gameplay, those who may have wanted to purchase a town now just make one at its bare minimum state and delete it once its usefullness has ran out, the ones inconvenienced by this update are not town sellers, as the town would just most likely get deleted anyway if not sold, the ones inconvienced are those with long-standing towns only. The belief that the towns not being easily transferred leads to them being less valuable is true, but the main reasoning as stated at the end of the log is that it is meant to reduce the number of towns, which it does not do, it just cycles who owns a specific tile every time the main attraction moves, the motivation to build is nearly non-existant as you are not rewarded for staying put, you are actually discouraged from staying put as you'll often be bored as the main point of the server is conquest.

I know that @garama pirated my idea and put it into a shorter cope form (as opposed to my longer cope form) in another forum post but this one provides the necessary perspective from someone affected by the change.
 
11 voters
it made exacly the oposite of it, no one buys towns now, because there is no point, you buy a town and you and the person who is selling it to you have to wait a whole month to switch ownership(making it boring ash, and easier to scam people) I dont think loka staff made a good choice on adding this concept. People instead of buying towns now, create them so they wont wait a month, the prove of it is looking at garama that in one month i risk to say there where created at least 3 more towns (making the continent fully spammed on towns, and having like 2/3 tiles available to make one).
Well i wouldn’t say no one buys towns. Gotham and Dawnstar were just sold this month. It’s just annoying having to wait.
 
The main reason for this change is to reduce the number of towns on the server. We believe that if towns are more difficult to transfer to others then they have less value and therefore players are less incentivised to hold onto towns keeping them on life support.

The entire point is to be a giant inconvenience to town owners. There are too many towns on Loka and they need to be reduced. They allow for a huge area of land to be block protected and the numbers they were at previously were unsustainable to future server growth. We want towns to die, and be harder to maintain. Owning a town is full of so many upsides it is a no-brainer to most people, so the drawback is you cannot just hop to another continent willy-nilly and keep your old town alive. If we allowed owners to say remain in their town and fight on another continent then why would anyone ever delete their town or let it die?

The third option we had, which we have chosen not to move forward with is increasing the number of actives required to run a town as we think this would be the least popular change to manage the number of towns on the server. It also directly harms new players the most as it makes it very challenging to get a new town off the ground.

This is one of our last resorts as it harms the largest number of players (not just town owners) and is more punishing on builder towns. However, if the trend in town numbers does not head to a position we are happy with then we will have to look into this option too. Also worth noting costs may increase further too.

If we introduced more changes and this solved the too many town problems we could go back and reassess allowing town owners to fight on other continents, but for now it is a necessary evil.
 
town loyalty was the main concern if I remember correctly. Don't want 500 trash towns scattered across the world that no-one would use
What i get from this comment is that the main concern on this rule was to not be allot of spammy towns on continents which seems not to be working, but indeed im 100% sure after this garama phase that is happening rn, that at least half of the towns that were created will be deleted because the owners dont want to wait a whole month to leave on it
but why do you need to own a town to participate in conquest?
You dont need exacly, but your seeing it on the point of view of a single person. Lets see for example a player who recruits ppl, he needs a town for him to manage to control his recruits(and no he cant just join other town because the pots would go all gone in 1 single war, imagine have 2 main players who recruit allot in a single town, it needs allot of grinding, but yes its possible liberty city is an example of that but not all players are avaiable to do what liberty did).
but I would rather like to think this is because of the growth of the server
Questionable. But what if the server keeps growing? will all the tiles on loka be towns?
 
Which... was the goal? The admins didn't like town selling, so they made it harder to buy towns.

You're never going to be able to stop the scams from occurring, it's just not possible in an active server. Also, what makes scamming easier? It appears to have the same issues that regular town selling had previously.

That is the result of basic economics, high demand, but not enough supply. It makes having a Garaman Town worth more. I don't see how that's an issue unless you're talking about conquest, but why do you need to own a town to participate in conquest? It'll eventually die down, and if not, I don't see an issue with it either.

Sure, Garama wasn't as packed as it was now, especially before town selling, but I would rather like to think this is because of the growth of the server, which was only slightly intensified due to the bureaucratic nature that now comes with selling towns.


It was always three, they simply brought on sleepers for 30-40 minutes, then had them log off. Unless if they did something else.

Which is why town prices were hiked up? So those 1 man towns had to actually be actually active, or fall to the crevices of time.
in the past, the authorities could be intermediaries because there were sudden sales, but when the 1 month rule comes, they will only be intermediaries when you can take ownership of the town, so you will be able to defraud people more easily.
 
Well i wouldn’t say no one buys towns. Gotham and Dawnstar were just sold this month. It’s just annoying having to wait.
To be honest, I'm still waiting for 1 month for gotham and it can be said that my 1 month has been garbage and this 1 month thing is cooling me off from Loka.
 
In addition, loka continues to grow, I don't think there will be fewer towns, on the contrary, the number of towns will increase, there is almost no region left to open a town in garama, if garama continues to be active in this way, it will become impossible for one of the new players to settle in garama, at least they could easily buy a town in the past.
 
The entire point is to be a giant inconvenience to town owners. There are too many towns on Loka and they need to be reduced. They allow for a huge area of land to be block protected and the numbers they were at previously were unsustainable to future server growth. We want towns to die, and be harder to maintain. Owning a town is full of so many upsides it is a no-brainer to most people, so the drawback is you cannot just hop to another continent willy-nilly and keep your old town alive. If we allowed owners to say remain in their town and fight on another continent then why would anyone ever delete their town or let it die?



This is one of our last resorts as it harms the largest number of players (not just town owners) and is more punishing on builder towns. However, if the trend in town numbers does not head to a position we are happy with then we will have to look into this option too. Also worth noting costs may increase further too.

If we introduced more changes and this solved the too many town problems we could go back and reassess allowing town owners to fight on other continents, but for now it is a necessary evil.
The things I’ve noticed is that this hasn’t slowed the town rate at all, IMO make towns wayyy more expensive and harder to level up
 
The entire point is to be a giant inconvenience to town owners. There are too many towns on Loka and they need to be reduced. They allow for a huge area of land to be block protected and the numbers they were at previously were unsustainable to future server growth. We want towns to die, and be harder to maintain. Owning a town is full of so many upsides it is a no-brainer to most people, so the drawback is you cannot just hop to another continent willy-nilly and keep your old town alive. If we allowed owners to say remain in their town and fight on another continent then why would anyone ever delete their town or let it die?



This is one of our last resorts as it harms the largest number of players (not just town owners) and is more punishing on builder towns. However, if the trend in town numbers does not head to a position we are happy with then we will have to look into this option too. Also worth noting costs may increase further too.

If we introduced more changes and this solved the too many town problems we could go back and reassess allowing town owners to fight on other continents, but for now it is a necessary evil.
So why arent the old towns falling?
 
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