Alliances have a Strength ''value''
Player count, deaths, participation are irrelevant. And The community and staff team love it.
How is Conquest working:
Offensive/Defensive doesn't matter (in terms of strength)
Winning:
If the objective core is broken → attacker wins
If there's a timeout → defender wins
If attackers take all the charges → attacker wins
The only thing the server cares about is:
"Who won, who lost, and how much strength did they lose?"
In other words:
Did they get paid to place?
Was it a meme fight?
Was it a real battle?
Now, I'll explain it very simply:
The normal expectation:
“If the weaker alliance attacks the stronger one, they should be punished some way.”
But the current system says:
“I'll record whatever the result is.”
Therefore, this happens:
Alliance(3 towns) A: 200 strength
Alliance(12 towns) B: 500 strength
A knowingly attacks B
Knowing they will lose
But the server says:
“They are just taking a risk”
“Players like to take risks”
“If they didn't defend, it's not my problem”
And the wintrade begins.
For example:
Alliance A: 200 strength
Alliance B: 400 strength
Scenario 1)
Alliance B wins(it happens most of the time)
Winner = 400
Loser = 200
Result
(W)400 --> 405(+5)
(L)200 --> 195(-5)
Strong one won, and even received a ''prize''.
Scenario 2 — Wins 200 (underdog)
Winner = 200
Loser = 400
Alliance A wins, Result:
(W)200 --> 220(+20)
(L)400 --> 380(-20)
I don't want to touch it
The problem isn't in the strength formula.
The problem is the lack of context.
The system doesn't know(or understand):
Was this war logical at all?
What was the strength difference?
Did the winner already have an overwhelming advantage in terms of strength?
Therefore, an additional layer is needed.(as you guys can see
I hope my system will achieve this not with bans but with mathematics only
I am adding a new concept:
PowerRatio = WinnerStrength / LoserStrength
This tells us:
How ''superior'' was the winner?
a)Power Ratio Commentary Coefficient (formula: Winner/Loser)
≤ 1.35 Balanced fight 1.0
1.35 - 1.5 Slightly superior 0.7
1.5 - 1.75 Overwhelming superior 0.4
≥ 1.75 Nonsensical fight 0.2
Coefficient = How much of the win(strength) will be written
b) PRM for Balak
≤ 1.25 Balanced fight 1.0
1.25 - 1.35 Slightly superior 0.8
1.35 - 1.5 Overshelming superior 0.5
≥ 1.5 Nonsensical fight 0.2

if Alliance B wins
PowerRatio = 400 / 250 = 1.6
Modifier = 0.5
0.4x7(raw value) = 2.8 strength
Result:
400 → +2.8 strength
250 → -7
Wintrade is losing its ''importance''; I will discuss this in more detail in later sections.(People would say its still win trading if they gain 2.8 strength, check
if Alliance A wins
PowerRatio = 250 / 400 = 0.6 → 1.0(modifier)
18x1.0 =18
Result
250 --> +18
400 --> -18
Players will learn:
“Intentionally placing on a strong alliance is more harmful to me”
“It’s not worth it if there’s no real chance of winning”
“Fake battles dont transfer strength”
Alliance leaders:
Cannot use a small alliance as bait(so more fights against the real enemy they fight against)
Intentionally weakening your small(if you are the Alliance A) alliance → irreversible strength lose
Thanks to this system:
Wintrades are automatically pointless
Only extreme cases would be reported
The "It wasn't my fault" defense:
Refutes it with mathematics
a) 0 strength gain if gain is below 5(can be changed)
b) for balak
0 strength gain if gain is below 2(can be changed)
This system doesn't ban wintrade but it makes it mathematically absurd.
Question
Why does a an alliance with 400 strength only gain 2.8(0 because of
Answer:
Because the risk is almost zero.
The system proportionally adjusts the gain to the risk.
This war isn't a competition, so the gain is low.
Question
Isn't this punishing the big alliances?”
Answer:
No, it's not punishment --> it's incentive guidance.
Fight an equal opponent → more strength
Attack the weak → less strength
No one is being told "you can't do it," just It's not worh it.
Question
a) “Wouldn’t this system reduce competition?”
Answer:
On the contrary. Current system:
Strong → weak farm
New system:
Strong → seeks out strong alliances
Medium → fights with medium alliances
Weak → doesn’t help anyone grow even if they lose(which is we are looking for)
This shifts vertical competition to horizontal competition.
b) “But what if the big alliance doesn’t want to fight?”
Answer:
That’s what should happen anyway.
If war doesn’t yield results, that war is harming the strength system.
This system:
Reduces pointless conquests
Encourages ''meaningful'' conquests
Question
“Does this system increase the admin review/work?”
Answer:
No, quite the opposite, it reduces it.
Wintrade report ↓
Discussion ↓
Manual penalty ↓
Because: Mathematic is the decider here, not the rules.
Question
“Is this system understandable to everyone?”
Answer: Yes, in one sentence:
“The stronger your opponent is, the greater your profit.” Even if they don't know the formula, they will see the result.
Question
“Does this system protect new players/towns/alliances?”
Answer: Yes.
The big alliances cannot farm the new alliances and make them lose their tile.
Even if the new alliance loses, it won't feed the big one.
If it wins, they will experience a significant jump. (motivates small/new alliances)
This is a natural protective shield for small alliances.
Question
“Why is this system fair?”
Answer: Because,
Risk(which is people like taking it) = reward
Advantage = lower payoff but still a payoff.
Question
Does this system cause people to give up faster in a month?
Answer: No, because
No Power snowball
Single alliance domination is difficult. Because after 5 fights the big alliance will slowly get less strength which will make the months more ''come backable''
and people will have more fun, why? Cause more fights will happen.
Why will more fights happen? Alliance will stop giving up first week because after the gap reaches some points, they will lose less strength and losing less strength means = more comeback chance, more comeback chance = more fights, more fights = more fun for everyone.
Question
People like the feeling of accomplishment, and it's easier for them to notice how far they've progressed in text with spaces. It also helps them remember where they are while reading.
I think this is all, thank you for listening me. I hope all Lokans can have a respectful conversation together.
Also check my PvE Dev Application: https://forums.lokamc.com/threads/lobsterakhi-akhisarli-content-developer-application.10788/

