rolyy
Well-Known Member
- increase total health
- stop full health regen when respawning due to straying too far from building
- targetting should be based on who attacks it, and it shouldnt target through walls (with the crossbow it just goes crazy)
- rarity of rewards should scale on damage chart, e.g. first damage = 10% trim, whereas, last damage = 1% trim. this feels like a more rewarding system compared to all participants recieveing the same, or there being a straight damage cap. the biggest contributor to its death should have the highest chance of the best items (not guaranteed)
also due to the boss being so hard to kill now, i think maybe a message in chat should be sent when it spawns, sort of like the headless horsemen if i recall. this prevents people from camping it on a timer and allows more people to get involved
- stop full health regen when respawning due to straying too far from building
- targetting should be based on who attacks it, and it shouldnt target through walls (with the crossbow it just goes crazy)
- rarity of rewards should scale on damage chart, e.g. first damage = 10% trim, whereas, last damage = 1% trim. this feels like a more rewarding system compared to all participants recieveing the same, or there being a straight damage cap. the biggest contributor to its death should have the highest chance of the best items (not guaranteed)
also due to the boss being so hard to kill now, i think maybe a message in chat should be sent when it spawns, sort of like the headless horsemen if i recall. this prevents people from camping it on a timer and allows more people to get involved