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What Industries Do YOU Want To See?

Leasaur

Active Member
Slicer
How about an industry zone for Blacksmithing that allows placement of a special crafting table and anvil. They allow the creation of tagged tools, weapons and armour. The anvil could be unbreakable, or only consume half the levels required, or both?
 

Zor95

Well-Known Member
Slicer
I think something like Etho's build would be cool for the blacksmith industry. You can see a demonstration of it if you skip to 5:10.


TL;DW: Etho built this big oven-type thing and when he wants to smelt blocks he throws them into the fire and they're picked up, run through the system, cooked, then they pour out a chute into a cauldron.

So what I'd is an oven like Etho has where you throw everything you want to cook into the fire, the code works its magic and cooks it (without need for fuel), then spits it out somewhere. An unbreaking anvil would be cool to have as well.
 

adderman500

Well-Known Member
Slicer
An unbreakable anvil which combines/tags items for lower cost, fuel-less furnace. I like these ideas, simple enough too. I don't know if it'd be considered too OP but I remember a while back someone suggested 2 manufactured materials, eg stone, glass, for 1 raw material, thought that was pretty neat too. May suit building industry more though perhaps.

Keep the thoughts rolling in folks!
 

Ronshaud

Active Member
Slicer
That's nice. I also personally think:

Industry Skill: Mining
Suggestion
:
When reached lvl 50, your town will be able to construct a Gold Mine that provides Diamond Pickaxes that have Efficiency V and Fortune III

Industry Skill: Excavation

Suggestion: When reached lvl 50, your town will be able to construct a Construction Site that provides Diamond Shovels that have Efficiency V and Fortune III or Efficiency V Silk Touch I

Industry Skill: Alchemy
Suggestion:
When reached lvl 50, your town will be able to construct a Laboratory


I might have more.. Just haven't come to my mind yet.
 

Leasaur

Active Member
Slicer
2. Alchemy: Free nether warts.

Industry Skill: Alchemy
Suggestion:
When reached lvl 50, your town will be able to construct a Laboratory

Laboratory/Alchemy Station/Something that provides free nether warts for potions in brewing stand(s). Could be upgraded to provide glowstone, redstone dust and gunpowder at levels 60, 70 and 80?
Oh, and of course tags the potions with "Brewed in ---"
 

Artagan

Active Member
Slicer
Blacksmithing refers to forging items out of iron or steel, ie, dark (black) metal. Whitesmithing, or tinsmithing, refers to forging items out of light (white) metals like tin and pewter. Since I don't know where half of the items we forge would fall (gold, diamond, wood) I think it ought to be just a "Smithing" industry.

And yeah, an unbreakable anvil for sure.
 

Defgnww

Active Member
Slicer
We've gotten a lot of great suggestions now everyone! I would like to ask that you all post your favorite suggested industries from this thread so we can get an idea of what we really need to focus on first. Maybe something like: Mining Industry, Ron's Suggestion.
 

Dwemer_Sphere

Active Member
Slicer
****Generator****
The same Ore to Emeralds building inside your town!

Building ==> The Stone Mill ==> refines stone into stone brick at greater exchanges with exhange rate area of Stone & Stonebrick to clay, quartz, and major stone based building supplies. Stone mill has a dying Facility in the back allowing people to throw in Wool, Harden Clay, Glass into Vats (Have a design in mind) to color Them. They are also Labeled if any of the Above uses was done.

Blacksmithing ==> Blast Furnace w/ Blacksmith ==> Allows you to smelt ores into a greater exhange, Creation of stronger Named metals that can be used only in the blacksmith section of the industry which can be used to create Named Armor with higher durability and is labeled. The Blast Furance also has a Smeltery funtion allowing blocks of refined Ores to be if they was mined with Silk touch, ( This smeltery function only applies to things that Ores that must be gained only through silktouch like Redstone, Lapis, Diamond, Emerald, & Coal). All things are Labeled if they was created by any function of the industry

****Excavation****
Id say, as we get lazier and lazier to go out of our towns for some resources, or we dont want to ruin a landscape by digging out the sand beaches.... maybe we could have an GROUND Cube
This cube would be a wooden box with four enterances at sides and the top would not be walled up. A small block attached at all four enterances with a button to reset the box would be attached. For this not to be abused and reseted all the time as soon as you got all the sand you need, ALL the blocks inside it would be required to be mined/digged up for anything in it to reset.
The box would be filled with randomly generated, but mainly dirt, some causual sand (so red sand still stays rare), some clay, some anything that goes with excavation.. maybe stone

Mining ==> Gold Mine ==> Building this Industry allows the town to Place Pickaxes into an imput chest and passively generate gold ore from the mine at SLOW rate, other ore (Iron, Coal, & Emerald) also generate from this mine but at a much slower rate then gold.

***Farming****
So, We have a barn. When we redefine it, we have to do /g industry redefine Farming so, maybe we can just if somehow possible just make it a chest or furrance (as an industry) that would have to be completley filled with bonemeal or just one bonemeal...

The chest must 100% be placed inside the barn industry territory, for the farming industry to function.

Then this would boost the crops and saplings growth in town area .... twice as fast? Or better yields of crops when farming?(more apples from trees too)

****Market****
Spawns market (with black market chest too (towns with 50 market would have access to blackmarket 100% of the time? ) chests replica ? would work just like the spawns market, with a chest of collecting stuff.

Fishing
I would love to see fishin play a greater role, perhaps even a whole new industry rather than integration, I can think of some nifty things we could do with it


Here are the Idea's posted I think will best fit Loka.
 

Cryptite

Elder
Staff member
Elder
The Blast Furance also has a Smeltery funtion allowing blocks of refined Ores to be if they was mined with Silk touch, ( This smeltery function only applies to things that Ores that must be gained only through silktouch like Redstone, Lapis, Diamond, Emerald, & Coal). All things are Labeled if they was created by any function of the industry

I'm not sure I understand what you're saying here, but my thought would be that silk-touched ore blocks could be refined into greater amounts of their ores rather than pretending anything has been silk touched. Tossing a diamond ore block, would get you several more diamonds than you would out of hitting a diamond vein with fortune, for example.

Mining ==> Gold Mine ==>
This is interesting, but is Gold all that important for people that they'd want the industry to mostly revolve around it? My idea for Mining is similar to what you have for Excavation, but you're mining that big cube for ores rather than just to dig out stuff.

****Market****

I suppose the best way to go about the Market would probably be a "Mini-Market". This would be a chest that, when opened, would show a menu with an item representing each chest of the Market. When you click on that item, you then are provided that market chests's actual wares. This way we don't have to do anything complicated like spawning in loads of chests for people. A Town's Market would just be the market chest and the escrow chest, with some fanciness.
 

Dwemer_Sphere

Active Member
Slicer
I'm not sure I understand what you're saying here, but my thought would be that silk-touched ore blocks could be refined into greater amounts of their ores rather than pretending anything has been silk touched. Tossing a diamond ore block, would get you several more diamonds than you would out of hitting a diamond vein with fortune, for example.

That is exactly right sorry have hard time putting my thoughts into words.

This is interesting, but is Gold all that important for people that they'd want the industry to mostly revolve around it? My idea for Mining is similar to what you have for Excavation, but you're mining that big cube for ores rather than just to dig out stuff.

Well it gives other resources aswell. Other then just gold this can be used for mulitple things as gold is the inbetween ore i chose it for that along with the idea Gold has been sought after in Reallife for is value for many many many ages. It will produce other resources aswell not just gold This is to add some interesting mechanic to mining. The Ore cube is not my idea The excavation Ore Cube was created by Unlimitedbul and he has the same design aswell for the mining. I just thought that Atleast with this design it can't be exploited as much as ploping down a Carepackage of ore thne mining it and doing it again and again and again having to keep rebuilding it. This way its a single industry creation that is like the other industries but requires you to place picks in to gain any benifit out of it which works like the other industries where you place something in and get a better rate or get something out of it. This way its one building and mines in a sense for you aslong as you have the tools placed in it. Instead of Building , then mining it all, then building again.

I suppose the best way to go about the Market would probably be a "Mini-Market". This would be a chest that, when opened, would show a menu with an item representing each chest of the Market. When you click on that item, you then are provided that market chests's actual wares. This way we don't have to do anything complicated like spawning in loads of chests for people. A Town's Market would just be the market chest and the escrow chest, with some fanciness.

Once again not my idea was Unlimitedbulls on that one but Yea that seems like it work very well as then it could easily be edited or implemented into markets already made by players or into new markets they create around it.
 

Grubul

Well-Known Member
Slicer
Ill just be ignorant in all of your eyes, and say all my ideas were the ones i will vote for, on the page one.

i really dont want anything that gives us picks or gold or stuff, without us putting effort in getting that.

Industries for me help the skill, when we put effort in.

Loka works fine. Industries work like they would.

. No magic in them. Only better efficiency
 

Grubul

Well-Known Member
Slicer
The mining industry rebuilding of the cube would work like prision server mineshaft resets. Just go and play on one of those servers. Lots of people mine in a set box... Thats wayyy bigger, and they reset every now and then.

So for this not to be exploited, every single block inside the box would have to be mined, so more effort and time clnsuming for a reset
 

Leasaur

Active Member
Slicer
Blacksmithing Industry: Forge which provides an infinite anvil and several crafting tables. The anvil only consumes half the exp required, and any weapons, tools or armour crafted there is tagged "Forged in ---".

Generator Industry: Converter for your town which converts ore into emeralds, same as in spawn. It also contains a crafting table to craft ore blocks. Everything produced gets tagged.

Farming Industry: Farm which allows you to grow crops in maybe 12 spaces of tilled earth. Like the Barn, placing bonemeal in an input chest will harvest wheat, carrots, seeds etc. from the fully grown crops and place them in an output chest. Also, every time the crops are processed, there's a ~5% chance to get one apple in the output chest. Everything produced is tagged "Grown in ---".

Alchemy Industry: Laboratory which contains brewing stands with free nether warts/bottles or something. Upon reaching Alchemy levels 60, 70 and 80, some of the brewing stands upgrade to free glowstone, redstone and gunpowder. All potions produced are tagged "Brewed in ---".

EDIT: If you wish, I could try building some of these in creative
 

Grubul

Well-Known Member
Slicer
But villagers can be used to auto farm crops... and the rest can be automated with redstone...

But a speed up perk from putting bonemeal in my idea for farming chest, would speed up all crop growth, so the farmers can even do it more quickly
 

Leasaur

Active Member
Slicer
But villagers can be used to auto farm crops... and the rest can be automated with redstone...

But a speed up perk from putting bonemeal in my idea for farming chest, would speed up all crop growth, so the farmers can even do it more quickly
You can make auto cooked chicken machines too but the Barn was still implemented. Also, apples :D
 

MasterAegon

Active Member
Slicer
Villagers farm entirely too slow anyway and don't always replant, it seems. In any case, definitely an interesting list.
 

Grubul

Well-Known Member
Slicer
Automated wheatfarm connected to barn, connected to cooking industry.... Infinite automated levels
 

adderman500

Well-Known Member
Slicer
Completely behind the Farm industry. It's obviously quite a bit simpler than setting up an autofarm like you suggested Dwem! And I think the barn works excellently, one of Crypt's best moments, so anything that's similar to that is likely be a success in my book.

Lots of people seem to like the idea of an emerald converter that can be placed in town, but do people not want a better reward than just saving the minor inconvenience of having to walk through your town portals and back?
 

Dwemer_Sphere

Active Member
Slicer
Completely behind the Farm industry. It's obviously quite a bit simpler than setting up an autofarm like you suggested Dwem! And I think the barn works excellently, one of Crypt's best moments, so anything that's similar to that is likely be a success in my book.

Thats not me suggesting an Autofarm....Thats bull....
 
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