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Suggestion Yellow Infested buff or Just more red infested

Clearhercules

Active Member
Slicer
Hello lokans, I have come to realize what's the point in having yellow tag.

Yellow tag barely spawns mobs, the rates have been dropped and I feel like there is no point in them. If loka is going to nerf them that hard why not just have 3 red tags only one for each continent. Or maybe just buff yellow tag infested a little more.
 
13 voters
infested is a pain to go to these days especially when theres only 1 red tile, and you need to take a significant number there for it to even be worth it since the drops have been nerfed that hard
 
infested is a pain to go to these days especially when theres only 1 red tile, and you need to take a significant number there for it to even be worth it since the drops have been nerfed that hard
The only thing that annoys me is that for smaller towns like Clubhouse, I have to ping days in advance to try to get enough people free for Red Tag Infested to even be remotely worth it. The entire reason I'm able to keep up with my pot deficit is that Mocc1 is very generous with the amount of spending money he gives me.

I can't imagine what getting pot mats must be like for towns even smaller than my own.
 
The only thing that annoys me is that for smaller towns like Clubhouse, I have to ping days in advance to try to get enough people free for Red Tag Infested to even be remotely worth it. The entire reason I'm able to keep up with my pot deficit is that Mocc1 is very generous with the amount of spending money he gives me.

I can't imagine what getting pot mats must be like for towns even smaller than my own.
We just cash running ppl to get some pot mats
 
I went to the yellow infested at the ancient forest and I was getting like 3 to 6 mobs only spawning
The anti cave spawning thing on the server gets confused by the leaves of existing trees and stops most of the mob spawns. You see better spawn rates in open areas or if you leaf cutter the leaves
 
The anti cave spawning thing on the server gets confused by the leaves of existing trees and stops most of the mob spawns. You see better spawn rates in open areas or if you leaf cutter the leaves

I'm gonna fix this. It's not for anti-cave spawning but there is explicit infested spawning code which differs from our main mob spawning code and I'm going to unify them. We've solved for this leaves issue before, it just doesn't look like it was applying to infested spawning
 
I went to the yellow infested at the ancient forest and I was getting like 3 to 6 mobs only spawning
I don’t know about that biome but pale reaches infested mob spawning was completely broken last time I went. Barely any mobs spawning and the ones that do spawn suffocating in trees and underground
 
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