Look at it from a different point of view. You are new, just joined a server, just starting your town. Notice these enormous super powers, then they attack you for "building on sacred ground". Guess how quickly that could have pushed us away had I not seen the chat notification?
Not to be a debby downer but the population isn't that large and reducing super powers is a great way of making it feel like new players have a chance to compete in conquest.
Half the server at any given time will be part of one of those alliances. Not only that, but they don't attack each other. They just sit and build, and attack small settlements. Thus pushing out players who wanted to try the server, but due to gear gap and the knowledge gap the small settlements will never have a chance against a superpower alliance.
Either limit alliance to total # of players, or to two-three towns.
Vanaheimr - 4 Towns- 46 members
Elysium - 3 Towns - 45 members
There is NO chance in hell that a new town would be able to hold their own against these odds.
The Wiki and guide are outdated and I have been using information from them only to be slapped in the face later because of it. Example: Trying to build a generator in the ocean but you have to build between 60 and 230 elevation. No Glass dome underwater generator for fun. Good thing we wasted two hours getting enough glass, gravel, and doing the manual labor for it
It's good to know you guys checked out the Wiki in order to learn more about the server. Frankly, we didn't figure just about anybody would do that, so it's certainly motivation to update it.
In fairness to Eastbowmen's point, a very large percentage of those 7 towns and 91 players are either alts, or inactive. A pretty small percentage of those players are real, active participants in Conquest.
That said, you're absolutely correct that there is an extremely large learning and skill curve to getting into Conquest, so figuring out a way to make it more accessible would certainly be helpful. Probably the biggest thing we can do, though, is just continue to get
more new people into Loka. New blood is the thing we need above all else. No matter how we change the Conquest system, the current veterans will be the quickest to adopt it and have the resources to do so. Perhaps you're right though about limits. Given our current population, allowing basically an entire continent to be an Alliance is no fun. It's certainly feasible to think we could come up with a limit to Alliances that we could lessen as the server grew more. Then it would make sense to have a big Alliance, but it wouldn't mean guaranteed victory to do so. We'll have a chat about that!
The reason we have 3 separate continents, in fact, is because in our past world (only one world/continent), there was a defacto power that was virtually unimpeachable.
What doesn't seem to helpful is that because North/South have major alliances, they turn to smaller towns or newer 'aggressors' in order to get points. Come January's Conquest month, it may be time to nerf attacking foreign continents. Right now it's worth full points and so there's no real reason to fight on your own continent.