Well, I made my account just so for this post. That said lets get one thing out of the way before I make some points on my thoughts.
Am I saying there should be a nerf due to the recent fight?
Yes for me.
Only Me. For this was one of the first few fights where I had to deal with three modules. Though don't be mistaken that "one fight" can undermine the rest of the argument. If a single fight is able cause a forum post and some discussion. Then there's a reason. @nova
Thoughts
I would say the idea of a bleed style module is actually quite interesting. The idea of forcing your opponents to take an alternate route and having some positions that you may be able to hold off, to me is quite interesting. Though until you account for the damage it could do, by itself and with the enemy players hitting you. Then it doesn't seem great. Alongside with space it takes on the field and the amount of modules you can have; which most will go with three bleed modules. Then the problems seem clear for the attacking side. I don't think its bad enough for a remove, but limits will be needed along with other nerfs.
First things I noticed is that, the player fights were iffy and not that great. I feel like it limits the pvp for players, due to inability of the attacking side to push without giving all their forces in one push for probably one module or maybe two depending on the timing of reinforcements. I guess you could say this "helps pvp" for arches; to survive longer, but the current standing of the module heavily brings down the attacking side. Even with one module only. Its also quite tedious to deal with a bleed module and players at the same time. Ex. There was several deaths on the defensive side, and the attacking side was still not able to push even while outnumbering them. To be fair the whole terrain wasn't the best for the attacking only allowing one way really, but that still shouldn't allow such a thing to happen.
Its really offsetting and again, it breaks the balance of ability and power. An example would be if there was an equal amount of players with equal skill, with good flat ground. If there was no defensive modules it should be a fair fight. Then if there were defensive modules it should only slightly benefit the defensive side. I feel like the attacking side should still be able to fight without being pushed down too much and would have to adapt, but not nearly that much.
Some things I would suggest would be: to limit the amount of bleed modules to two, a time nerf, damage nerf, and maybe less radius area. I don't believe we should nerf slowness just because of a different module. Maybe a different brighter color, or such, a set location, removing the buff. (
Note: I'm not saying it has to go through all of these, these are just suggestions. Just small nerfs are fine
) Or we can set to One module only and test it out from there.
Even though I might not have the most experience with the bleed module, Going against it didn't feel great.
Thanks for reading, though my thoughts were all over the place, you'll get the general Idea.
+1 for nerf.