What's new
Loka Forums

Type /register while in-game to register for a forums account.

Suggestion Changes to how vuln windows work

Woke

New Member
It's clear that certain vulns shouldn't be allowed and the whole idea of "avoiding conquest" shouldn't be viable strategy and reduces the quality of loka an immense amount.

In my opinion the earliest possible vuln window should be 8am - 4pm and the latest possible vuln should be 4pm - 12am. This is the best possible ruleset around vuln windows that would fit the MAJORITY of the server, its impossible to make everyone happy but this would cater for the majority of loka and remove the entire strategy of using your vuln to "avoid conquest" like we (southern legacy) are currently doing

This would mean that the every vulnerability midpoint that isn't 12-20 should be prevented to allow for this. it is weird and extremely anti-fun for alliances to simply play on these cancer vulns and carry such an advantage over the opposing ally, these months should be two allies being able to fight eachother for lead at actual reasonable times and not one ally completely avoiding fights and forcing the other ally to fight on absolute abysmal times where everyone will be at school and work. alliances will almost always be divided into majority EU vs majority NA and that makes it hard for a hypothetical EU alliance to ever beat a hypothetical NA alliance that has lead (or the reverse), Ofc its possible to win like the furioza month but it still makes it extremely boring and weird by forcing these months onto weekends and holidays and weekday fights being literally Impossible to win . This is not a new thing to this month and this has been how the last few months EX. Insurgency or Furioza have been as well, nearly same exact allies in both of these month except a different one gets lead, sits on cancer vuln and wins literally every fight. i think it is More than reasonable to say that night vulns are very toxic and the times cater to the defending ally too much.

an NA alliance going 5pm-1am with lead (SOUTHERN LEGACY) against an EU alliance (WOLF FORCE) will mean fights on vuln open will be midnight for the entirety of EU basically other than the UK or turkey. on the flip side of it and fights being on vuln close will be 8am for the entirety of europe.

an EU alliance going 5am-1pm with lead (FURIOZA) against an NA alliance (my January alliance) will mean fights on vuln open will be literally 2am-6am for basically all of america and on vuln close it'd be 10am-2pm.

This is not a new thing to this month and this has been how the last few months EX. Insurgency or Furioza have been as well, nearly same exact allies in both of these month except a different one gets lead, sits on an OP vuln and wins literally every fight.
 
Last edited:
31 voters
The weaponization of vulns has been an ongoing issue for years. Side A gets ahead in strength, and changes their vuln to impossible hours for Side B, and therefore is the winner by default. I believe that everyone here, namely both WF and SL, can agree that something must change but everyone can also agree that excluding smaller portions of the community is not beneficial for the server. However, viewing this issue holistically and going based on "what-ifs" is not the way to go. The server is still predominantly central/east US + EU (for conquest anyways).

Since this month has showcased how powerful changing vulns can be, looking forward to next month here's an idea:

Since Balak is where these huge fights should be taking place anyways, implement the recommended vuln change but only for Balak only (12-20). This allows new communities that arise (such as West NA, Turkish and beyond) on the continents to pick a vuln that suits them while also making the right decision for the current community. However, the way vulns stand now from a game design perspective it is clear that once you win a continent, no opposite timezone can knock you off. This can be changed on Balak.

Another idea is to implement this for alliances with over a certain amount of "active players".

Now should a huge community from a different timezone arise, this Balak vuln can be dynamic and something to be revisited in the future.
 
Last edited:
FWIW I'm happy to also bring this up to LCRs, but this post stems from the inherent danger of having "the entire alliance" be either NA or EU. The fact that both alliances seem to have a majority of one of the two, means that vuln avoiding is pretty much possible regardless. The level of tightening of the vuln windows makes sense why it's being suggestion but there doesn't seem to be much introspection as to what else is going on here than just "SL chose a vuln that's bad for us".

Putting all your eggs in one basket is risky.
 
Last edited:
FWIW I'm happy to also bring this up to LCRs, but this post stems from the inherent danger of having "the entire alliance" be either NA or EU. The fact that both alliances seem to have a majority of one of the two, means that vuln avoiding is pretty much possible regardless. The level of tightening of the vuln windows makes sense why it's being suggestion but there doesn't seem to be much introspection as to what else is going on here than just "SL chose a vuln that's bad for us".

Putting all your eggs in one basket is risky.
I think the region majority aspect is honestly pretty negligible/impractical and honestly doesnt justify doing nothing about the problem, the server right now is not really big enough to support a full 24 towns consisting of players from the same region fighting on a single continent in the same way as whats happening now. (SL is more skewed towards NA, maybe 2/3-3/4 while WF is kinda 50-50) I dont think the month would have been as competitive/large if WF had chosen a more na centric town lineup, so its pretty unfair to simply chalk it up to "dont put all your eggs in one basket". you yourself have said that Loka is meant to be an international community and if the only way to have a competitive chance at taking a cap is to have players from different regions in your alliance, then it should be taken into account when allowing/modifying what vulns are allowed.

SL's previous vuln allowed both sides to warp a large number of people to fights, in this case it's not a timezone issue, as it clearly did work well for the first few fights of the month. (5 pm to 1 am is clearly a cheese vuln anyways idk whos tryna justify it as being legitimate)

in conclusion, let us have fun in conquest pls
 
Back
Top