I went back and looked at some of the fights that happened around the same time as beach heads. On average Beach heads attract about 5-7 more players than other reins fight did. Only about 2-3 of these players were from towns that weren't allied to or related to the towns involved.There have been some really good responses to this thread, and I would like to add some input to how I view the implementation of beachheads onto the server.
I would first like to re-mention how beachheads can be balanced and adapted. In the initial post there were some ideas that were already thought of and these player inputs by people like Castalina and Skuhoo do a great deal in helping that. There's a balance to beachheads which is what we are all working towards. So here are some points I want to talk about.
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2. Want to be able to harm enemies on other continents (have everything feel more connected)
3. Want to have an alternative to trading for other continents resources (war for them).
As a player who has had the pleasure to be on both sides of the current loka political system I can say right off the bat that there can be a large gap between continent resources and how you come about to collect them. I think its important to note that this past December was the first time the roofed forest was taken from Silverhand in over a year. Iblis, a pretty inactive alliance for the most part of fall 2019, were able to keep land and not worry about losing their resource control just because they had a few more members then the other sides who could keep the generators full. Had beachheads been in place one could question if the summer-early fall alliance lead by Obstinance would finally have gotten their chance at the dark oak tgen mats that were desperately needed. From a current alliance makeup view of loka its easy to say that the current continent resource system is balanced when you have an alliance your friendly with running garama, however personally I encourage you to look on the other side of the spectrum at alliances who don't. My point here is that thinking beachheads are strictly for war and assuming that the current continent resource system is balanced is false. If a continent alliance wants a resource across another continent and can't trade for it then they should have the ability to fight for it in the high risk fight high reward fight that we want beachheads to become.
Skuhoo mentions loot bundles and also bounty tiles and while they do exist one cannot expect players to use these sole methods to gather materials; sometimes it can be a wild goose chase. As a server we have to have more opportunities for players to gather their materials. By making it so beachhead biome control is only used in town industries, I feel like their is a fair balance to whether a town would like to go out searching for loot bundles or risk it all by beach-heading for biome control.
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4. Not enough big fights involving the whole server.
I feel like given the history of the server, it is surprising how people forget how large beachhead fights truly were. Some of the biggest and best fights in lokan history were from beachheads and actually most of them were from beachheads. A ping in the lokan public discord, a discord of 500+ people, mixed with a warm-up window of 2 hours would surely attract a larger player base than most fights today. Looking at old eldrtichbot logs the beachhead fights back in 2017 actually attracted more players than reins fights nowadays do.
See this log of eldritch vs cincia as an example https://eldritchbot.com/fight?id=rkvVAi56@.
There are many more examples just like this on EB.
The old day beachhead fights were super fun as you would have various sides come together and throw old grudges aside for the sake of peace and prosperity. Think about the Voltarnia's, Katolis's, and other towns who dont get rein pings today. There is a current part of the player base who gets excluded from reins fights. I remember personally that I was able to go to most of the old beachhead fights because of the loka discord ping.
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5. Lack of scaling, no progression. Hit 30 territories and can't get better.
Point five is in my mind the hardest for most people to wrap their minds around since most towns have reached lokas end game so easily. Sure there is ways that world cap policy's can help the lack of scaling but there is only so far they can go. Magpie mentioned in the LCR chat that he is wary of many world capital policy's and how they could potentially overlap the world and continent picks. If anyone any other suggestions you can add them here https://www.lokamc.com/forums/index.php?threads/world-capital-policies.4487/. Another thing that was brought up was granting the world capital the ability to take more tiles on their home continent at no cost. This may seem like a nice boost however personally I would like something more dynamic and allowing continent capitals the ability to beachhead other continents seems like a nice new progression idea. Keep in mind that beachheads do not always mean conflict arises with progression as a foreign alliance could claim neutral land peacefully after winning the initial beachhead. In my mind beachheads are the perfect response to today's lack of scaling.
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Now I've left off points 1 and 6 because I've already wrote so much and I'll let you all digest this.
From a conquest enthusiast perspective I welcome the idea of a new beachhead system back with open arms. It was these fights that back in the old days drove my dedication to the server. Fighting with different players you have never fought with, fighting in foreign places, and fighting with the big dogs is what made them so fun. I and many others I talk to hope that we can continue to discuss and find a balance for the implementation of beachheads
Heres a crappy edited but hella fun beachhead video from 2017 I recorded. Enjoy