I can see that a lot of effort was put into this and appreciate fresh ideas to keep Conquest interesting. That being said, wanting to add beachheads while keeping continent capital warfare undisturbed is like wanting to jump in a pool without getting wet. The feature *is* the ability to disturb continent warfare.
I think a lot of players don't know history behind why beachheads were added in the first place and therefore don't have the context to understand why beachheads don't fit with Loka's core gameplay design. Before Conquest 3, which added the islands of Balak and Rivina, there was obviously no Balak or Rivina strength and world cap was instead decided by whatever town had the highest continent strength. What this meant was that if you were the strongest town on the server but didn't have anyone on your continent to fight you would lose world cap to a weaker town on another continent attacking an even weaker town simply because they had the ability to gain significant amounts of strength whereas you did not. This resulted in groups playing around the restriction by starting/joining what we called "proxy towns" to try and keep off-continent towns under the proxy town's parent's strength so they could retain world cap. Beachheads were added as a quick fix so that continent caps could directly affect another capital's strength. With the release of Conquest 3, world cap was instead decided by the victor of Balak and with their purpose now gone beachheads were removed from the game.
So how do beachheads contradict with Loka's core gameplay design? For that we bring in Cryptite:
"But Skuhoo," you might ask,
"if invasions don't affect strength how would the three avenues of success compromised?". Ignoring the multitude of ways invasions in their current suggested form can be cheesed the ability to restrict an alliance down to just 2 territories completely neuters the two most powerful continent capital policies, Tax Manipulation and Industry Quotas, since they both rely on territories to be effective. That's on top of their industry output already being halved by just the existence of a beachhead on their continent. Think about it, do you really think a capital with 2 territories, halved industry output, and neutered policies can really be considered a success?
Furthermore, with the implementation of beachheads the balance of restricted resources gets completely thrown out the window. Back when the "Climate Engineering" world cap policy allowed the world cap to grow any single restricted crop of their choice it was
nerfed after just a month to it's current implementation which converts the windmill output to a single restricted crop. Invasions would be just like pre-nerfed Climate Engineering except not restricted to crops and with the added ability to pick a new biome to control each week.
I'd like to close with one thing I keep preaching to anyone who will listen which is that
features should never be added based on current player balance. Reins fights have been mostly balanced lately but imagine a time where it isn't. Think of the damage an aggressive group of players could do with invasions if there weren't enough players to stop them. Cryptite tells of a bad time in Loka's history where one group controlled the expansion of everyone, everywhere but beachheads would be intentionally coding that back in.