casperistrash
Active Member
this is a dapthis is many pogchamp i agree +1
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this is a dapthis is many pogchamp i agree +1
i'm busyhello???
my point still stands, you go to the tile first and defend it!i'm busy
Encouraging wild fights on tiles before the actual conquest fight isn't a good idea imo, especially for new players.my point still stands, you go to the tile first and defend it!
Agreed. Allowing people to place stuff like crafting tables is just stupid because of how it cheeses PVP. Making actual defenses on tiles is cool, but just spamming crafting tables is not, especially for newer players.Encouraging wild fights on tiles before the actual conquest fight isn't a good idea imo, especially for new players.
Well its a conquest fight, there doesn't really need to be a wilds fight before the fight unless it's to prevent one side from placing on itEncouraging wild fights on tiles before the actual conquest fight isn't a good idea imo, especially for new players.
Yeah, preventing players from placing on a tile is a strategy, but covering half of the enemy's side with crafting tables just ruins the fight and makes it less fun. Fortunately this doesn't happen every fight, if it would I'm pretty sure many players would stop playing conquest because it's just annoying and ruins the gameplay.Well its a conquest fight, there doesn't really need to be a wilds fight before the fight unless it's to prevent one side from placing on it
your suggestion is to make conquest fights now 1-2 hours long as you must go to the tile and sit there for an hour fighting, WITH NO WARP so you also have to run / fly back etc for a whole hour? no offense but that's just straight up stupid-1 Just get to the tile first to stop the furnace and crafting table placing
I didn't wanna say it like that, but I totally agree.no offense but that's just straight up stupid
I think the best way to go about it would be to ban certain blocks that make the tile super bad, but I totally agree with you on letting players build structures before the fight. Super cool if people would do that!I think there are some straight-up griefs that make the fight inconvenient for both sides and should therefore be prevented however removing construction completely in battle zones is a bad idea imo.
You should be rewarded for strategically setting the battlefield up before the fight to push the terrain to your advantage or for luring your enemies into a trap.
Being able to have a fight before the big fight is a super cool thing and something that Loka should try to develop rather than remove. The idea of both sides having to send in small pre-fight teams and possibly more structures you could build that provide buffs or that act similarly to a module on the tgen would be super cool and could add lots more variation to fights.
I respect your point of view, however, as Lurnn said it would make conquest fights 1-2 hours longer and what if the enemies won't show up? It would be just a huge waste of time. If that happened a couple of times, I personally (and maybe others too) would stop palying conquest and do other things such as building in my town. Conquests fights are fine imo, there's no need to add a pre-fight to the actual fight.I think there are some straight-up griefs that make the fight inconvenient for both sides and should therefore be prevented however removing construction completely in battle zones is a bad idea imo.
You should be rewarded for strategically setting the battlefield up before the fight to push the terrain to your advantage or for luring your enemies into a trap.
Being able to have a fight before the big fight is a super cool thing and something that Loka should try to develop rather than remove. The idea of both sides having to send in small pre-fight teams and possibly more structures you could build that provide buffs or that act similarly to a module on the tgen would be super cool and could add lots more variation to fights.