Territory Buffs
and how I feel 'bout them
Neutral Mobs/Double Drops/Nether Loot: Easier grinding for components for pots or other various resources. Double Drops extend to Ender Pearls which are vital for PvPand how I feel 'bout them
Ancient Ingots fully repair armor in one use: Great buff for PvP, insane reduction on repair time and resources. Love it
2x behead chance and 50% chance of not consumer an epearl: Great for showing off and resouce management. Statistically makes your epearls a stack of 32 (give or take for the good/bad luck)
2x Dock Blocks: Err... I mean some give your shards for t-gens I guess? And Prismarine is cool so I guess?
And what I'm mainly writing this about...
Fishing Buff: Insane boost to winning fishing tournaments and better chance to become Master Angler (will still be tough but still)
More Rantings of a Salty Fisherman
On Loka I like to categorize things into 3 columns: PvP, Building/Exploration, and PvEPvP is self explanatory and extends to the ganks in the wild to conquest fights
Building is creating incredible things for your town and Exploration is searching for those wonderful builds of old, secret hidden away things. Gaining resources and blocks to make something wonderful or just help out your town. Even just filling out your collection of town lore.
PvE: Just a part of Minecraft as a whole, that challenge during when no one is online if you are traveling the world. Underneath here I also put fishing because soon they will be an actual mob swimming around in Minecraft and also there's the opportunity of fishing up Guardians. Fits the best under here is what I'm trying to say.
Now that I have those stated, lets talk about my personal belief for game design:
You should be rewarded in an area for excelling in that area
(EDIT: Adding an underline and making it 1 size larger because I feel this is my main point to this argument, not whether or not it is OP or not)
Conquest should help you gather those resources that are vital for pots and other various things during battle (even though that part can dip into PvE a bit but I feel it is vital enough for conquest that the buffs relating to this are well made)
Exploration should get you finding sweet town lore from towns long since fallen or achievements to show off that you found a story all about how my life got flipped-turned upside down.
PvE should get you rare loot from finding and defeating the Horseman, You should get a Nether Star for managing to defeat the Wither, you should get all the loot you gain from defeating the End Dragon, etc.
But you should not statistically lock out people from the Fishing Tournaments because a group of people are better at PvP. Those Fishing Tournaments, to me, are an event everyone on the server can participate in on equal footing. Nomads are just as powerful as the greatest of warriors. The Master Angler title is for that lucky person who catches that elusive fish that is at least 244 lbs.
The 2 buffs that I don't agree with are the double dock block and the fishing buff. They don't represent in any way what you do to gain them. I believe double dock block would make sense for the Capital of each continent or for the World Cap, their power gives them more weight in trade and therefor they are able to gain more through trading and thus the dock blocks are more rewarding to them.
Fishing buff is cool, its awesome, it pushes things a long to a part of the game that I spend a good amount of time on. But I'm bad at PvP, many people are bad at PvP and all they wanna do is brew alcohol and fish man. If you want to keep this buff, give it to one player. The Master Angler. Yeah its win more type of thing but it makes sense at least. They are THE Master Angler and through their skills of a fisherman they are able to catch bigger fish on average. That makes sense, they fished a lot and got the biggest fish so now they get more than just a title.
When I first saw the tile buff I was honestly excited because BIGGER FISH but after really thinking about it (mainly through being sad that my alliance didn't grab that up) I really did realize that I don't think any group of people should have it. It potentially locks out the Fishing Tournaments for everyone and ruins an aspect of the server that I truly love.
HORRIBLE BUFF IDEAS
that I came up with at 4 AM in my fit of insomniac rage
Honestly, probably best to ignore these because I know nothing about balance and I feel most ideas or horrible but I can't say remove something without offering something to replace it with, no matter how bad.that I came up with at 4 AM in my fit of insomniac rage
CHEAPER TERRITORY UPKEEP
CHEAPER T-GEN UPGRADE COSTS
These make sense, conquest gains you territories and it can be expensive to keep up with the cost. So through battle and conquest you are able to lower those costs through your prowess in battle
TL;DR Salty pond boi feels fishing tournaments will be ruined and rants about why and how he wants them fixed
Pardon any poor grammar or spelling I woke up from a nap and its Easter and I really love this apple vanilla and cinnamon mead that I got. Oh boy its tasty.
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