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Frxnkey's missing lore

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MoistP

Active Member
What you could seen and what was actually happing are two different things. The server was a mess how do you not know that on Froggys screen he was looking right at that Zeke head thing. We don't.
you can see for yourself how blatantly obvious it is that frxnkey would've been killed with no repercussion from town members when ronik finishes uploading. im sorry that you're under the delusion that by the time that frxnkey dies to when his stuff is echested, froggy would have the time to fly back from wherever he went, probably through multiple pearl gates, through hallways, and able to know exactly where frxnkey was, and found someone who's full invis, and done this perfectly in ~8 seconds.
 

MoistP

Active Member
What you could seen and what was actually happing are two different things. The server was a mess how do you not know that on Froggys screen he was looking right at that Zeke head thing. We don't.
if you're referring to before 0:28 in the video, that was 2 days ago. if you're referring to the time ronik is behind a wall and goes and crits out frxnkey, that was a pause in the lag, not when the lag had started. ronik tried to crit frxnkey out like 5 times during the lag 5 minutes before froggy had even come back through the portal.
 

FroggyFruit1357

Well-Known Member
A lot of hypotheticals because of the lag that you really can't prove, plus the fight was rolled back anyways because of the absolutely horrendous lag.
I gave a callout for ronik to go kill him immediately after we saw froggy go through the portal.
ronik tried to crit frxnkey out like 5 times during the lag 5 minutes before froggy had even come back through the portal.
that's a whole five minutes that was pretty much unusable for everyone, I think I would have noticed ronik getting the achievement and the death message showing up in chat, and been able to go about that much differently than just falling into the void
 

jakeman5

Well-Known Member
Slicer
you can see for yourself how blatantly obvious it is that frxnkey would've been killed with no repercussion from town members when ronik finishes uploading. im sorry that you're under the delusion that by the time that frxnkey dies to when his stuff is echested, froggy would have the time to fly back from wherever he went, probably through multiple pearl gates, through hallways, and able to know exactly where frxnkey was, and found someone who's full invis, and done this perfectly in ~8 seconds.
You obviously could have pulled it off but you cannot tell me there is zero chance that it froggy could have stopped it.
 

MoistP

Active Member
You obviously could have pulled it off but you cannot tell me there is zero chance that it froggy could have stopped it.
of course there's always a chance something could've happened. you can only rely on absolutes in this case. it is a fact that ronik killed him and put the lore in the echest. it is a fact that the lag happened, which is unfortunate in the case of frxnkey. it's a fact that frxnkey was in a duel. its a fact froggy was on the ENTIRE OTHER SIDE of the town.
 

FroggyFruit1357

Well-Known Member
of course there's always a chance something could've happened. you can only rely on absolutes in this case. it is a fact that ronik killed him and put the lore in the echest. it is a fact that the lag happened, which is unfortunate in the case of frxnkey. it's a fact that frxnkey was in a duel. its a fact froggy was on the ENTIRE OTHER SIDE of the town.
And it's a fact that the fight that you placed to get Frankie to grab his lore was terminated
 

MoistP

Active Member
And it's a fact that the fight that you placed to get Frankie to grab his lore was terminated
lmao and its a fact that if there was no lag there he wouldve still been there and died. he died before the fight even started.
the timer for the fight was running on realtime too
 

jakeman5

Well-Known Member
Slicer
lmao and its a fact that if there was no lag there he wouldve still been there and died. he died before the fight even started.
the timer for the fight was running on realtime too
This is where you are wrong that is a hypothetical. There is no way to prove that this would be the outcome. That is the whole root of the issue.
 

Magpieman

Old One
Staff member
Old One
It was an unfortunate and undesirable situation for all parties. The server had dropped to 2tps due to an issue with what we believe to be the SQL server dying causing tps to spiral down rapidly, eventually taking Loka offline. We respect this is incredibly frustrating and we are trying to isolate the exact cause of the issue and prevent it from happening in the future (this is the same issue that resulted in canceling a recent conquest fight).

In this specific incident players raiding the town began combat during their raid after the servers tps had started to spiral down. This could be seen as opportunistic but they knew what they were getting themselves into when initiating the conflict. After they had obtained some items the server went down and due to the tps issues, did not save properly. This caused a rollback, which took the server back a short length of time. When the server came back online neither the raiders nor the town had the items. The rollback had caused them to go, poof!

This left us as staff with 3 options. Do nothing and don't interfere, return the missing items to the town, or return the missing items to the raiders. Of these options, giving the items to the raiders was the least desirable. They had arguably tried to take advantage of the lag and Loka was rolled back to before they obtained them. On top of this, the defending town was disadvantaged by the low tps, making it very difficult to protect their life/items. The second best option was to not interfere and do nothing. This would have prevented staff from being accused of bias and allow us to put the incident down as something that sucks but everyone has to deal with equally. In the end, we chose to return the missing items, that were lost to the rollback, to the town. This is who owned them at the point the server rolled back to and also seemed preferable to nobody having the items at all. The defending town also had little opportunity to defend themselves due to the tps issues. Much like conquest fights that happen when the server drops to 2tps, reverting things to how they were prior to the server problems is the fairest thing to do.

After reviewing the incident we stand by our original decision and still feel it was the optimal and fairest outcome to an undesirable situation. The arguments suggesting how things would have played out if the server wasn't lagging at 2tps are not really valid or relevant. It is impossible to know what would have happened or how things would have played out. More town members may have been on, frxnkey would've been at a conquest fight and likely wouldn't have accepted the duel, players would have acted differently during the raid etc. We apologize for the lag/tps problems during this incident and we will try to isolate and fix it, so things like this don't happen again.
 
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