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Suggestion Golem healing

In a actual conquest with Lag, People kbing him and him getting crit out which means he needs to pot yea this aint it
 
If this is working as intended right now I think it might be time to up the cooldown for the golem healing. Removing this is something I would not like to see as I think it's a cool feature, but balancing it would probably work much, much better.
 

0 lag ^, not 10 kids hitting me, and only one person healing it. So clearly "Fair" and "balanced".
Only 1 person can heal it, the cooldown is on the golem side not the player. So having 10 people healing it would have the same effect as one. Whether it is balanced or not in a real fight is debatable, just wanted to clear up false info.
 
Only 1 person can heal it, the cooldown is on the golem side not the player. So having 10 people healing it would have the same effect as one. Whether it is balanced or not in a real fight is debatable, just wanted to clear up false info.
Thats not true tho they all were healing it
 
Only 1 person can heal it, the cooldown is on the golem side not the player. So having 10 people healing it would have the same effect as one. Whether it is balanced or not in a real fight is debatable, just wanted to clear up false info.
When lemon says 10 kids on him he’s referring to 10 people hitting him, not them healing the golem.
 
Orphious repairing the golems every fight
+1 it's too hard to get charges especially during huge fights
 
I agree with a longer cooldown, anywhere from 3-5 seconds sounds more reasonable with the golem buff module in consideration
 
Was in a reins fight earlier, near impossible to kill the golem even with the CD on the healing, instead of it being able to be healed by players I think i'd be cool if golems regenned a lot faster when not being hit by someone on the other side
 
"...a certain percentage of golem health per ingot would be nice."
This sounds like an interesting idea. Has there been any nerf whatsoever to the amount of health an ingot gives to a golem? If not, maybe we could experiment a bit with decreased healing percentages that golems receive off of iron ingots.
 
This sounds like an interesting idea. Has there been any nerf whatsoever to the amount of health an ingot gives to a golem? If not, maybe we could experiment a bit with decreased healing percentages that golems receive off of iron ingots.
I think currently it goes by vanilla numbers which heal the golem 25 health per ingot, which is enough to bring it up one level of deterioration per heal. I think making a higher cooldown is probably the way to go though because if you are able to spam it to an extent the problem will likely remain (especially with a % on how much it heals as you'll just be able to spam heal it as you can now but with a very low bit of its health coming back).
 
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