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Suggestion Limit Alliance Slots and Merc Towns

Alexfoolery

Member
Following up the “alliances ruin the server” suggestion, I would argue that alliances are not necessarily bad and something to be entirely removed from the game, but rather reworked.

The issue is the amount of towns that an alliance can have within it, currently being 12: this number was likely chosen arbitrarily in like 2015 and Loka has just been stuck with it since now. There is no reason for an alliance to have this many towns, and most of the time these slots do not even get filled entirely.

The other main problem is currently mercenary towns.
Merc towns were added during a time where it made sense for them to exist: it was 2024, and it was a period where a lot of people of influence got banned (Poland, Lucas, Alzxdnr, Lxthi, Qualifled etc.). With their ban, Loka lost a massive part of the community. Personally, I have a feeling that staff used merc towns as a solution to not let some continents die due to the sudden power void.

Now, two years have passed and this seemingly temporary solution appears to have become permanent. Merc towns have madew it so that fights with hundreds of players are possible. Sure, massive 400 player wars seem fun on paper, but I personally don’t find them fun for multiple reasons.

Why big alliances need to be capped and why merc towns need to be reworked

- Recruits aren’t taught to play and are just walking armor stands who simply come to fights and do not intend to play the server seriously.
- A lot of towns just join an alliance to AFK due to the amount of slots available. If a town isn’t going to be useful to an alliance, then they should not be in it.
- Big fights drastically affect the server performance.
- A fight with 400 players looks just as intense as a fight with 200, just with more lag.
- Balak loses its purpose. If I can get 12 towns to fight on a World capital’s home continent, then Balak, a region that was meant to be the home of larger fights, becomes obsolete.

My Solution:

- Alliances can be composed of a total of 8 towns (12 -> 8)
- There can only be 2 mercenary towns within an alliance (11 -> 2)

Consequences and benefits:

- Smaller fights (50v50 max) on most continents. Return of “regional” alliances like pre-2024
- Balak is used for its intended purpose of holding large fights. Continental capitals return to be meaningful.
- New players who attend fights are taught conquest and aren’t just a number. In smaller fights, each person matters, so town owners have to be more careful in teaching their recruits the basics

=> this brings to higher player retention and contributes to make people continue playing the server
 
9 voters
- There can only be 2 mercenary towns within an alliance (11 -> 2)
In my opinion two mercenary towns just feel like too little though, I feel like it should be minimum 5 or something. Also alot of people made their towns before this would be a change so for example the ones who had chosen Kalros because they thought that mercenary towns would never be decreased would ultimately be effected and I don't think towns with massive builds like New Silverhand would like to move to Garama or Ascalon just because of mercenary towns getting a decrease in numbers.
 
im afraid that even if you limited the ammout of towns in alliances, you would still see massive numbers, cuz its usually just a few towns (3 or 4) warping 90% of any ally
like in HL in november you had asgard matrix silverhand and riverside warping 40-50 each, thats 150-200 ppl from just 4 towns
so these giant fights would happen anyways, the only thing that changes would be that smaller towns would never participate in them cuz alliances wouldnt be able to afford to squeeze them in :/
the only way to get 50v50 fights is to limit the number of ppl warping like on small army 😂
 
In my opinion two mercenary towns just feel like too little though, I feel like it should be minimum 5 or something. Also alot of people made their towns before this would be a change so for example the ones who had chosen Kalros because they thought that mercenary towns would never be decreased would ultimately be effected and I don't think towns with massive builds like New Silverhand would like to move to Garama or Ascalon just because of mercenary towns getting a decrease in numbers.
Right now alliances meta is random outpost with tiles + 11 merc towns. Big towns from other continents can either make their own alliance or, if they warp a lot, join the one of a different continent. Small towns would still be able to play, just in worse alliances. Personally I view it like this:

-> alliance members limit is capped at 8 -> more alliances on continents -> more fights in every continent

This month on Ascalon was good because there were 3 alliances contesting. Now, imagine if those alliances were actually fair (with the 8 town cap) and not about whoever pays the most shitter merc towns on other continents.
 
Right now alliances meta is random outpost with tiles + 11 merc towns. Big towns from other continents can either make their own alliance or, if they warp a lot, join the one of a different continent. Small towns would still be able to play, just in worse alliances. Personally I view it like this:

-> alliance members limit is capped at 8 -> more alliances on continents -> more fights in every continent

This month on Ascalon was good because there were 3 alliances contesting. Now, imagine if those alliances were actually fair (with the 8 town cap) and not about whoever pays the most shitter merc towns on other continents.
I still don't see any of this responding to my "towns like New Silverhand with massive builds probably wouldn't like to enjoy to move to a new continent just because merc towns will get a decrease after you already had chosen a spot years ago to place their town."
 
I still don't see any of this responding to my "towns like New Silverhand with massive builds probably wouldn't like to enjoy to move to a new continent just because merc towns will get a decrease after you already had chosen a spot years ago to place their town."
they don’t have to move necessarily lol any alliance would accept them as a merc, most “good” towns have been here for years even before merc towns were a thing
 
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