This list will be split up into two sections, the bugs section and the unwanted feature section. These are bugs and annoying features I have found in my travels and adventures on Loka.
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Bugs section
The Zorros windmill has always been a bit buggy but one of the major things is it doesn't pop up on the industry cycle list. I have tried moving it deleting it and replacing it but they were all a no-go.
Your favorite bug, arcanums breaking every three days and giving you the wrong imbued items, such as instead of "Imbued in Zorros" you get "Imbued in Cornerstone".
There is that broken beacon warp bug for alliances that annoys some people very much.
Either there is something wrong with barns or I just don't understand how they work but when I had my 13 territories the barn output was the same as it is having 1 territory.
Now I am not sure if this is a bug or not but when I first got my windmill I only produced wheat. I then got a sugarcane territory and started producing sugarcane. I loss the sugarcane territory and yet still manage to produce sugarcane. (If this is a bug then Rest In Peace my free sugarcane)
I will always be updating this list whenever I find something I consider a bug.
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Unwanted feature list
The whole "rotting" thing gets on my nerves a lot, especially the rotting clay/terra-cotta. I think you should be able to pick up placed blocks rather than having them "rot" before your eyes.
I know this has been said before but strange mote drops are incredibly low, so low it is not worth the 1-2 hour grind for one or sometimes two. If you could either up it a little bit or make evokers and vindicactors spawn more in the daytime to match their spawn rates at night I would be happy for a long time to come.
Now I am not sure if this is a bug but temp builders when they are the same level as your default zoning level they cannot build in the default zoning. To make this happen you must drop the default zoning level to 0 even if you have your default zoning set at 3 and the tempbuilder is level 3. If this is a bug, cool it can be fixed. If this is an unwanted feature I hope you can make this better.
We all know the tps dies a lot (or at least it used to) and it would be great if that was prioritized higher so you guys can find out what the heck is causing this.
----------------------------------------------------------------------------------------------------
Bugs section
The Zorros windmill has always been a bit buggy but one of the major things is it doesn't pop up on the industry cycle list. I have tried moving it deleting it and replacing it but they were all a no-go.
Your favorite bug, arcanums breaking every three days and giving you the wrong imbued items, such as instead of "Imbued in Zorros" you get "Imbued in Cornerstone".
There is that broken beacon warp bug for alliances that annoys some people very much.
Either there is something wrong with barns or I just don't understand how they work but when I had my 13 territories the barn output was the same as it is having 1 territory.
Now I am not sure if this is a bug or not but when I first got my windmill I only produced wheat. I then got a sugarcane territory and started producing sugarcane. I loss the sugarcane territory and yet still manage to produce sugarcane. (If this is a bug then Rest In Peace my free sugarcane)
I will always be updating this list whenever I find something I consider a bug.
——-———————————————————————————————
Unwanted feature list
The whole "rotting" thing gets on my nerves a lot, especially the rotting clay/terra-cotta. I think you should be able to pick up placed blocks rather than having them "rot" before your eyes.
I know this has been said before but strange mote drops are incredibly low, so low it is not worth the 1-2 hour grind for one or sometimes two. If you could either up it a little bit or make evokers and vindicactors spawn more in the daytime to match their spawn rates at night I would be happy for a long time to come.
Now I am not sure if this is a bug but temp builders when they are the same level as your default zoning level they cannot build in the default zoning. To make this happen you must drop the default zoning level to 0 even if you have your default zoning set at 3 and the tempbuilder is level 3. If this is a bug, cool it can be fixed. If this is an unwanted feature I hope you can make this better.
We all know the tps dies a lot (or at least it used to) and it would be great if that was prioritized higher so you guys can find out what the heck is causing this.