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Suggestion Loka should Add the Knockback Synch Plugin

mimo4

Well-Known Member
Slicer
Hello ! Recently, a plugin that some people in the PvP community have been looking forward to was released, Knockback Synch. This plugin makes it so player knockback is handled as if it was calculated client side. Vanilla Minecraft does not account for network latency when calculating a player's position on a server, which is what causes the bizarre knockback properties of high ping players that people have come to know (and hate, and often complain about to the point of unironically asking for ping cap in Ranked). This plugin fixes that. I highly recommend watching the video below and checking out the GitHub for more technical information (as well as a demonstration and comparison of the difference in high ping KB with and without the plugin via clips in the video).

I think Loka admins should test out this plugin for themselves (and configure it if they would like), and I believe it would make a great addition to the server. Almost every competitive game accounts for network latency when calculating player positions and dealing with player actions, but vanilla Minecraft does not. I think this is a logical fix to a problem that many people who PvP have complained about.

Responding to what I think will be the 2 most frequently made points against adding this plugin:

1. "This plugin changes a vanilla aspect of PvP / I do not want to PvP one way on Loka and another on other servers because of a plugin"

Loka already has made a pretty big change to vanilla PvP on its own BECAUSE of flaws in Vanilla Minecraft (The 33% damage increase was added because Loka believed vanilla damage was too low, and that has now become a staple in Pot PvP across the biggest servers for 1.9+ PvP). As far as I am aware, the tier list is strongly considering mandating / encouraging the usage of this plugin on the big PvP servers, and I think it will become a regular addition just like how the 33% damage boost became normal. It is also important to note that a lot of PvP servers, like stray, already modify vanilla attributes in ways similar to this.

2. This will disadvantage me / my friends as high ping players. How is it fair for us to play with higher latency and yet take the same KB as low ping players?
Copied from the GitHub:

Does this change put high ping players at a disadvantage?​

It depends on the player. Some may notice a difference if they're used to relying on high ping to reduce knockback. For others, it could actually be an advantage.

How does this change benefit high ping players?

Knockback control. For example, it will be easier to escape crit chains and punish crit.

Links:
- GitHub (Source Code / Download):
https://github.com/CASELOAD7000/knockback-sync
- Video by Intel Edits showcasing the plugin:
- Video by Kylaz of her fighting a 100 ms player on 200 ms, with the plugin:


(Note: I did not spell synch incorrectly. Both sync and synch are correct. Go away https://www.merriam-webster.com/dictionary/synch
 
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bl8_

Active Member
-1 as much as i think its unfair to have worse kb than others, every ping has his own advantages or disadvantages and i think loka has been running with the " keeping it vanilla " policy for a while now and there is no need to change that
 

Lampp_

Well-Known Member
-1 as much as i think its unfair to have worse kb than others, every ping has his own advantages or disadvantages and i think loka has been running with the " keeping it vanilla " policy for a while now and there is no need to change that
Ah yes, who can forget the vanilla mechanics like Keep inventory, Town protections, 33% Damage increase. such classic vanilla features that are included in all Minecraft game modes!
 

Lampp_

Well-Known Member
I remember trying to use a shield and going on cooldown last fight on smp survival.123 and then I got hit with a Bola! I was nearly slain but then by chance I had a crystal and managed to kill both of us even though it was placed a block above me! Then my opponent attempted to eat a gap but failed, the vanilla experience!
 

mimo4

Well-Known Member
Slicer
i think loka has been running with the " keeping it vanilla " policy for a while now and there is no need to change that
I suggest reading the forum post or playing the server before you make comments like this
 

Lampp_

Well-Known Member
The vanilla approach goes towards features like overall gameplay, IE they wanna keep the gameplay close to the fact Minecraft uses swords and bows to PvP, in this fashion they will remove or change mechanics which overall decrease the “fun” of the game which is why they won’t add guns (non vanilla) but will modify the damage to increase the overall enjoyablity of the game.

KB is much like this and putting everyone on the same playing field is good overall.
 

SimplyJustLazy

New Member
+1 I like it. I am 150-170ms on loka usually and use to be 200+ ms till recently. I played with the kbsync a lot recently and it does not affect laggers who aren't ping reliant (all you need to do is learn how to jump reset, you still have delayed kb).
 

mimo4

Well-Known Member
Slicer
i suggest not crying cuz u have low ping and maybe deal with it?
This argument is sadly incoherent. I used to play on 130+ ms before I moved to Canada for school and I still wanted this when I was told by a friend that MMC devs suggested something of the sorts to fix 1.9 PvP shenanigans, this was around a year ago)
 

Liniment

Active Member
Slicer
dude. i am suddenly in love with a plugin. i never thought this would happen in my time on loka, HARD +1

edit: for real though, this plugin would completely change the way loka pvp works for people above 10ms. It would be a change that could either go extremely well or extremely bad.
And im not saying this would be a perfect change purely because theres still gonna be delay in hits or crits for high ping players, and thats purely because they have a terrible connection to the server, that cannot change. But in my opinion it will be easier to get used to a second delayed hit than having to learn a completely new playstyle on the server just because of a bad connection.

As seen in the 2nd video, there was plenty of times that a high ping player wouldve been able to hit from unreachable distances and keep their crit chain or combo going, but with kb sync, as seen, Hobodios didnt outreach kylaz. My only real worry about this plugin is that it could break or stop working properly under the stress of a big fight.
 
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CASELOAD

New Member
as the developer of knockback sync, i believe this change will only improve pvp. not only does it make fights much more fun, but it also benefits high ping players by providing better knockback control (punish critting, escaping crit chains, etc). you should watch intel's video, as it explains the plugin very well. biased +1
 

BIGSIZZLEE

Active Member
this honestly might be wanna of the most genuine +1 i have ever given living across the world having higher ping kinda being a advantage is just stupid no other game makes higher ping a advantage in the competitive scene having it equal will grant less complaints and make it fair please loka add this
 
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