Hello ! Recently, a plugin that some people in the PvP community have been looking forward to was released, Knockback Synch. This plugin makes it so player knockback is handled as if it was calculated client side. Vanilla Minecraft does not account for network latency when calculating a player's position on a server, which is what causes the bizarre knockback properties of high ping players that people have come to know (and hate, and often complain about to the point of unironically asking for ping cap in Ranked). This plugin fixes that. I highly recommend watching the video below and checking out the GitHub for more technical information (as well as a demonstration and comparison of the difference in high ping KB with and without the plugin via clips in the video).
I think Loka admins should test out this plugin for themselves (and configure it if they would like), and I believe it would make a great addition to the server. Almost every competitive game accounts for network latency when calculating player positions and dealing with player actions, but vanilla Minecraft does not. I think this is a logical fix to a problem that many people who PvP have complained about.
Responding to what I think will be the 2 most frequently made points against adding this plugin:
1. "This plugin changes a vanilla aspect of PvP / I do not want to PvP one way on Loka and another on other servers because of a plugin"
Loka already has made a pretty big change to vanilla PvP on its own BECAUSE of flaws in Vanilla Minecraft (The 33% damage increase was added because Loka believed vanilla damage was too low, and that has now become a staple in Pot PvP across the biggest servers for 1.9+ PvP). As far as I am aware, the tier list is strongly considering mandating / encouraging the usage of this plugin on the big PvP servers, and I think it will become a regular addition just like how the 33% damage boost became normal. It is also important to note that a lot of PvP servers, like stray, already modify vanilla attributes in ways similar to this.
2. This will disadvantage me / my friends as high ping players. How is it fair for us to play with higher latency and yet take the same KB as low ping players?
Copied from the GitHub:
Links:
- GitHub (Source Code / Download): https://github.com/CASELOAD7000/knockback-sync
- Video by Intel Edits showcasing the plugin:
- Video by Kylaz of her fighting a 100 ms player on 200 ms, with the plugin:
(Note: I did not spell synch incorrectly. Both sync and synch are correct. Go away https://www.merriam-webster.com/dictionary/synch
I think Loka admins should test out this plugin for themselves (and configure it if they would like), and I believe it would make a great addition to the server. Almost every competitive game accounts for network latency when calculating player positions and dealing with player actions, but vanilla Minecraft does not. I think this is a logical fix to a problem that many people who PvP have complained about.
Responding to what I think will be the 2 most frequently made points against adding this plugin:
1. "This plugin changes a vanilla aspect of PvP / I do not want to PvP one way on Loka and another on other servers because of a plugin"
Loka already has made a pretty big change to vanilla PvP on its own BECAUSE of flaws in Vanilla Minecraft (The 33% damage increase was added because Loka believed vanilla damage was too low, and that has now become a staple in Pot PvP across the biggest servers for 1.9+ PvP). As far as I am aware, the tier list is strongly considering mandating / encouraging the usage of this plugin on the big PvP servers, and I think it will become a regular addition just like how the 33% damage boost became normal. It is also important to note that a lot of PvP servers, like stray, already modify vanilla attributes in ways similar to this.
2. This will disadvantage me / my friends as high ping players. How is it fair for us to play with higher latency and yet take the same KB as low ping players?
Copied from the GitHub:
Does this change put high ping players at a disadvantage?
It depends on the player. Some may notice a difference if they're used to relying on high ping to reduce knockback. For others, it could actually be an advantage.How does this change benefit high ping players?
Knockback control. For example, it will be easier to escape crit chains and punish crit.Links:
- GitHub (Source Code / Download): https://github.com/CASELOAD7000/knockback-sync
- Video by Intel Edits showcasing the plugin:
(Note: I did not spell synch incorrectly. Both sync and synch are correct. Go away https://www.merriam-webster.com/dictionary/synch
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