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Suggestion Loka should Add the Knockback Synch Plugin

mimo4

Well-Known Member
Slicer
Hello ! Recently, a plugin that some people in the PvP community have been looking forward to was released, Knockback Synch. This plugin makes it so player knockback is handled as if it was calculated client side. Vanilla Minecraft does not account for network latency when calculating a player's position on a server, which is what causes the bizarre knockback properties of high ping players that people have come to know (and hate, and often complain about to the point of unironically asking for ping cap in Ranked). This plugin fixes that. I highly recommend watching the video below and checking out the GitHub for more technical information (as well as a demonstration and comparison of the difference in high ping KB with and without the plugin via clips in the video).

I think Loka admins should test out this plugin for themselves (and configure it if they would like), and I believe it would make a great addition to the server. Almost every competitive game accounts for network latency when calculating player positions and dealing with player actions, but vanilla Minecraft does not. I think this is a logical fix to a problem that many people who PvP have complained about.

Responding to what I think will be the 2 most frequently made points against adding this plugin:

1. "This plugin changes a vanilla aspect of PvP / I do not want to PvP one way on Loka and another on other servers because of a plugin"

Loka already has made a pretty big change to vanilla PvP on its own BECAUSE of flaws in Vanilla Minecraft (The 33% damage increase was added because Loka believed vanilla damage was too low, and that has now become a staple in Pot PvP across the biggest servers for 1.9+ PvP). As far as I am aware, the tier list is strongly considering mandating / encouraging the usage of this plugin on the big PvP servers, and I think it will become a regular addition just like how the 33% damage boost became normal. It is also important to note that a lot of PvP servers, like stray, already modify vanilla attributes in ways similar to this.

2. This will disadvantage me / my friends as high ping players. How is it fair for us to play with higher latency and yet take the same KB as low ping players?
Copied from the GitHub:

Does this change put high ping players at a disadvantage?​

It depends on the player. Some may notice a difference if they're used to relying on high ping to reduce knockback. For others, it could actually be an advantage.

How does this change benefit high ping players?

Knockback control. For example, it will be easier to escape crit chains and punish crit.

Links:
- GitHub (Source Code / Download):
https://github.com/CASELOAD7000/knockback-sync
- Video by Intel Edits showcasing the plugin:
- Video by Kylaz of her fighting a 100 ms player on 200 ms, with the plugin:


(Note: I did not spell synch incorrectly. Both sync and synch are correct. Go away https://www.merriam-webster.com/dictionary/synch
 
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45 voters
this honestly might be wanna of the most genuine +1 i have ever given living across the world having higher ping kinda being a advantage is just stupid no other game makes higher ping a advantage in the competitive scene having it equal will grant less complaints and make it fair please loka add this
is it possible to repost messages chat
 
Ah yes, who can forget the vanilla mechanics like Keep inventory, Town protections, 33% Damage increase. such classic vanilla features that are included in all Minecraft game modes!
i was referring to pvp wise not overall. regardless 33% is the entire idea of loka, and about shields its maybe the only big change they have made to the pvp other than those listed earlier.
 
i was referring to pvp wise not overall. regardless 33% is the entire idea of loka, and about shields its maybe the only big change they have made to the pvp other than those listed earlier.
no crystals, no netherite, no gapples and webbed bolas are some of top of my head
 
THIS COULD JUST BE ADDED TO RANKED AND PEOPLE WOULD BE HAPPY BUT TO ALL WOULD BE GOATED
Adding it to duels to allow the community to test would be fine, but I think the change should be server wide. It would be odd to have KB behave differently in duels and conquest / ganks
 
I cant see any downsides or any reasons not to add it, makes the game more fair for everyone in my opinion

Massive +1
 
-1 actually because low pingers are gonna be TOO STRONG and are gonna take over the server, this addition will make lag a complete disadvantage as it is already balanced out as it is currently is (if u cant fight laggers thats ur own fault)
 
this addition will make lag a complete disadvantage
This is not true. Feel free to watch the video for more details. More control over your own knockback is not a disadvantage. It is certainly something that takes getting used to, but if it made lag a "complete disadvantage" then a number of known good high ping players wouldn't be supporting this plugin, but they are.
it is already balanced out as it is currently is

It is not. MC is notoriously unoptimized when when it comes to players with high latency, people have just adapted to it via playstyle etc. but it has always been a major issue and IMO the biggest flaw in MC PvP.

It is completely fine to be concerned but if anything all this would do is level the playing field. Laggy players get more control over their knockback, but in return they will have to actual play in a certain way to reduce their knockback (rather than just be laggy and take less KB by default)
 
+1 even though I am semi-high ping, though suffering from ghost pots sucks and I doubt it can be solved with a similar plugin.
 
I don't agree with it being added to loka. Higher ping players 150+ have to deal with potting at 5 hearts frequently, I actually like this plugin for sword but for pot this just makes lower ping very overpowered, right now you can achieve very high levels of skill on almost any ping, and each ping has its bad/good matchups, this just makes higher ping really bad
 
The main worry would be if high ping became too bad, a lot of the server would be mad/stop playing since a lot of people on the server are not from the USA. I don't think it would affect conquest fights too much regardless of it being added, it's different from duels.
 
I don't agree with it being added to loka. Higher ping players 150+ have to deal with potting at 5 hearts frequently, I actually like this plugin for sword but for pot this just makes lower ping very overpowered, right now you can achieve very high levels of skill on almost any ping, and each ping has its bad/good matchups, this just makes higher ping really bad
Potting wise, I think the consistent kb control that the plugin adds will help allow you to conserve better than before, though it obviously wont be as good as low ping. Related to the kb itself, as soon as the players get use to the timings, it'll be better (you still have the delayed kb). I also dont think the skill ceiling will decrease for high ping either, if anything the skill ceiling could potentially see a rise because of the added kb control. Also, finally being able to engage in crit trades without being glued to the floor!
 
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