Currently you need to get all 5 charges to destroy a module completely while it has its full power even at 20%. My idea is to have the modules scale based on the number of charges that were put on the lamp. I feel that this would make fights faster and more strategic as well as adding a new dynamic to conquest. Here are some example of how to balance the modules:
BUFF: 250% golem HP -> -25% HP per charge
DEB AURA: shorter debuff duration
LINGERING: decrease bleed effect/ radius
TNT: slower shooting rate
SLOW: shorter slow timer
As the modules gets lower the fight can become less of a stalemate and both sides can make pushes to win. As I said before, fights would be alot quicker and more fun
BUFF: 250% golem HP -> -25% HP per charge
DEB AURA: shorter debuff duration
LINGERING: decrease bleed effect/ radius
TNT: slower shooting rate
SLOW: shorter slow timer
As the modules gets lower the fight can become less of a stalemate and both sides can make pushes to win. As I said before, fights would be alot quicker and more fun
