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Implemented Modules lose strength based on lamp charges

ArcherSquid

Well-Known Member
Muted
Currently you need to get all 5 charges to destroy a module completely while it has its full power even at 20%. My idea is to have the modules scale based on the number of charges that were put on the lamp. I feel that this would make fights faster and more strategic as well as adding a new dynamic to conquest. Here are some example of how to balance the modules:

BUFF: 250% golem HP -> -25% HP per charge
DEB AURA: shorter debuff duration
LINGERING: decrease bleed effect/ radius
TNT: slower shooting rate
SLOW: shorter slow timer

As the modules gets lower the fight can become less of a stalemate and both sides can make pushes to win. As I said before, fights would be alot quicker and more fun :)
 
7 voters
Of course, as others have pointed out, there is natural drain as fights drag on because of resource requirements that League doesn't have, so maybe that's moot.

It is worth noting that, due to this, people either kill themselves (or let themselves die) shortly before a warp is due. Therefore being fully replenished on pots/shulkers/etc. I have problems with this for other reasons (dying shouldn't really be encouraged as a "tactic") but it is worth keeping in mind that this happens.
 
It is worth noting that, due to this, people either kill themselves (or let themselves die) shortly before a warp is due. Therefore being fully replenished on pots/shulkers/etc. I have problems with this for other reasons (dying shouldn't really be encouraged as a "tactic") but it is worth keeping in mind that this happens.
What about a new building unlocked at some pvp level called a "shulker launcher" that you pack a maximum of 4-8 shulker boxes on and for each player remaining (up to the maximum) at the time of the warp it send a shulker box through for. say if you had 3 players left at warp it would send 3 of your industry shulkers on top of or around your territory gen to be collected by those players. Just a little idea i thought of
 
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