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Implemented Modules lose strength based on lamp charges

Kaph

Well-Known Member
Guardian
Of course, as others have pointed out, there is natural drain as fights drag on because of resource requirements that League doesn't have, so maybe that's moot.

It is worth noting that, due to this, people either kill themselves (or let themselves die) shortly before a warp is due. Therefore being fully replenished on pots/shulkers/etc. I have problems with this for other reasons (dying shouldn't really be encouraged as a "tactic") but it is worth keeping in mind that this happens.
 

FroggyFruit1357

Well-Known Member
It is worth noting that, due to this, people either kill themselves (or let themselves die) shortly before a warp is due. Therefore being fully replenished on pots/shulkers/etc. I have problems with this for other reasons (dying shouldn't really be encouraged as a "tactic") but it is worth keeping in mind that this happens.
What about a new building unlocked at some pvp level called a "shulker launcher" that you pack a maximum of 4-8 shulker boxes on and for each player remaining (up to the maximum) at the time of the warp it send a shulker box through for. say if you had 3 players left at warp it would send 3 of your industry shulkers on top of or around your territory gen to be collected by those players. Just a little idea i thought of
 
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