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Suggestion mutators that should be REMOVED forever

glory

Well-Known Member
There are some mutators that could lead to fun encounters, but there are also some that are very terrible for the community and could amount to a loss in players warping for fights. For example, some of these mutators that make it easier/randomly die could make egoistic players not want to warp leading to a decrease in playerbase and overall make fights rely on pure numbers instead of strength of the player.

These are the main mutators that could cause these issues.

  • Pearl Blocked: Nobody can pearl.
  • Shulkerless: You cannot place Shulkers in the BZ, but now on death you drop all potions in your inventory.
  • Soul Link: 2 teammates share a health pool (40hp/20 hearts). If one dies they both do. On warp, those warping in get linked to a new player. Your teammate has spectral to just you.
(these next 3 are actually terrible)
  • Lone Wolf: If you have no teammate within 30 blocks, you gain Strength III
  • The Great Equalizer: Every hit is a critical hit.
  • Stuck in the Mud: A huge patch (or patches) of mud in the middle of the battlefield. If you step in it you are trapped in the area and cannot leave for 15 seconds. While inside the mud area, you have slow II & pearl block.
The 6 mutators shown above the worst out of the ones that have been added. Instead or promoting a fun experience, these mutators help set a skill cap and cater to the worse players on the server by giving them much more opportunities to get kills and do well in fights, which is not good because it prohibits their learning experience of becoming a greater player. By putting everyone on the same skill level, it gives the better players, especially those who value and pray down to their eldritch stats no reason to play if they can just get easily killed from something they most likely have no control over.

I agree that Loka has been getting stale and boring, and must of these mutators do a good job at keeping it fresh and fun. But, when you take a ponder at these ones it should show the flaws in the new system and how some of them, these 6 especially, need to be removed or changed in some way. I hope that this post will be taken into consideration and wont be shrugged off like other suggestions when disapproving of the work of loka admins. Thank you
 
6 voters
the amount of changes suggested over the years since the last big big conquest update and they settle on mutators. you have the same old janky looking tgen and inhib but nobody decided to redesign those concepts and maybe the way they work? warps? core? charges? golems? could change anything and you decided on adding another variable to get factored in during conquest. Loka will never grow past what it is. the server is almost a decade old if not older and its no surprise why it’s taken this long to reach the current player count

Aladra gets the same shitty reskin for different seasons and when it was “redesigned” it was basically the same with some staircases to the boats moved. Yet dev time put into mutators
if you don't like mutators then don't play conquest with them. Because there's more people that enjoy mutators than think that they are trash. But yes tweaks could be made on some of them. And that tgen layout and charges you were talking about, aren't they just changing that with the ctf, tower defense and offense is the best defense mutators.
 
if you don't like mutators then don't play conquest with them. Because there's more people that enjoy mutators than think that they are trash. But yes tweaks could be made on some of them. And that tgen layout and charges you were talking about, aren't they just changing that with the ctf, tower defense and offense is the best defense mutators.
ur first sentence is exactly the point I was trying to make… people aren’t going to warp because of the stupidity of most of the mutators.
 
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