Kylaz
Member
As it stands, Buffed golems deal 4 hearts of damage (pure damage, meaning they ignore invuln frames, so you can get crit at the same time and take up to 7 hearts of damage if it was a 3 heart crit). We also have the vanilla mechanic where you can heal golems with iron ingots. I think that these 2 mechanics combined are a bit OP. The intention of creating a non PvP Oriented role for conquest is good, but in practice these golems deal too much damage and are too easy to heal. I think Loka expected the cost of AIs to buff a golem to be a steep one but it is quite obvious that active players can afford it easily, which is why we often see golems buffed all the time when enemy players are on the Tgen. Some sort of nerf should be implemented, atleast to buffing golems, to make it a bit easier for the side pushing the enemy building to do so. Possible nerfs include:
TLDR: Golems Buffed with AIs do much damage, very fast, ignore invuln frames, nerf them in some way (ex. cooldown)
- Decreasing the damage these golems do
- Making it so they do not do pure damage, or changing how this works to make eating 6.5-7 hearts of damage in a tick a less likely occurrence
- Add some sort of cooldown (the fact there isn't one on the vanilla healing golems is a bit bizarre, I have seen players hold right click with iron ingots and they keep a golem immortal)
TLDR: Golems Buffed with AIs do much damage, very fast, ignore invuln frames, nerf them in some way (ex. cooldown)