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Suggestion NEW CONQUEST ISLE!

casperistrash

Active Member
My idea is: A NEW CONQUEST ISLE! It would be a 20vs20/25vs25 conquest isle with simple, not game breaking but very useful buffs, all alliances/towns can participate, the tile ownership resets once every week/2 weeks. (it would encourage more wilds pvp action which is kind of inactive at this point of time) The buffs would be for example: Neutral mobs in tiles your town/alliance owns, or the recently removed 2x drops from daily dock blocks, an alliance would be able to own multiple tiles and u can place on any tile that's connected to your territory (like balak). This would definitely satisfy the community as we're tired of the huge laggy fights and also players who don't really have powerful PCs that are enough to handle a playable framerate at the 50vs50 fights.
 
6 voters
imo just make rivi 20v20 or 30v30 and make the top cp tiles have old rivi buffs (for new ppl they were literally better than balak) n server would be fun
 
imo just make rivi 20v20 or 30v30 and make the top cp tiles have old rivi buffs (for new ppl they were literally better than balak) n server would be fun
Rivina still meant to be a place where smaller towns can go onto get some rewards and be able to boost themselves on the server, clearly there isn't really any small towns currently taking advantage of this but in the future this is still the goal.

A separate idea is in the talks, based on this thread
 
Rivina still meant to be a place where smaller towns can go onto get some rewards and be able to boost themselves on the server, clearly there isn't really any small towns currently taking advantage of this but in the future this is still the goal.

A separate idea is in the talks, based on this thread
MAKE IT HAPPEN LCR LURNN
 
I know I am late but I wanted to add a different perspective to this suggestion.
I am very unsure about this new capped conquest alternative for mainly one reason, it will limit the lower skilled players (myself included) ability to participate in the fights which are an extremely fun and large part of Loka. At the end of the day lag is a huge problem for the whole server and I get that. However just because I can't click on people very well on Minecraft would eliminate me from some of the fun of Loka.
 
I know I am late but I wanted to add a different perspective to this suggestion.
I am very unsure about this new capped conquest alternative for mainly one reason, it will limit the lower skilled players (myself included) ability to participate in the fights which are an extremely fun and large part of Loka. At the end of the day lag is a huge problem for the whole server and I get that. However just because I can't click on people very well on Minecraft would eliminate me from some of the fun of Loka.
I think one of the issues in this type of fight is exactly this. With Rivina it's different because it has been designed for the absolute elite fighters within your alliance, however with a mid-size fight you expand this limit out to a greater number of members in your alliance. Even though a fight cap will be inevitable for even regular conquest (Just as a limit of both Minecraft and existing computer hardware), you still make a good point.
 
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