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Suggestion New Conquest & Ranked Cosmetics

CASELOAD

New Member
There are currently too few cosmetics obtainable without gambling. Conquest has basically no rewards, and after 21 ranked seasons, barely any changes have been made. Gladiator used to feel super cool, but after so many seasons, a ton of people have it. I believe it’s a good time to overhaul the system and I'm willing to come up with ideas.

Conquest Milestones
For every milestone in conquest, you'll receive an achievement, and cosmetic rewards.

Kill Milestones
250
: "Butcher" title
500: "Vanquisher" title
1000: "Warlord" title
1500: Kill effect (explosion of bones, skull, and redstone would be cool)
2000: "Reaper" title and suffix (scythe, skull?)

Damage Milestones
100k
: "Critical" title
250k: "Explosive" title
500k: "Nuclear" title, Shockwave kill effect (Explosion particles, use falling blocks and put them half way into the ground to make a burst effect)

More Ranked Rewards
New cosmetics alongside Duelist, Gladiator, and Hero

Static Rewards
Duelist
: Stays the same
Gladiator: Title, Kill message "[Killer] brutally eviscerated [Victim] with [Item]."
Hero: Title, Suffix (Holy sword or symbol, or a skull with a crown?), Kill effect (holy sword falls from the heavens and causes a shockwave)

Evolving Titles
Achieving a placement multiple times unlocks more advanced titles

Evolution Rewards
x2 Duelist
: "Veteran Duelist" title
x2 Gladiator: "Brutal Gladiator" title
x3 Gladiator "Merciless Gladiator" title
x2 Hero "Valiant Hero" title
x3 Hero "Unyielding Hero" title
x4 Hero "Relentless Hero" title

I believe people who already have the title should only be counted once, so these titles stay fresh for longer.
Kill effects working in duels would also be awesome!
 
25 voters
Great suggestion. We need reward titles for grinders (so like you get a title depending on how many infested mobs you have killed, RI ores you have mined etc.)

Market goblins also need some reward. Example ideas:
“Moneygrubbing” title
“Gobbler” title
“Ravenous” title
 
+1 really good suggestion but i think some of these could be for some expanded achievements like i suggested previously. for example instead of 500k damage for nuclear 1m damage for new achievement + title as most experience conquest players have 500k damage dealt
 
+1 Great suggestion, results to people wanting to play ranked even when they know that hero is basically impossible
 
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