Now, before you guys go ahead and flame me I'd like to say two things.
Firstly, pings are inherently unfair to players. However, there's no way to make this a perfect system. And ping in no way is a game changer, it's simply a boost. You need the skills to back it before you can take advantage.
Second, This is TimeCentaurs idea, so flame him not me.
So firstly. As most things start a problem is identified. Ping appears to give an advantage to players, on both sides of Spectrums, of low ping, and moderately high ping.
Specifically, we can look at ranges of Ping > 10ms, and ping between 100-150.
You might ask, why is this? Well low ping is rather self explanatory. You're able to respond faster, and your actions are carried out faster. I have personally died from 7 hearts in literally less than two seconds, and that is measured in a video I made before. The advantages of ping are real, and if needed I can make a separate post about that.
To also boost this, the anti cheat effects players much less when they have a more stable connection, same goes for hit registration.
Now the 100-150 ping is rather unfix able, and is a double edged sword. They can't pot as well, anti-cheat hits them more, and they are more prone to lagging out. Their best strength is delayed hits and easier strafing patterns due to slightly teleportation.
Solution to the problems:
Ping cap. I personally say ping cap at 50, as opposed to what other people who are behind this, where they are saying 20-30, which is meant specifically for skuhoo. I think 50 is a rather good number, it might make everyone feel a bit more lag, but it's more fair for more players (In my belief that is, from what I can tell people average 20-80 ping on here, and 50 is kinda just more playable).
If we look at the server, and the conquest one of the biggest things? Keeping the conquest system fair, and accessible for all players. It's the reason behind no mods being allowed such as 5Zig, that give on screen notifications.
Now some people might argue ping is not an issue. I'll gladly hold an argument with them, showing my proof that yes, ping does make a big difference. So while discussion this idea specifically, I'd prefer if we went under the assumption, that yes ping does make a difference.
Sidenote: I'd like to re-iterate what I stated at the start. Ping does not make a player good, and only a skilled PvPer can utilize the benefits it gives.
Firstly, pings are inherently unfair to players. However, there's no way to make this a perfect system. And ping in no way is a game changer, it's simply a boost. You need the skills to back it before you can take advantage.
Second, This is TimeCentaurs idea, so flame him not me.
So firstly. As most things start a problem is identified. Ping appears to give an advantage to players, on both sides of Spectrums, of low ping, and moderately high ping.
Specifically, we can look at ranges of Ping > 10ms, and ping between 100-150.
You might ask, why is this? Well low ping is rather self explanatory. You're able to respond faster, and your actions are carried out faster. I have personally died from 7 hearts in literally less than two seconds, and that is measured in a video I made before. The advantages of ping are real, and if needed I can make a separate post about that.
To also boost this, the anti cheat effects players much less when they have a more stable connection, same goes for hit registration.
Now the 100-150 ping is rather unfix able, and is a double edged sword. They can't pot as well, anti-cheat hits them more, and they are more prone to lagging out. Their best strength is delayed hits and easier strafing patterns due to slightly teleportation.
Solution to the problems:
Ping cap. I personally say ping cap at 50, as opposed to what other people who are behind this, where they are saying 20-30, which is meant specifically for skuhoo. I think 50 is a rather good number, it might make everyone feel a bit more lag, but it's more fair for more players (In my belief that is, from what I can tell people average 20-80 ping on here, and 50 is kinda just more playable).
If we look at the server, and the conquest one of the biggest things? Keeping the conquest system fair, and accessible for all players. It's the reason behind no mods being allowed such as 5Zig, that give on screen notifications.
Now some people might argue ping is not an issue. I'll gladly hold an argument with them, showing my proof that yes, ping does make a big difference. So while discussion this idea specifically, I'd prefer if we went under the assumption, that yes ping does make a difference.
Sidenote: I'd like to re-iterate what I stated at the start. Ping does not make a player good, and only a skilled PvPer can utilize the benefits it gives.