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That's not the issue xD It's how it impacts PvP to the degree at which it does.I hardly ever have problems with ping and when I do its because the other three people in my houses decides it'll be fun to all watch netflix at the same time.
Without potions ping isn't as important imo. If someone has 1ms and someone has 80ms, every hit still does a lot of damage. It's much easier to die in both circumstances because it's essentially more towards who gets the first hit or combo and can keep it up which relates back to skill, not ping.But how much can a death be attributed to someone having 20 less ping than you?
I PvP'd on Loka for years and was one of the best which is why I have the Gladiator title. This was before we started using potions so ping was equally as important as skill. As a result anyone with higher ping had to practice harder, but they could still beat anyone. If I remember correctly I had about 60 ping so there were plenty of people with lower ping than me.
Ping does change the outcome of team fights since, like I said before, allows for more leeway. It's easier to escape and easier to focus on a single target. I can definitely see where you're coming from with 1.7.10/1.8.9 PvP ping and I do agree that it also holds a strong regard to ping impacting PvP, but it's still present in 1.9+ PvP.Well there also weren't swing cooldowns so a large portion of it was just clicking as fast as you can.
I could be wrong about this considering my relative inexperience with conquest, but aren't 1v1s uncommon for the majority of a battle? It might boil down to them in an even fight when numbers dwindle, but otherwise teams tend to stick together and outnumber their opponents. It's in these team fight scenarios that ping really doesn't matter all that much. There are far more impactful things such as server tps, fps, the overall skill of each side, the environment, and coordination/leadership.
If it's something everyone is really passionate about then it couldn't hurt to test it, but it seems silly to me.
I already die enough malt ;-;In these micro interactions between high level players, any mistake does cause death, or disadvantage. If we could have the server set to 50 ms and we test it I think that could show the difference, even if only for a bit. We might see more Skuhoo deaths, more Archersquid deaths, and more pingy players being able to take more advantages.
Jokes aside there is definitely merit to the argument for sure. That said, I have yet to see a way suggested to create a ping floor though. Would be interested to see what that would look like. Is it possible? What does it do to the people that it would be applied to? Can you target specific pings of people without effecting (affecting?) (help me teepot) regular players with already high ping? Thanks for the discussion malt!
So would we have to target each individual that logs in and send them packets? Or can you set it up to just send packets to all players that have good ping?
My issue with this idea is that it is not something that directly improves the server. We have to remember that Loka is not anyone's "real job" and that it takes (Crypt's) time and money to develop stuff for the server. Given that he has a limited amount of time to develop for Loka, there should be a focus on things that improve the player experience, for existing players, and new ones. Artificially raising ping has absolutely no benefits for Loka's growth. New players won't want to stick around if they can just hop on some faction server and get the really low ping that they're used to.
Additionally, as I mentioned, this is not a direct improvement in gameplay or mechanics for anyone. It is attempting to actually worsen the experience for some players, for the indirect "benefit" of those who it is already worse for. Given Loka's international community, an east coast server provides the lowest average ping across all players. Unfortunately, we can't change geography, so ultimately, some people will have to get the short end of the stick here. Also, it is unfair to effectively throttle people's connections just because they live in the east/northeast US and/or have good internet speed. All of this is especially frivolous because ping is not really a major factor in PvP. By the point that high ping has significant effect on one player, their opponent having a ping of ~50 instead of ~15 is basically meaningless. People play plenty of games like CS:GO, LoL, PUBG, etc., and are all on a nearly level playing field with almost any ping <100. Beyond that, ping is far from one of the significant factors in Minecraft PvP. Individual skill, awareness, and FPS far outweigh any and all other factors combined, especially in 1.9+ pot PvP and subsequently, conquest. Anyone who thinks people like Sku and Archer have a truly significant advantage in fights that would be lost if there was a "ping floor" does not understand the way that PvP really works.
I understand that some of you have a regular ping that is over 100, or higher, and it sucks, I get it, but there is not a reasonable point at which people's ping can be increased to affect balance, without making the game objectively worse for people. Really that's what it all boils down to here. Yeah, it'd be great if people didn't have to deal with lousy ping, but making everyone else's ping worse to compensate is more spite than solution, and doesn't serve to benefit anyone in the long run, and is thus not worth the time and effort that would have to go into developing it.
P.S. This doesn't even take into account the plausibility of development/implementation of such a feature, which is whole other issue
Let me just be clear here, you're saying that you can notice and it has made a difference in your skill having a difference in latency of .007 seconds? Sorry but I'm going to have to call bullshit there, I doubt anyone in any game would tell you honestly that they can tell a difference equal to about 7/1000ths of a second.I believe it would work on all players that have good ping, no targeting would be done.
New players will either like conquest, or they won't. Or some aspect of the server anyway. Personally, being who I am and constantly looking for other servers (no offense loka is good, spent 55 on it to prove it ;p), I know what people look for in servers, and ping isn't too big a factor, same can go for the 33% damage increase argument, where people can say it does effect players wanting to stick around. People still do, even though personally I'm against it, it's far too engraved to do anything.
Also I ask, is it fair they get benefits just because they're close?
And the fact that you say ping has no factor is just plain wrong, and I don't blame you as I'm sure you're not as experienced on as many servers. I can personally testify to ping being a definite factor in PvP, in any game in fact. League of Legends for example as soon as I get better ping I ranked up, Loka DESPITE the 300 less fps I'm doing well in most conquest fights because of the ping I'm getting (39 from 46, thats a 7 ms difference). Now this post was made for the assumption that ping is a factor in PvP, and I'm forced to now believe since your biggest part of your argument is that ping is not a factor, that you did not actually read the original thread.
Several of the people who have advocated for this are low ping players, I believe para gets like 23, I get 39, etc.
As for the implementation of it, https://gyazo.com/f0f88c31c6fc22f62ca51727434ee24b
This thread is more towards if it is something that is worth the time investing in, I'd ask you to re-do your argument just simply under the assumption that if it does make a difference what should we do.