EDIT
go straight to my most recent post in this thread if you don't want to get confused, because apparently what I wrote below wasn't clear enough for some people.
This is a strange Idea, I know, but hear me out on this one.
Loka is a very unique server, because it combines pvp, conquest, survival, roleplay/lore, into one experience. The problem here is that a few of these things don't quite fit together. Not everyone who wants to build, or write lore are also good at combat. Some people might want to have a few relaxed battles, but also don't want to be as sweaty as those hardcore 1.9 crit spammers.
1.9 combat is a niche skill in itself. Not everyone can crit every time they hit someone. It creates an unbalance, with those who come here for pvp only becoming capitals, and everyone else either joining them or being defeated.
I think this unbalance should be solved with the new addition of races (elves and stuff) which could each have their own combat style, uses for different items, weaknesses and more. Some could have a more defensive combat style, less effective and quick than the standard pvp, but with less crit spamming. They could even have different talents. Other races could have mining skills, or building skills. I'm not going to go into specifics, because I doubt this will even be added. But if the dev team ever needed help coming up with ideas for skills or anything, I'd love to help.
Combat for the new races would have to be made in a way which doesn't harm the current system, and makes it more fun for both sides. this could involve shields being more useful, stunning enemies, and so on. It shouldn't be possible for anyone to exploit this, and shouldn't make potions less useful than they are. As well as this, so people don't just hop from race to race, there would be a levelling system, so to get the benefits of being something you'd have to be it for a while. In this way you could unlock new abilities, or even be able to make more items. This addition would fuel the economy, as different races trade with each other, or fight or raid.
In short, my suggestion is this:
go straight to my most recent post in this thread if you don't want to get confused, because apparently what I wrote below wasn't clear enough for some people.
This is a strange Idea, I know, but hear me out on this one.
Loka is a very unique server, because it combines pvp, conquest, survival, roleplay/lore, into one experience. The problem here is that a few of these things don't quite fit together. Not everyone who wants to build, or write lore are also good at combat. Some people might want to have a few relaxed battles, but also don't want to be as sweaty as those hardcore 1.9 crit spammers.
1.9 combat is a niche skill in itself. Not everyone can crit every time they hit someone. It creates an unbalance, with those who come here for pvp only becoming capitals, and everyone else either joining them or being defeated.
I think this unbalance should be solved with the new addition of races (elves and stuff) which could each have their own combat style, uses for different items, weaknesses and more. Some could have a more defensive combat style, less effective and quick than the standard pvp, but with less crit spamming. They could even have different talents. Other races could have mining skills, or building skills. I'm not going to go into specifics, because I doubt this will even be added. But if the dev team ever needed help coming up with ideas for skills or anything, I'd love to help.
Combat for the new races would have to be made in a way which doesn't harm the current system, and makes it more fun for both sides. this could involve shields being more useful, stunning enemies, and so on. It shouldn't be possible for anyone to exploit this, and shouldn't make potions less useful than they are. As well as this, so people don't just hop from race to race, there would be a levelling system, so to get the benefits of being something you'd have to be it for a while. In this way you could unlock new abilities, or even be able to make more items. This addition would fuel the economy, as different races trade with each other, or fight or raid.
In short, my suggestion is this:
- There would be a number of different races (elves, dwarfs, etc), each with their own combat style and skills
- Humans would of course be the default race, with the same pvp and everything
- people can choose their race and level up as that race
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