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No Plans to Implement Races

ACwavelength

Active Member
Slicer
EDIT
go straight to my most recent post in this thread if you don't want to get confused, because apparently what I wrote below wasn't clear enough for some people.


This is a strange Idea, I know, but hear me out on this one.

Loka is a very unique server, because it combines pvp, conquest, survival, roleplay/lore, into one experience. The problem here is that a few of these things don't quite fit together. Not everyone who wants to build, or write lore are also good at combat. Some people might want to have a few relaxed battles, but also don't want to be as sweaty as those hardcore 1.9 crit spammers.
1.9 combat is a niche skill in itself. Not everyone can crit every time they hit someone. It creates an unbalance, with those who come here for pvp only becoming capitals, and everyone else either joining them or being defeated.

I think this unbalance should be solved with the new addition of races (elves and stuff) which could each have their own combat style, uses for different items, weaknesses and more. Some could have a more defensive combat style, less effective and quick than the standard pvp, but with less crit spamming. They could even have different talents. Other races could have mining skills, or building skills. I'm not going to go into specifics, because I doubt this will even be added. But if the dev team ever needed help coming up with ideas for skills or anything, I'd love to help.

Combat for the new races would have to be made in a way which doesn't harm the current system, and makes it more fun for both sides. this could involve shields being more useful, stunning enemies, and so on. It shouldn't be possible for anyone to exploit this, and shouldn't make potions less useful than they are. As well as this, so people don't just hop from race to race, there would be a levelling system, so to get the benefits of being something you'd have to be it for a while. In this way you could unlock new abilities, or even be able to make more items. This addition would fuel the economy, as different races trade with each other, or fight or raid.

In short, my suggestion is this:
  • There would be a number of different races (elves, dwarfs, etc), each with their own combat style and skills
  • Humans would of course be the default race, with the same pvp and everything
  • people can choose their race and level up as that race
As I said, I don't expect this to be added, but if it was, it would make the server more accessible in a way that fits the theme of the server.
 
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1 voter
I was kidding lol. A good chuckle every now and then is good for the soul. AC I don’t get me wrong, I like the idea. I think its great, but in the aspect of the likelihood of this being added is slim. I know because I tried to push something similar to this before. I know your whole post was not focused souly on race and roleplay but that part I vibed with the most so
 
While it is a cool and interesting suggestion, I would make the argument changing PvP away from vanilla and introducing abilities etc makes PvP and Loka far less accessible to players. We did have very serious discussions internally about changing PvP to a mix between talents and vanilla a few years ago, but decided not to for a number of reasons. It's a massive barrier to entry if you are new to the server having to learn a new combat system and it's also difficult for us to retain the combat system if Mojang changes anything to do with combat in vanilla. It would lock us into an MC version and we would not be able to update. Having said that if Mojang does screw up the next big PvP system, we will seriously consider having a unique version of combat on Loka. How far we go with changing things is another story. It may just be adjusting numbers, it could be abilities, who knows.

I do think it's important to note, however you change PvP, there will always elite PvPers at the top. People will learn to min max and thinking changing a system will make PvP more casual friendly is naive. Granted you can attempt to lower the skill ceiling, but adding more complexities tends to have the opposite effect.
 
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