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No Plans to Implement Races

ACwavelength

Active Member
Slicer
EDIT
go straight to my most recent post in this thread if you don't want to get confused, because apparently what I wrote below wasn't clear enough for some people.


This is a strange Idea, I know, but hear me out on this one.

Loka is a very unique server, because it combines pvp, conquest, survival, roleplay/lore, into one experience. The problem here is that a few of these things don't quite fit together. Not everyone who wants to build, or write lore are also good at combat. Some people might want to have a few relaxed battles, but also don't want to be as sweaty as those hardcore 1.9 crit spammers.
1.9 combat is a niche skill in itself. Not everyone can crit every time they hit someone. It creates an unbalance, with those who come here for pvp only becoming capitals, and everyone else either joining them or being defeated.

I think this unbalance should be solved with the new addition of races (elves and stuff) which could each have their own combat style, uses for different items, weaknesses and more. Some could have a more defensive combat style, less effective and quick than the standard pvp, but with less crit spamming. They could even have different talents. Other races could have mining skills, or building skills. I'm not going to go into specifics, because I doubt this will even be added. But if the dev team ever needed help coming up with ideas for skills or anything, I'd love to help.

Combat for the new races would have to be made in a way which doesn't harm the current system, and makes it more fun for both sides. this could involve shields being more useful, stunning enemies, and so on. It shouldn't be possible for anyone to exploit this, and shouldn't make potions less useful than they are. As well as this, so people don't just hop from race to race, there would be a levelling system, so to get the benefits of being something you'd have to be it for a while. In this way you could unlock new abilities, or even be able to make more items. This addition would fuel the economy, as different races trade with each other, or fight or raid.

In short, my suggestion is this:
  • There would be a number of different races (elves, dwarfs, etc), each with their own combat style and skills
  • Humans would of course be the default race, with the same pvp and everything
  • people can choose their race and level up as that race
As I said, I don't expect this to be added, but if it was, it would make the server more accessible in a way that fits the theme of the server.
 
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1 voter
1.9 combat is a niche skill in itself. Not everyone can crit every time they hit someone. It creates an unbalance, with those who come here for pvp only becoming capitals, and everyone else either joining them or being defeated.

1.9 Combat skill shouldn't be a niche skill on a 1.9 pvp orientated server. I'm all for PVE development on Loka but it is a conquest server at it's heart and this would be a feature which would not really serve much of the server.

In short, my suggestion is this:
  • There would be a number of different races (elves, dwarfs, etc), each with their own combat style and skills
  • Humans would of course be the default race, with the same pvp and everything
  • people can choose their race and level up as that race

I like it but I'm not sure it ties into Loka.
 
-1 bro, i don’t want to be a dwarf or elf..... or role play at all.
smh

the whole point of it is that you don't roleplay, you are the thing. there's a difference between pretending and being something.

And again I don't think you read the post. If you're going to reply, at least give some constructive criticism to address the problems mentioned in the post.
 
1.9 Combat skill shouldn't be a niche skill on a 1.9 pvp orientated server.
I was talking about 1.9 pvp in general. I did address it's importance in the post.
Loka but it is a conquest server at it's heart and this would be a feature which would not really serve much of the server.
This whole suggestion is based around conquest, with the aim to make it more accessible so that it isn't only the hardcore 1.9 pvpers who actually stand a chance.
This could be addressed in many different ways, maybe by changing the talents system a bit. But I thought races would not only provide more levelling and progression but would fit the theme of loka.
Towns such as valinor and elrohir called themselves elven towns in the past, so the idea of different races in loka isn't new. I just thought it could be used to help the server.
 
Also one thing I forgot to say in the main post is that other defensive forms of pvp aren't effective at all currently. Sheilds don't protect against crits, and can be easily put on cooldown or even broken. Bows do no damage, and damage potions take up too much space.
 
This whole suggestion is based around conquest, with the aim to make it more accessible so that it isn't only the hardcore 1.9 pvpers who actually stand a chanc

The only part which would be applicable to conquest would be the 'skills tree' and even then you're that was a small segment of the post.

This addition would fuel the economy, as different races trade with each other, or fight or raid

So would the races have something unique to offer into the economy or is this based off their skillset?
 
-1
Shields shouldn't be that OP and that's why there is a balance and that they can be disabled. Races would be cool, but I don't like the idea that they tie in with conquest and combat, if they were kinda like religions or something and didn't really effect anything I'd be more agreeing I guess, idk.

Something that stood out to me though was the stunning enemies, if you have any more ideas like this I think you should suggest new defending modules since we got new attacking modules a couple months ago.
 
1.9 combat is a niche skill in itself. Not everyone can crit every time they hit someone. It creates an unbalance, with those who come here for pvp only becoming capitals, and everyone else either joining them or being defeated.
Totally disagree. Rivina exists solely for the reason of if you don't join the capital, you can have a chance to fight elsewhere. Considering this is a PVP Conquest server, I'll relate what you just said to soccer.

Dribbling is a niche skill in itself. Not everyone can move the ball down the field every time. It creates an unbalance, with those who come here for game time only becoming varsity/winners, and everyone else either joining them or being defeated.

You can't beat Minecraft without doing 1.9 combat, so I think that those with the most skill in an essential aspect of the game most definitely deserve to have capital.

Some could have a more defensive combat style, less effective and quick than the standard pvp, but with less crit spamming.
The reason the buff on crits exists is so people can quick drop after a fairly difficult 4-5 crit chain instead of "if you have pots you're good." Vanilla Minecraft combat with maxed gear and potions is painfully long and in my opinion more sweaty than Loka's system.

As well as this, so people don't just hop from race to race, there would be a levelling system, so to get the benefits of being something you'd have to be it for a while.
As you previously said, people who only PVP will get capitals. The point of conquest is a test of skill, not playtime. Things like netherite are hard because of how difficult it is to come by in comparison to diamond armor. As said over and over again, conquest is made so you can pick up a sword, and a set of armor, some basic potions, and food and you can participate in conquest. Although I would love a leveling system in Loka, I don't see its place in conquest. Maybe in other places like mining, farming etc.

Finally,
the economy
?????????
 
I like the concept, too much of a huge shift from what we have rn. Especially with the currently ongoing changes to combat in Minecraft i'd want to see where that goes before drastic pvp changes are made
 
I think many of you lost the point a while back, or just took offense to my honest comments about 1.9 PvP.
This could be my fault for not being specific about stuff because I didn't want to write an essay.

Anyway, I'll just go over everything I said in the post which will hopefully be easier for you all to understand.

Combat
Loka tries to be a RPG stlye server and a conquest one at the same time. On the RPG front, it appeals to people who may not be that good at pvp.
Considering that 1.9 crit spamming is difficult to master, these new players may struggle to compete with the already established pvp towns.
To address your angry replys, I never said that combat should be changed, got rid off, or replaced. I only suggested a different style of combat for those who find 1.9 difficult, and aren't really focused on pvp.
what I meant by this was an option for players to choose a less crit intensive form of pvp, unique to that player. I didn't come up with specific changes because that would be up to the devs to make it so that it doesn't harm regular pvp, and isn't too OP.
This would not effect how much damage other players could do, or prevent them from crit spamming. It would give them some advantages, and some disadvantages, so that you can't have regular combat's attacking and the race's defending.
For example, race 'x' might not be able to crit at all, but might have improved shields.
This in no way would interfere with regular battles, and conquest after this update would go on as usual for most of the server.
As I said before, it would only be an option aimed at people who are less into pvp.

Because combat styles on their own would not make people decide to become a certain race, I decided to go all out and show how they could help with other stuff. But to make it clear, the main focus of the suggestion is on the races' unique forms of combat.

levelling
After becoming a race, a player would be a level one of that race. After doing some race specific stuff (for example a forest elf cutting down/planting trees) they would become level 2 of that race. And so on.

This would provide loka with more levelling, which would give more reason for people to be active and do stuff.
It would also prevent people from hopping from race to race to get benefits from each, as most of the race unique stuff (such as combat) would be locked behind levels.

Other stuff
Some of you may have been confused about how races would help the economy, and other things apart from pvp, so I'll go into more detail about that.

By becoming a new race, you'd have the chance to unlock new things other than just pvp. A dwarf for example could unlock mining related buffs, maybe they could get haste 1 wherever they go, not just in their town. an elf could have a higher chance of getting apples when breaking leaves. Some could have their own talents. There's a lot of potential for fun and interesting things with races.

This would help the economy, because it would mean an uneven distribution of items between races (due to faster mining buffs or increased drop rates of different items for different races), meaning they'd have to trade to get more of an item. As I said before, certain races would have advantages and disadvantages. So while a dwarf could mine stone quickly, it might also cut logs very slowly. If the opposite was said for the elf, the two could agree to trade.

If this is too OP for town levelling or stuff, there could always be restrictions put in place so a town can only have one extra race other than humans, so they don't get the benefits from both elves and dwarfs for example.

Roleplay
I don't like roleplay, I hate the idea of pretending to do something. If I want to do something, I'm gonna do it, and not pretend to do it. In the same way, calling a town or a group of people elves when they're not just seems empty. Maybe that's just a weird thing about me, idk.
But yeah, back to my first point - Loka tries to be different kinds of server. It's a good thing, it brings in different people all under one roof, but it can have problems. Races would be a way to include roleplayers in conquest without them having to be good at pvp. (that's why I mentioned the word 'Accessible' in the first post)


Hope that cleared up any confusion, if you still feel obliged to defend 1.9 then I don't think you read all the lines above.
 
The AMoUnT of ShaDe thrown at roleplay and elves here sparked my blood pressure. From an avid roleplayer, (pretty rough) pvper, and builder, id say its safe to allow players to create their own storyline rather than force races on players. This is a good concept but the likeness of this being added has me unsure.
 
force races on players. This is a good concept but the likeness of this being added has me unsure.
I think I did stress this in the original post (or forgot to) but the idea of races was just what I came up with to get my ideas across in a way that makes sense and sounds like it would fit into the community and server...
I did say that I didn't expect it to be added, but I still think I had a point.

If loka wants to be the massive diverse server that it tries to be, it has to be made accessible so everyone has at least some chance in all aspects of the server.

I honestly thought people like you would like this idea, but maybe I was wrong.
 
If loka wants to be the massive diverse server that it tries to be, it has to be made accessible so everyone has at least some chance in all aspects of the server.

I would argue the exclusion of "forced" Roleplaying arcs contributes to this. For better or worse for the player story of the server, the fact that you can basically be whoever you want to be with whatever backstory you like lets people be creative, even if that sometimes means some janky meshwork of stories. So regardless of the other aspects of the suggestion, I feel forcing "dwarves, elves, autobots" or whatever actually limits freedom.

Our hope is by continuing/starting the PvE stories of Loka as it is (after 1.15 comes out), people will have a more clear picture of the kinds of stories to spinoff for themselves that still relate to the story of the current world.
 
I would argue the exclusion of "forced" Roleplaying arcs contributes to this. For better or worse for the player story of the server, the fact that you can basically be whoever you want to be with whatever backstory you like lets people be creative, even if that sometimes means some janky meshwork of stories. So regardless of the other aspects of the suggestion, I feel forcing "dwarves, elves, autobots" or whatever actually limits freedom.

Our hope is by continuing/starting the PvE stories of Loka as it is (after 1.15 comes out), people will have a more clear picture of the kinds of stories to spinoff for themselves that still relate to the story of the current world.
I think you still misunderstand...
''Races'' was just a theme I went with because I could explain the idea of the post clearly. And when I said loka needs to be accessible, I meant on the PvP front rather than the roleplay one.

Anyway, this post isn't really about roleplay.
 
Also one thing I forgot to say in the main post is that other defensive forms of pvp aren't effective at all currently. Sheilds don't protect against crits, and can be easily put on cooldown or even broken. Bows do no damage, and damage potions take up too much space.
Shields protect against any physical damage unless it gets put on CD or if whoever you are fighting gets behind you ._.
 
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