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No Plans to Implement REMOVE HEALING CONQUEST GOLEMS

Samisol

Active Member
Sentry
Because... why is this a thing?
You shouldn't be able to heal them like this by just spamming iron ingots, its way to easy and makes it almost impossible to kill a golem if you have multiple people doing it.
 
1 voter
my thoughts:
require more ingots per heal for buffed golems
Ancient ingots repair more?
or just remove it lol its stupid
We kind of talked about this, the Elders do not want to change vanilla features, ie. the amount of healing etc. They would rather limit these features. I'd imagine the cooldown will get adjusted as we have more fights if it doesn't work out. Although, yes, I do agree on the ancient ingot part. It would make sense to use them instead.
 
We kind of talked about this, the Elders do not want to change vanilla features, ie. the amount of healing etc. They would rather limit these features. I'd imagine the cooldown will get adjusted as we have more fights if it doesn't work out. Although, yes, I do agree on the ancient ingot part. It would make sense to use them instead.
Then add a cooldown that ISN'T JUST 1 SECOND. DOES IT TAKE 1 SECOND TO KILL A GOLEM?! NO ESPECIALLY WITH THE BUFF MODULE AWTEYSRudtkh. >:(
 
We kind of talked about this, the Elders do not want to change vanilla features, ie. the amount of healing etc. They would rather limit these features. I'd imagine the cooldown will get adjusted as we have more fights if it doesn't work out. Although, yes, I do agree on the ancient ingot part. It would make sense to use them instead.

At some point this whole mindset is going to have to be dropped. Loka is a unique minecraft server and should have features adjusted to its content. Aint no one gonna wanna spam repair golems every fight and going against a golem buff module (G.O or Buff) and even the 1s Iron repair suggested makes sniping charges impossible unless you wipe the enemy.
 
There has been a 1.5s cooldown added to healing golems as of this morning. We're not in favor of completely removing this feature.

require more ingots per heal for buffed golems
This is already the case because buffed golems have more health, so take more ingots to heal. See below.

Then add a cooldown that ISN'T JUST 1 SECOND. DOES IT TAKE 1 SECOND TO KILL A GOLEM?! NO ESPECIALLY WITH THE BUFF MODULE AWTEYSRudtkh. :mad:
It doesn't take one ingot to full-heal a golem either. It takes roughly 8 or so to fully heal a Buffed Golem.

Aint no one gonna wanna spam repair golems every fight and going against a golem buff module (G.O or Buff) and even the 1s Iron repair suggested makes sniping charges impossible unless you wipe the enemy.

Overall Mag and I enjoy seeing new uses of Minecraft mechanics when they don't very clearly fly in the face of Loka's design. We prefer to see an evolving meta with new strategies developed, rather than a mindset where any new change or creative use of a mechanic is rejected because of being comfortable with a current strategy.
 
There has been a 1.5s cooldown added to healing golems as of this morning. We're not in favor of completely removing this feature.


This is already the case because buffed golems have more health, so take more ingots to heal. See below.


It doesn't take one ingot to full-heal a golem either. It takes roughly 8 or so to fully heal a Buffed Golem.



Overall Mag and I enjoy seeing new uses of Minecraft mechanics when they don't very clearly fly in the face of Loka's design. We prefer to see an evolving meta with new strategies developed, rather than a mindset where any new change or creative use of a mechanic is rejected because of being comfortable with a current strategy.
Kringe cos you can still spam them. Also is it a cooldown for 1 person or 1 golem. Otherwise 5 people can just spam it.
 
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