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Suggestion Shield-cooldown should only apply in PvP

obuth

Well-Known Member
Guardian
I think the 1 sec shield cooldown after swinging your sword should only apply when you're in combat, not PvE. The whole reason it was implemented in the first place was for PvP, so I don't see why it should affect PvE too.

It's especially annoying when fighting the Witch Hunter, since you have to wait a full second before you can block again after every swing. Would be nice if shields worked normally against mobs.
 
9 voters
Make an already killable boss way easier to kill with shield spam, yeah amazing idea man
I'm all for making PvE challenging, but I'd rather see that come from the mobs' attacks and mechanics than restricting a vanilla feature for a reason that doesn't apply to PvE! Also, calling the WH easy is ragebait by the way. You can't just spam your shield against him.
 
I'm all for making PvE challenging, but I'd rather see that come from the mobs' attacks and mechanics than restricting a vanilla feature for a reason that doesn't apply to PvE! Also, calling the WH easy is ragebait by the way. You can't just spam your shield against him.
idk, I guess it would be dependent on the person fighting, I only had issues with one attack in the entire fight. But the point I'm making is shields will block basically everything, making the boss fairly effortless to beat.

If all you do is hold up a shield against the boss, which is still possible if you don't activate its cooldown, you are already in a position where it's really easy to survive most hits. If you were to then remove the cooldown, your in that same situation WHILE being able to do damage to the boss. pretty op no?
 
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idk, I guess it would be dependent on the person fighting, I only had issues with one attack in the entire fight. But the point I'm making is shields will block basically everything, making the boss fairly effortless to beat.

If all you do is hold up a shield against the boss, which is still possible if you don't activate its cooldown, you are already in a position where it's really easy to survive most hits. If you were to then remove the cooldown, your in that same situation WHILE being able to do damage to the boss. pretty op no?
witch hunter has an active anti shield mechanic, whenever hit it has a chance to teleport to a player place down a tnt that does 7 hearts or disables shields which often happens right before its crossbow attack where you die no matter what without a shield, witch hunter was designed to have shields used so i dont think its a far fetched suggestion to allow normal shields to exist for specifically witch hunter id disagree with it being for other things but for that specifically id agree it should
 
idk, I guess it would be dependent on the person fighting, I only had issues with one attack in the entire fight. But the point I'm making is shields will block basically everything, making the boss fairly effortless to beat.

If all you do is hold up a shield against the boss, which is still possible if you don't activate its cooldown, you are already in a position where it's really easy to survive most hits. If you were to then remove the cooldown, your in that same situation WHILE being able to do damage to the boss. pretty op no?
The thing is, at least how I see it, the cooldown was introduced for PvP (right?), but because it's a global change, it ended up affecting PvE as well, even though nobody had complained about shields being too OP against mobs in the first place.

And if Loka wants to attract more PvE players (which, we do), I think there's more value in making fights challenging through mob mechanics rather than restricting the player's playstyle because of a PvP balance change.
 
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