Psychedelic98 said:This is a very good idea, however if we do implement territories we should have a server map with it, sort of like the one in your post. A town wouldn't show up unless it had territory, so towns could choose to keep their locations secret. I also like Zor's relic idea, not sure how we would get that to work, though. In addition to player tracking and potion buffs, some good ideas for territory perks/buffs/bonuses could be quick transportation through the territory, specific areas where you receive bonus resources (extra logs in lumber camps, faster mining/extra looting in mining areas, etc) probably randomized based on pre-randomized location.
I don't think territories should be an alternative to the siege system, but a supplement. If it takes weeks to eat through territory into a town, then it is less of a quick fight for your life, and more of an ongoing war.
Exactly my thought as well. Wouldn't be until you built your first 'territory generator' that you popped up on the map. If you're wanting to claim territory, then you're ready to fight.
Perhaps when somebody puts up the counter-territory generator, the defending town members get like Speed II in their territories so that they can get to where the fighting will be quickly. That or we make the fight for that generator have some sort of maximum time and then both parties will have spawn points nearby or something, dunno.
I'd agree this would be a supplement to sieging, but perhaps if more of us agree on how this system would work, we could implement it first while we figure out how sieges work. Then again, we still have a good long while before any system like this starts getting worked on.