As some of you may have noticed over the last couple of days the server has experienced the odd lag spike, which is unusual for us since the introduction of the optimisation updates to the server. This was a result of the sheer number of entities and tile entities on the server. The two biggest contributors to the high entity ticks was hoppers and item frames. The town of Nassau had 8090 hoppers and 3767 item frames. If all major towns on the server had the same numbers, the server probably wouldn't even be able to stay up. So in order to future proof the server we are going to introduce some new limits to the number of hoppers and item frames you can have in a town. We don't want greedy towns taking up all the server performance.
This new limits will be implemented tomorrow and will prevent you placing hoppers and item frames if you currently exceed the max limit. It will prompt you with how many you have, so you know how far off you are.
The main use of hoppers in large towns are auto sorters. Multiplayer Minecraft was never designed to handle multiple large auto sorters. As a result we are currently working on a replacement to auto sorters, which will remove the need to build vanilla ones. It will be similar to how the Barn and Dungeon have replaced the need to build mob farms. It will effectively act the same as current auto sorters but remove the need for hoppers. Expect this feature to come out in January. When this change comes we may reduce the max limit on hoppers further. The current limit is very high to allow existing auto sorters to still work until we have a solution in place.
A further change we will be making in the near future is to passive mob despawning in towns. Due to our aggressive mob spawning there are increasing numbers of mobs gathering near the borders of towns. To prevent this we will more aggressively despawn mobs inside of towns. They will NOT despawn if they are inside the barn, name tagged, or tamed.
All these changes are aimed at allowing Loka to continually run smoothly as we grow and handle large numbers of players. It also has the added bonus of less client side fps lag in towns for all you potato owners out there!
- Max Hoppers: 2000
- Max Item Frames: 500
This new limits will be implemented tomorrow and will prevent you placing hoppers and item frames if you currently exceed the max limit. It will prompt you with how many you have, so you know how far off you are.
The main use of hoppers in large towns are auto sorters. Multiplayer Minecraft was never designed to handle multiple large auto sorters. As a result we are currently working on a replacement to auto sorters, which will remove the need to build vanilla ones. It will be similar to how the Barn and Dungeon have replaced the need to build mob farms. It will effectively act the same as current auto sorters but remove the need for hoppers. Expect this feature to come out in January. When this change comes we may reduce the max limit on hoppers further. The current limit is very high to allow existing auto sorters to still work until we have a solution in place.
A further change we will be making in the near future is to passive mob despawning in towns. Due to our aggressive mob spawning there are increasing numbers of mobs gathering near the borders of towns. To prevent this we will more aggressively despawn mobs inside of towns. They will NOT despawn if they are inside the barn, name tagged, or tamed.
All these changes are aimed at allowing Loka to continually run smoothly as we grow and handle large numbers of players. It also has the added bonus of less client side fps lag in towns for all you potato owners out there!