I'll go straight to the point, protection as it is right now is too much for decent action in my opinion, and that's why:
- Protection. Ender pearls are disabled, this means the only way to get in a town surrounded by walls without permission is to use a TNT cannon, and that's only an option if the town doesn't have protection that goes far beyond town's walls. Of course, you could try to use a nether portal to get around, but it's possible for settlers to simply make one inside and block it as they go in and out.
- Covered chests. And no, ability to open them if they're covered isn't going to change anything, people won't even have to hide them, they'll simply place them behind protected walls, placing signs on those if they want storage to be public. Brake a block, take stuff, cover the hole and you're never going to be robbed unless a traitor comes by.
- Traps. It's easy to get in a situation where it is impossible to escape without teleporting, because of a protection. Nether portals are a nice example, but it's not limited to them.
- Tension. Should you join a protected settlement and fear for you possesions is gone. I remember coming to the Artifact for the first time... in a town, there was always feeling of suspense from random raider attacks, and before that there was even a greater fear for items i've collected and had on me and for safety of hideouts i've made. I think that this is what it should be about, a harsh, dangerous world with no place to hide. Fight for survival or be killed and robbed of everything you've got.
"Survive or be killed. Horde and hide or be poor. Defend or die." - Loka's description on one of MC server lists. Seriously, how does that go with what server is right now ?
Anyway, i'd like to hear everyone's opinions on that so we can discuss a solution to those problems.
- Protection. Ender pearls are disabled, this means the only way to get in a town surrounded by walls without permission is to use a TNT cannon, and that's only an option if the town doesn't have protection that goes far beyond town's walls. Of course, you could try to use a nether portal to get around, but it's possible for settlers to simply make one inside and block it as they go in and out.
- Covered chests. And no, ability to open them if they're covered isn't going to change anything, people won't even have to hide them, they'll simply place them behind protected walls, placing signs on those if they want storage to be public. Brake a block, take stuff, cover the hole and you're never going to be robbed unless a traitor comes by.
- Traps. It's easy to get in a situation where it is impossible to escape without teleporting, because of a protection. Nether portals are a nice example, but it's not limited to them.
- Tension. Should you join a protected settlement and fear for you possesions is gone. I remember coming to the Artifact for the first time... in a town, there was always feeling of suspense from random raider attacks, and before that there was even a greater fear for items i've collected and had on me and for safety of hideouts i've made. I think that this is what it should be about, a harsh, dangerous world with no place to hide. Fight for survival or be killed and robbed of everything you've got.
"Survive or be killed. Horde and hide or be poor. Defend or die." - Loka's description on one of MC server lists. Seriously, how does that go with what server is right now ?
Anyway, i'd like to hear everyone's opinions on that so we can discuss a solution to those problems.